Starting resources
Pretty good. Nice changes
Espeically to the price of trucks.
Volks price increase is good also. Means less "VOLKS SPAM"
Sturmpio
I do love the changes for making this unit scale even better. Especially when the Concussion grenades finally can be used.
In terms of scaling, the changes have really done a job in fixing that issue.
Although it is still unfortunate that the AT package still is not adjusted properly. Otherwise, I will be happier with the changes than the way it currently functions
Raketenwerfer
Since it can not at least rotate while in Camo, I do not see how an addition +5 range would help.
Maybe more like add 10-20 range, but 5 seems rather meager dont you think?
I think more range is required in order to make it a proper AT support unit.
5th man definitely helps fix its survivability issue.
Retreat removal is pretty much a good thing. At least there would be the reversing button which I always preferred over.
Kubelwagen
I like the health changes. It really increase the dynamic. Really helps decrease the repair time. Nice job.
Schwerer Panzer Headquarters
That change was really needed. All good. Obers can be finally used at a more efficient timing.
Sdkfz. 251/17 Flak Halftrack
It has a current issue with consistency and accuracy. It only starts performing well enough when it currently achieves vet 2.
Now, anything below vet 2 feels a bit like trash since it really has difficult creating any proper output.
Price change may help but I think more attention is required on how it actually performs.
Tiger II
The changes are nice. It needed something.
Fallschirmjäger
Nice, finally.
They are currently underwhelming. Good to see finally changes are made. Lets see how it goes.
EDIT - Survivability for the unit is still an issue. It needs to be looked into as it dies pretty quick, thus is unable to produce that much of an output. That it currently functions.
I am afraid that, without the survival improvements, they will still be rendered useless.
EDIT -
"PUMA"
I think it has been missing too frequently on the move. It needs to more accurate on the move since it misses a lot of times. It needs some improvements.
I think that is what it needs is at least, improved accuracy on the move. Especially when it costs 70 fuel.
________________
Thanks for the patch and changes Devs, finally.
Though do not forgot what I mentioned on what I think still on about the 1.- Raketenwerfer 2.- Sdkfz. 251/17 Flak Halftrack. 3.- Fallschirmjäger 4.- Puma
I think some elements may have been overlooked or missed out that should be considered.