I wonder what are the penetration values on the stuka rockets in Feuersturm doctrine's rocket barrage. |
Pathfinders only work effectively when combined with other squads, like riflemen. They gain veterancy fast and achieve some out of cover camo with it, but that's about it. Equipping them with bars is not always advised cuz as they lose models they lose their snipers faster, greatly reducing their long range capability. IR pathfinders as they have only 1 sniper work a bit better on their own.
JLI without upgrade is a bit weaker than pathfinders, but after getting it they become comparable to Obers as they are very potent at sniping enemies in cover or the last remaining models of a retreating squad. |
Chaches for OKW would only make a difference in team games if its an all OKW team, but i don't think it would be any different from a team of 3 okw + 1 supportive ost that builds all the chaches.
Teams of only one faction, allies and ostheer too have shortcomings as well, but those can be usually fixed with doctrines. The lack of chaches for an all okw team is however something that can't be fixed (223 doesn't really count as it benefits only 1 player).
Ostheer building chaches for okw in teamgames is easily the most impactful factions synergy, but it shouldn't be necessary imo. |
It is indeed implemented in the All Units mod. The animations are not flawless, but I think decent enough. This mod changes the trucks though. There are three types of trucks from the main HQ and you pay the full price for the truck. Unpacking spawns the same type of truck and the construct is always free.
Not ideal for vanilla.
I wonder if making each animation frames shorter, but repeating those frames multiple times to extend the unpacking time is possible. It would in theory prevent seeing fragments of the building process (like the boxes being placed for a split second). But I guess it would result in a pretty sizeable unit file too. |
Cuz lelic, also the already long search time would be even longer. |
Is there code or animations for it?
It would be great, but... nope, no code or anim for it, AFAIK
I don't know much about coh2 modding (apart from being very limited) so I was wondering wether animations could be played backwards. In worst case I imagined the unpacking happening in stages, similar to how opel resource truck and 223 deploys in sort of stages.
Yes there is way to "cheat" and make it possible. If I remember correctly it already available in a MOD.
Now it it advisable is another story since a "creeping" medic truck can become an issue.
Yes, it would need testing, I'm hoping that the truck's vulnerability and the long unpacking and deploying time discourages that.
On the other hand it would partially solve defensive and overwatch doctrine's inability to reinforce their lefh 18s and pak 43s. |
I'm sure this has been suggested before, but I don't want to necro any old thread.
Since brits are able to deconstruct their emplacements, why not add this too?
The idea is very simple, OKW trucks would gain the ability to unpack and redeploy somewhere else. They wouldn't be able to change the type of truck building or gain any resources from unpacking, the ability would simply allow to move a building somewhere else.
Unpack and redeploy time would be the same as building construction time. A redeploying truck would be as vulnerable as any fresh trucks, so for example moving a schwerer panzer hq would mean a quite considerable risk of losing 120 fu in no time.
Overall the process would be risky and slow, so this is only feasible if the area is well secured anyway, under combat and near the frontline it would be suicide. |
Is anything gonna be done to Fallschirms? Currently they have very similar performance to Obers at long range, but they are significantly better at close and medium range (only slightly worse than Stg Obers). 2-3 squads of them are enough to pretty much mow down any infantry opposition with little micro, which is amusing as a user but very annoying as a foe.
Personally I would make them a proper stealth focused squad, similar to Stormtroopers and Commandos. |
Do full / 75% Ostheer teams without Forward Retreat Points lead to unfair infantry presence disadvantage in 3v3 or 4v4?
¯\_(ツ)_/¯ |
Makes comment about team game balance, no one bats an eye.
Somebody makes comment about a small 1v1 impact, everybody loses their minds.
¯\_(ツ)_/¯ |