You suggested such grenade can wipe six men support weapons crew - it cannot unless in some completely unrealistic scenario. That was an exaggeration.
Just like with all grenades. They can be deadly. Rifle nade is usually good against rather "fresh" players. It is generally very easy to dodge. It's lethality is lower than standard nades. Gameplaywise, it is usually easier to drain some health close range and just finish the unit with a standard grenade than deal enough damage far range to finish a squad with a rifle made. The latter option just gives players more time to react.
Accuracy is just one of many stats that add up here. Grens have worse dps on the move compared to other mainline inf. Especially after they are upgraded with mg42.
First you exaggerated accusing me of doing that. Now you are simply manipulating trying to picture rifle nades as the most potent. UKF or USF nades are imo better, definitely not worse than rifle nades.
I'll end it with this.
That the rifle nade can one shot but not very often does not make it an unrealistic scenario. Its just uncommon. All that is needed is bunched up inf/teamweapon (6 men or 4 models) and the player to be distracted elsewhere. Nothing acagerating about that. Its balanced this way because it can be fired from further away. And that pgrens also have a excelent nade.
You claim that grens have bad moving acc. They do not. Now when proven wrong you resort to: but moving acc it just one stat of many involved.
Just admit it when you getting something wrong or miss reference etc. We are all human.
The biggist factor is that grens have few rifles and the lmg cant be fired on the move. That is why on the move they dont do as well.
Guards have it even worse. When upgraded 4 out the 6 weapons cant be fired on the move. But gaurds are fine like this.
I have data for reference and to reach my arguments. I manipulate nothing here. You just jump to a conclusions.