I am trying to add a spotter in the commander’s hatch on the StuG
The model seems to support it, as if you clip the camera in to the model there is a indent under the hatch.
To clarify I am not trying to open the machine gun hatch, Iam trying to open the round hatch on the left side of the StuG
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I find it to be a bit to oppressive towards infantry, but it’s AT is balanced.
I would go with a 10 range decrease on the HE shells, but to increase its consistency I would say buff it’s machine gun.
Just my 2 cents |
Yeah, I came to this conclusion as I had tested other modifiers and they worked. In the end I opted for extra range and burst fire duration.
Many thanks Aegion.
Haha, I tried to do this too.
What I tried was this:
I went into the weapon file and changed its fire arc directly.
This resulted in the ridiculous situation of the gunner not aiming the gun and the bullets just emerging in all directions from the tip of the gun |
Attribute Editor crashing immediately after start!
COH 2 Mod Tools Update Today
This might help you
(Sorry for late reply; I had given up)
What happened after this post:
I deleted the mod tools, java and flex SDK and reinstalled them on a new drive. After this, the mod tools didn’t even give me an error log and closed right on launch.
I continued searching and found this:
https://steamcommunity.com/app/231430/discussions/0/154644928856351683/
I had found the second thread, I tried that solution and it didn’t work.
I looked at the second thread, I have not tried purging the appdata. I will try that
Nonetheless, thanks for trying to help and bringing this to my attention!
I will update on if clearing the appdata works. |
Axis OP?
This reply made me laugh so much for some reason
I just imagine someone walking into a a room, not really knowing what is being discussed except that it is CoH2 related, makes an educated guess, and just blurts "Axis op?!" in the hopes of joining the conversation, but then everyone turns around and looks really confused because they weren't talking about that.
I do not mean this in a bad way
Thx for making me smile! |
And you've lost all credibility by that single sentence, not even understanding that's the MASSIVE nerf for tommies.
Tommies still have trenches.
Do you even play the game? |
You can put the interval_action in the army tab under start_action. Then perhaps do a filter action for a target (like the HQ)
CoH3\army\german
CoH3 confirmed
Kappa
Would have had CoH4 out myself if the mod tools didnt break on my computer
and then my brothers |
I think partisans should get some combat buffs and the Stormtrooper treatment, as Stormtroopers are decently balanced and very useful, unlike the current implementation of Partizans which are kind of useless.
To accompany these buffs, I suggest that their name should be changed from “partizans” to “irregulars”, as it will make a lot more sense thematically as to why they are on the front line, and better represent how many of the “partizans” had been in the red army and had military experience.
Just my 2 cents |
Thank you for your reply. My ability looks like that right now. Sadly it doesnt work. what do i have to improve?
How is it being triggered? |
I launch the mod tools. (this works)
I Open the mod. (The AE crashes)
I get this in the AE's log:
AttributeEditorXML.exe Information: 0 : Loading H:\SteamLibrary\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml...
AttributeEditorXML.exe Information: 0 : Loading LocDB...
AttributeEditorXML.exe Information: 0 : LocDB loaded in 0.1917896 seconds.
AttributeEditorXML.exe Information: 0 : 116 enums loaded in 0.003997 seconds.
AttributeEditorXML.exe Information: 0 : Loading templates...
AttributeEditorXML.exe Information: 0 : 753 templates loaded in 0.2368535 seconds.
AttributeEditorXML.exe Information: 0 : Loading instances...
AttributeEditorXML.exe Information: 0 : 12175 instances loaded in 34.4554423 seconds.
AttributeEditorXML.exe Information: 0 : Begin post load hookups and validation...
AttributeEditorXML.exe Information: 0 : Validating templates...
AttributeEditorXML.exe Information: 0 : 753 templates validated in 0.1559001 seconds.
AttributeEditorXML.exe Information: 0 : Validating instances...
AttributeEditorXML.exe Information: 0 : 12175 instances validated in 8.1472567 seconds.
AttributeEditorXML.exe Information: 0 : Post load hookup and validation complete.
AttributeEditorXML.exe Information: 0 : Load complete.
AttributeEditorXML.exe Information: 0 : Activating UI...
AttributeEditorXML.exe Information: 0 : Loading F:\MODS 2ND TRY\WoooorkPlz.xml...
AttributeEditorXML.exe Information: 0 : F:\MODS 2ND TRY\WoooorkPlz.xml loaded in 0.0029984 seconds.
AttributeEditorXML.exe Information: 0 : Loading F:\MODS 2ND TRY\locale\english\english.ucs...
AttributeEditorXML.exe Information: 0 : F:\MODS 2ND TRY\locale\english\english.ucs loaded in 0 seconds.
AttributeEditorXML.exe Information: 0 : Begin post load hookups and validation...
AttributeEditorXML.exe Information: 0 : Validating instances...
AttributeEditorXML.exe Information: 0 : 0 instances validated in 0 seconds.
AttributeEditorXML.exe Information: 0 : Post load hookup and validation complete.
AttributeEditorXML.exe Information: 0 : Load complete.
AttributeEditorXML.exe Error: 0 : Program.OnUnhandledException sender = Name:AttributeEditorXML.exe
There are no context policies.
e = System.ArgumentException: Unable to find a pane with id ='0275fc45-62ed-4232-ac74-90ee3b54fd36'
at Xceed.Wpf.AvalonDock.Layout.Serialization.LayoutSerializer.FixupLayout(LayoutRoot layout)
at Xceed.Wpf.AvalonDock.Layout.Serialization.XmlLayoutSerializer.Deserialize(TextReader reader)
at Xceed.Wpf.AvalonDock.Layout.Serialization.XmlLayoutSerializer.Deserialize(String filepath)
at AttributeEditorXML.Windows.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
at MS.Internal.LoadedOrUnloadedOperation.DoWork()
at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Interop.HwndTarget.OnResize()
at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Deleg |