Panzergrens with shrecks do suffer form accuracy far range not only because they miss. It is also because they are four men squad and very often have only one chance to shoot and they have to retreat if a player doesn't want to lose them to a t70, for example, let alone sth heavier. It wouldn't be a problem if shrecks were equipped on a cheaper squad. Sander suggested making them deal less damage but be more accurate far range - makes sens as range might help pzgren to be less likely to get wiped as they won't need to close distance that much. JibberJabber suggests, if I remember correctly, that a better idea might be to make them reload faster. I think both ideas suggest that there is a bit of a problem with an expensive upgrade on an expensive and fragile squad. I don't know whose idea is better tbh (Jibber arguments with the fact that accuracy rises with vet and that what Sander suggested might be unintentional nerf - I think he might be right here).
How can ideas suggest there is a problem with a unit or upgrade?
I think the main issue is that if you give shrecks to pgrens you loose a lot of offensive ai punch.
While it is true pgrens shrecks usualy only get off a single shot mainly cuz of the justified long reload, there are lots of benifits that outweigh this.
Realy fast aim time meaning the first shot is fired really fast/instantly, its pen and damage is high if not the highest of all handheld at. The vet bonus near vehicles still applies. They dont loose their bundle nades, wich means they still are a big threat in ai esp to team weapons.
If the shreck dps is increased via accuracy or reload the damage needs to come down. We have proof that this works with ce's and cons.
But imo shrecks are fine. The pen every stock vehicle with ease, their damage is higher, ost already has plenty strong at options.
And if a t70 wipes pgrens on retreat constantly the pgrens went in solo and where not supported. By the time the t70 comes out there is no excuse not having any other at out other then shrecked pgrens.