No, I didn't get it from Dane. Zis barrage is 35munis for a 0 timer bundle grenade lobbed from at least 60 range THREE times with actually very good accuracy, while a SINGLE bundle nade for axis costs 35 munis. If you fail to see how op that is for the zis barrage (well, talking to you is pointless anyways cuz your almost as hopeless as Katitof) It's impossible to dodge with support weapons. At least when you throw a grenade, u can see the animation and there's a 1 sec timer.
Why should we nerf the teller? Ost is the "so called" defensive faction. Yet Brits have a far easier time playing defense. Grens can't even build their own sandbags. So much for a defensive faction. So the mines better be superior.
0 sec timer? It needs to go and setup and raise the barrel. the round travels pretty slow compared to when it fires its regular shot. Its first round does not wipe full health teams with any concistancy.
The acc was made better because before it fired 6 round all over the place. Mg,s paks could better not move or they would actualy be hit. It displaced almost nothing outside a lucky hit. 60 ammo at the time was a waste. They reduced it to 3 round to compensate the increase in acc.
But i do agree that its a cheap ability atm.
Also the so called agressive faction lacking actual nades have less dps and armour overall compared to ost and esp okw. How is it suposed to break open a defensive line? With bodies? With utility alone? With the slowest firing mortar in the game meaning i always need 2? sacrificing a t34 with ram and spend 300mp and 100 fuel just to force an opening?
And talking to me is pointless? Coming from you with your allied bias conspiracy on the mod team and calling moron and fan boys to any who dont agree with you is just laughable at best.