Anyways, back more on topic, it seems like PanzerGrenadiers got over buffed.
Been watching some casts and damn if they aren’t performing really strongly.
My fix/ slight nerf would be to return them to the WM tier 2. (I’ve never liked the idea of building multiple tiers of units from the HQ building anyways.)
I don’t have a problem with them being powerful, but separating them from a tier structure allows for more tech skipping strategies that I thought we all agreed is bad for balance.
Stalling for late game tanks with early game call ins is just as bad if not worse than stalling for late game call ins with a heavy tier 1 and 2.
Just put PGs back in tier 2. The Allied equivalent would be if Soviets unlocked Penal Troops at the HQ they unlocked molotovs or something.
I argued that the pgren timing was problematic to Miragefla but he seemed to push on and was fixated that the issue was with timing regardless. Facts are top players pre patch like Jove WERE already using pgren rush strats to great success, just because the majority only built one or two squads mid game that doesn't mean the unit is in need of a straight up buff until you can fill your army with em.
Imo pgrens if they are going to come before their light vehicle counters should require StG being an upgrade like old storms or obers
As it is you can now build four pgren squads quite easily and just spam teller mines before enemy LVs arrive because they require no muni investment like grens...
Then we've also seen direct nerfs to pgren counters like Bren carrier. The patch was rushed and despite some good work by Devs (I do applaud you guys for your hard work) but this patch could have used an extra month in the cooker. The tiger changes have also invalidated most other old tiger docs because these ones are now straight up better with little trade off... But that's already being discussed in the heavy thread.
Probably should have bundled them in a heavy tank focused patch rather than doing things piecemeal