Firstly I just want to say yet another thank you to the mod team and the staff at relic for supporting their hard work. Many other games would have been abandoned years into their life-cycle but it's just brilliant to see the community and relic coming together to sort out balance and inject some new life into the game.
NOW! I played a few matches as Brits and OKW last night, my thoughts:
British Engineer snare:
Very good change as I thought, yes Engineers can be upgraded with double PIAT and snare but this only makes its appearance in latemid-lategame and is a non-issue (they still get kited to death by Panzer 4 just like RE/Rifle zooks).
The counterbalance to having a useful Royal Engineer snare is you can only really fit two of them into your army composition without being overrun, Axis meanwhile will usually have double your number of snares (4-5 volks or panzerfusillers/falls mixed in with snares as well. compared to your 2 sapper squads on average).
The above point is why I'm not sure about removing brits 6 pounder bonus vs lights, in the current meta OKW players will rush Luch and Puma combo and just dive for your AEC and Bren carrier exploiting the Brit lack of snare, brits meanwhile have to turtle with a AEC and AT gun in the hope they can hold their fuel in time for a cromwell but until then have to play incredibly boring and passive. If the AT gun accuracy was removed and snare was locked behind fuel and MP upgrade would this cheesy puma+luch meta really change? I don't think it would be enough to help brits with how fragile sappers are vs luch until you can afford 5 man and double piat.
Everyone has seen over the last 3-4 months just how terrible UKF are in GCS and other high level games (hans even refusing to play his beloved brits and picking USF). So this bit of love and out and out buff with the AT grenade is a lifeline. If it turns out there's an issue with PIATS just stick them up to 60muni and it will prevent spam but in the games I played it was a non-issue. I played one game against RE spam and I found it easy to counter with OKW flak truck just like it counters Penal PTRS, Tommy BOYS or RE zooks. I imagine we will see a lot more flak truck usage vs brits rather than the current "build a luch+puma dive AEC and win" picking on holes in their design.
TACTICAL SUPPORT
Actually feels like a viable doctrine now, so big thumbs up to the mod team for fixing this doctrine. The only issue I have is with the removal of the artillery cover. Of course it's initial version was game winningly OP and it was then nerfed into a minor annoyance... but having a mediocre ability that's only a minor annoyance is fine, it just needed to be cheaper. Reintroduce it but fix the price at 125muni imo, as others have said the Croc feels a bit overused and im not sure sacrificing a doctrinal ability with unique voice lines is really what is needed here.
Speaking of the Crocodile it feels balanced now, it should have been a premium Churchill with a flamer and that's exactly what have finally. I much prefer this than having all the DPS tied to an overpowered flame thrower or the previous version that was lets faced it a bit toothless for the 230 fuel.
Recovery sappers are useful now, but they could do with being a CP or so earlier due to their timing being a bit late. Possibly put them up to 260mp due to the extra utility of salvage and smoke nade. 230mp is a bit cheap.
Forward ob post while I didn't get a chance to use it in 1vs1 in any of my games... it will find a lot more use in 2vs2 3vs3 or 4vs4 im sure. But with the amount of artillery and howitzers in these modes im sure it will be easy to counter.
OKW ELITE ARMOUR
This is probably my favorite doctrine now with the changes. The panzer commander upgrade actually feels like it's buffing your vehicle now rather than before when it was essentially locking you out of a gren squad MG42 slapped up top for some extra DPS in return for overpriced artillery. This will probably be my go to upgrade for panthers for now on, HEAT shells+50 range of the panther+panzer officer line of sight is very potent for bullying fireflys indeed. The artillery call in itself is a lot better, the price decrease allows you to just keep dropping it on emplacements or team weapons and not really worry too much about munitions.The doctrine suffered from the same issues as the old british tactical support in that everything had extortionate muni cost so it's nice to see some attention to fixing this.
Emergency Repairs well the buff was pretty straight forward and works well. No issues with that here.
Sturmtiger I only got to play around with a bit but it felt better, if you hit an AT gun it's still going to be a wreck. Just now any units instead of dodging the AoE free from consequence will now instead be suppressed and easy pickings with a follow up attack. But possibly make the suppression bubble slightly bigger.
The only other change I would add to the doctrine is making HEAT shells 10muni or so cheaper, but in return slapping 40 seconds or so on the cooldown so it can't be spammed in every engagement. I think it only makes sense considering the other abilities have been dropped in price too.