usf has officers. at the moment they are nothing more than rifles with a thompson, but they could be more.
also, rifles scale great with weapon upgrades, ideally, imo, they would only have 1 slot until vet 3 but allow officers and elite infantry to keep their multiple slots. that fixes the massive jump in power and allows grens and volks some time to get vet that isnt just from farming casualties.
this makes officers the pgrens and sturm/obers of the faction. the teeth, the "elite" infantry, it also makes em unique. atm they are so unexciting and unneeded they just added a feature to throw them away....
rifles will be stronger than the axis infantry, as they are currently, just not jumping tin power as dramatically. they retain their mobility and flexibility afforded to them via the garand, but not the massive jump of double BARs.
tommies are their own mess and the bane of the UKF. until they come round that you cant make a unit be cost effective at a price point and then have a global upgrade that improves them flat out by at least 25% there can be no balance for the faction. as they get rid of more of the balancing factors in place to offset tommies power things will only get worse.
Rifles single upgrade till vet3 is a interesting solution. I think having major tech unlocked should lift the vet 3 restriction or give vet reductions. to make loosing/replacing rifles less punishing.
I am amazed that sections are not added or part of the hammer and anvil system.
4 men but double slots when going chrurchill and 5 men single slot when going comet for sections, maybe loose the out cover debuff at 5 men. And imo medic upgrade should take a slot |
which is why vipper is right in that WFA allies need toned down. dominating from the word go with raw stats and then having the ability to double arm weapons that reduce the damage attrition from losing models and funneling more dps into enemy singular models is a recipe for disaster, regardless of cost.
volks also need a vet reworks as they haven't been spared the lash since they got gutted as a result of the equally ill thought out shrek.
perhaps on the whole, taking inspiration from vcoh where sandbags costed manpower might be a route... then at least having bags on every conceivable point may not be economic..
We also need to remember ukf and usf dont have other strong inf wich come a little later down the line stock. In that regard volks and grens should be a bit weaker because sections and rifles plus all their upgrades need to be able to fight stronger inf then volks and grens,
I do agree however that they need toning down but we must just look at grens volks vs rifles and sections, both axis factions imo have a stronger range of viable supporting units in the early game. |
I agree with Katitof. The PTRS is fine and is much worse compared to all other infantry AT options. People are just so used to steam rolling Soviet infantry that any form of competency hurts their feelings.
Yeah such as the maxim supressing massed inf and on time, or when the t34 76 got its hull mg buffed. It just takes time. |
I was adement to only have cons keep the sandbags, but seeing how easely volks loose to upgraded rifles and sections and soviets ime are not struggeling vs volks and sandbags only cons and volks should have them with current gimmics or longer build time ofcourse. |
Ok so i cant just go grens ftw anymore. They extra hp doesnt do jack apperently. Free healing doesnt save ammo for other things like mines off maps and nades.
Does ost need to be able to 1 volly infantry models? Its not like they lack firepower in anyway shape or form. |
Why SHOULDN'T it be standardised? There's no reason for snares to be inconsistent/random at all in their mechanics. Allied snares bouncing doesn't add anything interesting to the game, it just causes frustration. If you want Axis and Allied snares to be balanced differently it should be in a consistent way (i.e allied snares are cheaper, but cause less damage (to the point they don't two-shot 800hp vehicle's engines)), though I don't think Axis and Allied snares SHOULD be different in their mechanics at all.
Like i said i doesnt feel random or inconsistant to me. People only came to this conclusion that its frustrating/random after tightrope's video pointed it out, it went unnoticed for years. And now all this is happening.
Its a good thing that the 0hp no kill was put out there. That should be fixed, other then that nothing needs to be done. Dont fix what isent broken imo.
Allies have better td's plus inf and axis have better tanks and a easier time snaring stock armour. I see no problem with that. The assymetry or whats left is a good thing in this game.
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The not dying to a snare at 0hp should be fixed. Though i didnt even know this to excist
The rest doesnt really need fixing. I never felt cheated that axis snares always pen allied stock armour but can avoid it behind shot blockers and for example conscripts can bounce of a p4 or panther but arent effected by shot blockers.
Not everything needs to be brought inline with or standerdized. Axis tanks in general have more armour and should count even when snared.
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The majority of meta commander have access to grenades. There are few that they do not but saying Soviet do not have access to HE is simply inaccurate.
If you watch von Ivan streams you will also see that he get wipes with satchels and even demo charges regularly.
It does not matter if it is an ability or not, it still force retreats and get wipes and at a very early stage of the game before axis unit even get HE. OKW especially get access to HE very late.
And since SU-75 and Zis had barrage from early stage of design there is no real correlation between grenades or AI upgrades and barrage, it is not a compensation it is part of the original desing.
Implying that soviet can not get early wipes is simply inaccurate.
I never said soviets dont have nades or cant get early wipes. Its on different units and in different ways. And because of it its not so easy to pull off.
That vonivan can do it does not mean anybody can. Vonivan reguraly looses units on his wipe attempts. Also telling that its harder for soviets to do so, not that is unbalanced as is soviets do have other things that other factions lack. |
And available to majority of doctrines.
you still dont have acces to them at all times or together
M3 can still get wipes
You still need to chase and risk it with it dying in a sneeze, its not a abilty with high impact that does massive damage instantly and forces a retreat.
No, it simply faction design. Relic wanted some unit soviet to be "jack of all trades master to none".
They made some units jack off all trades because they intended sov to have a infirior stock rooster and be dependend on doctrines and beat axis before late game. That has mostly changed but soviets still dont have nades or early ai upgrade stock wich zis and su76 barrage and even t70 compensate for.
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That is not very accurate.
M3/flamer is one of the earliest units that has a pretty good chance of getting wipes
Penals have one of the best moving DPS for the time frame
Shock can get wipes also and again are one of strongest infatry of their time
Shock/guards/commissar/Partisans all come with grenades
The last 4 are all doctrinal. The m3 is the shortest lived ulv and requires ce's and dont burst down enemies with an ability. And penal moving dps is also not burst damage their satchal is easely avoided. They cant instantly turn a engagement into their favor like units with nades.
Thats why the su76 and zis barrage excist. Only throwing bodies at enemy positions wont get the job done. |