Pnz4 armor bonus doesn't hold with the extra price it costs. It doesn't perform better than T34. Not saying Pnz4 is bad, but it simply doesn't has the correct price. If is would survive 5 Zis hits instead of 4 maybe.
And as I said, look at the support of the PaK40. Soviets can hold better. e.g. I never saw a german Tank trying to road-kill a Penal with upgrade, while it is easy with T34 to roadkill PnzGrens or Grenadiers because of Faust-animation.
Dont forget the 6men squad, also Zis can support the defensive by barrage.
Geballte Ladung of PnzGrens isn't much better than normal non-doc grenade of Brits. It is no wiping nade, it is overpriced and has worse range in comparison. I can't hear "wiping-nade" anymore, it is simply not true.
Yep, Tellermines are good. Shouldn't fuck T70 instant, but T70 shouldn't be that op as well. Sad situation.
S-mines have shields.
Brummbär is good, but also a joke. Scot can perform same way, while beeing in save distance and be protected by 60 range tank-hunters.
Try normal soviet mortar, you will counter Ostheer's mortar with ease.
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In fact Ost and West lost all real advantages they had in their fraction design, while not getting micro benefits or real alternatives outside of commanders. It is my favorite argument, for me the fraction-design faild after these 7 years of balancing.
Preventing pressure is a very powerful ability. Also preventing the Vet. Same for Maxim with 6men, able to manage a battle way longer, because they don't have fear real grenades and maxim is more or less ignoring counter-suppression. If Ostheer also gets 6 men squad at Maxim it would be game-breaking as hell, because it is a good weapon.
For me it sounds like Katjusha is better. Because also PnzWerfer has to shoot up to min-range. And then the Katjusha has way more potential while fighting versus smaller squads.
I see it the same.
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All together, I am modding this game since years, playing it since years. There are so many unfair mechanics simply are a joke never got fixed.
e.g. Remove UHU when it isn't possible to fix the minimap-bug and overwork its.
You cant say they are the same when the p4 crearly has better dps overal and can at least bounce at after vet 2. It can bounce has blitz and plenty of doctrines to increase its survivability for lil ammo and micro. The t34 has none of that just rof increase and it only bounces small arms, even the 222 and mg42 ap rounds can pen it sometimes. The higher cost of the p4 completly covers this. That it also dies to 4 at shots is perfectly fine. You cant expect that much more for only 25 more fuel. The p5 and brum already are beefier, no need for the p4 to be so as well.
The penals get a devistating satchel for the fact that without it they are the easist to push around and crush. The pts has longer aim time for first shot and way less damage and pen. As axis you dont see hp go down bye a third in a blink when attempting a crush. Because the shreck has more pen does more damage and the shot is fired faster. It does have a lot longer reload then allied hh at. Axis in general hold the armour and pen advantidge.
The faust bug should be fixed but the deathloop and zis bug as wel.
I also crearly mentioned the 6 man and hp advantidge because of it. Its the reason sov lack non doc nades for example.
The bundle nade is better then a mills bomb. So it justly costs more. The bundle nade does have an decent chance to wipe and so does the riflennade. If you dont like the term wipe nade doesnt take away that it can wipe even full health 6 men squads.
Those nades also are deployed a lot quicker the a zis or su76 barrage. The wiping potetial of wich has been nerfed.
The fact that soviets have very very little wiping non doc unlike ost is the reason the t70 is so good. And that the zis and su76 can barrage. That and teller one shotting all lights. Nothing wrong here.
S mines have shield indeed, but no modelcap a well placed smine field can handely wipe full health or near full health retreating squads. Soviet mines kill 2 max if close enough. Again nothing wrong here.
I am not up to snuff on scott data but its shells have less blast and impact but it is more mobile has greater range and rof. Can shoot different rounds. But has low hp and very low armour when compared. Imo scott is more of an harraser and the brum is breakthough unit.
The normal sov mortar has slightly les rof and acc (not 100% sure on the acc though) way slower barrages and no counter barrage with more then normal mortar range. The sov mortar has a 40 muni single flare at vet 0 and 160hp more. So i in terms of damage i have to disagree here.
When axis capture allied team weapons they are more effective ofcourse. Bigger squads get supressed faster. 6 men soviets are supressed easiest because of it. So even a maxim will supress soviets quicker then it will supres 4 men ost. The lower pen is a non issue when a zis or usf at gun fires at a t34 ir sherman, it will pen 100%. So yes 6 men captured sov team weapons by ost would be broken. And 6 men captured paks etc already give higher pop and still face more armour and more wipe potetial so seems good to me.
The maxim ignoring supression is dumb and should be fixed next to the deathloop.
The katty will only reliably hit those smaller squads at dangerously close distances while being extremely fragile. From frather away its a complete rng #### fest to hit anything. The werfer is hit or miss but when it hits it hit like a bus.
Glad we agree katty and werfer vet abilities suck.