My only desire to get a real Soviet Paratrooper commander: to get real skin and parachuting for the Soviet paratroopers. The game looks like we are playing Mod. Change to get unique abilities of the Airborne Forces.
Not possible due to limited modding tools and I'm certain Relic won't care to add it.
Commando seems a bit too powerful on certain maps, maybe remove sniper cloak and give normal cloak?
Use 222 as Ostheer or Kubelwagen as OKW, these units provide greater stealth detection radius plus at vet 1 they both receive a map hack ability than can reveal commandos on the minimap on an even greater radius. Recon planes can also reveal them anytime and the ultimate counter is obersoldaten with infrared STGs.
Going to be inviting trouble with this one but both commander Flares are in need of some kind of counterplay. Usually just forced to twiddle your thumbs in the UKF case and start counting for that red flare. Or maybe they're both considered fine, idk.
[Insert comment about Calliopes]
Imo these flare abilities should be restricted to be used by certain units (like tommies and volks), similar to how soviets deploy them, this should make them less annoying.
1) Caliope being 3 shots instead of 4, aswell as PIV shouldnt bounce of it. Considering all other rocket arty units, can be one-shotted and even counter-artyed, cali would still remain the strongest of them in terms of survivability.
2) Rework\Replacements of relief\rapid. There are only 4 commanders with this abilities (2 for each side), so it shoudnt be hard.
3) Removing Stuka\IL-2 from ISU\Elephant commanders
4) KV-1\KV-8 should have CP requrement, because for what they provide, they hit the field very early into the game.
5) OKW luftwaffe commander should be looked at. Fallshimjaegers are imo awaible too early and they are too strong for their timing, while the rest of the commander abilities are complete trash.
6) AVRE should be tonned down a bit, because it has no place in CoH2 in its corrent state.
1) agree
2) agree
3) agree (tho I will miss them at the same time)
4) haven't seen any lately in team games, can't really tell
5) imo Falls should be reworked to be more reliant on their stealth ability, similar to Commandos and Stormtroopers.
6) imo AVRE is fine
I agree with Rifle Company, its main issue is imo that it is very munitions heavy, limiting how much one can actually use all the abilities. Perhaps it could use a supply truck based on the wc-51's model that provides extra resources, similar to the Opel Blitz.
Also, there was a proposal that some of the vehicles from Mechanized should be moved to other doctrines.
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As for my two cents I would definitely recommend reworking UKF advanced emplacements regiment, removing the health upgrade and counter barrage (it's mostly useless anyway) and adding the unused 25 pounder howitzer emplacement and valentine command tank (for its coordinated barrage ability) in their place.