New modding tools are not only a support issue, but also reputation issue. After CoH2 single company, many people turned backs on Relic and Relic and did not try to fix the situation. Further bad DoW3 and again there is no desire to improve the situation, the game was closed after a year and also did not receive modding tools for those few people who at least somehow wanted to fix and make the game better. I am extremely wary of future games from Relic, the studio quickly exhausted its reputational stock and if Relic publishes games in the future I will study it under a microscope and be more picky. And Relic should now take steps to improve its reputation. And modding tools for CoH2 would be a great step - CoH2 has a large fan base and opportunities for development.
Actually, they don’t even have to develop new mod tools
They are in the game, they are just locked so we can’t use them. Relic just have to unlock them
USF has no non doctrinal rocket arty or heavy static arty, and the doctrinal ones are mediocre at best (next to soviets, it's good that USF is arty weak so it forces synergies). UKF also has non doctrinal arty and it's got arty flares thrown by infantry sections which need to get close to throw them (suppression can stop that easily). There is your balance. OKW has Stuka and OST has werfers which opens up a lot of possibilities to destroy the front line before advancing. Even more so since that arty is quite mobilel (weak but mobile) -> allowing it to get closer, barrage, get out. And a final argument why every recon ability should be stock plane flyby is the fact that the planes flyby quite fast, forcing you to pay attention and follow them and the only good info you get is the location of forward base. Flares are the strongest recon, followed by loiter planes that scout one area for a given amount of time (that's why you need to invest in AA, to nullify those planes), followed last by recon-pass planes. Sander, even though that post is filled with bad suggestions, made one brilliant suggestion. Make flares extend vision for infantry around them, as opposed to giving unobstructed vision.
So in my opinion the recon possibilities in this game should be:
A) Flares that give extra sight (obstructed sight, so buildings would still block the extra sight) to units that are in some AOE radius of those flares (0 counter but also not as strong as current flares)
B) Loiters that fly over one AOE (AA counters it)
C) Recon flyby (recon counters it but a bit harder than loiters since it's one pass)
Which faction/commander should have which is beyond me and is suited for somebody that plays all factions equally (equally being the important thing, not 1000 axis games and 100 allies or the other way around)
I think I was the one who suggested flares should extend the vision for infantry around them?
I hope you are doing well, and I hear that you are working on AoE4!
I wish you luck on your new adventure. It’s just that.... well
RTS hasn’t been doing so hot these days.
The new generations have seemingly moved on
And I fear that CoH2 will be the last CoH game. But that doesn’t mean it has to die.
Don’t let it go out with a whimper.
Please, if RTS goes down, ask SEGA to allow you to unlock the mod tools. CoH2 can live on with us. Grow through us. CoH’s future is in your hands
Maybe I’m just being pessimistic. AoE5 could be a huge hit! I know you have it in you to make it great, and, if it succeeds, CoH3 could happen!
But, if not, I would ask that you let us take up the burden. Unlock the mod tools.
We can unlock the beautiful potential we all know CoH has. If only you let us.