If you got your vehicle within 10 range of AT infantry, that's on you.
Thing with shrecks was, you lose LV the moment you were in range at all.
But schreck doesn't one hit kill LVs
Posts: 518
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
I don't play this version of EZ mode very often because it's so boringly simple. But it is funny to see the Axis circle jerk with people complaining that the one faction with every crutch in the book is some how underpowered lol.
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
u deserve to lose if u don't have an Ele when there's an ISU.
Just stay out of topics u have no knowledge of, Latch.
Ranked, I only play USF. Wouldn't be caught dead playing Nazis with some sort of record being taken
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you, and wouldn't be surprised to be hit again, but I'm fed up with this bullshit and honestly, the sole fact that I'm not permad is what keeps me here having discussions about the game I like and yes, I do question myself why I still go back here to this free range insane asylum so often.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
Thread: Lower the Price of OKW Panzerschreck2 Jun 2018, 21:24 PM
But schreck doesn't one hit kill LVs In: COH2 Balance |
Thread: Problems as OKW vs SU in 1 vs 12 Jun 2018, 21:19 PM
The first rule of improving is to never blame the game for your defeats. It is what it is. Maybe it's fair, maybe it's not, but you can't change it. The game's not going to adapt to you so you have to adapt to it. First of all : Thank you for watching my Replay and Helping me to improve my Playstile. And to the Puma part : Kinda both.I didn't exspect the KV1 (thought he would never get the fuel for it so I invested into the ST for countering his Infantry) but also thought that 2 Puma with HEAT should be enough to counter one KV 1 since Multiple Pumas with HEAT work just fine against T 34s. I will try to take your advices to heart and thanks In: Strategy Desk |
Thread: Lower the Price of OKW Panzerschreck2 Jun 2018, 17:41 PM
Accuracy was not nerfed recently. OP against (light) vehicles ... more sounds like Satchel In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?2 Jun 2018, 17:37 PM
How am I supposed to counter Off Map abilitys?Right!There is (almost) no way.This has nothing to do with being outplayed or using it to lock down areas also I wanna know how 135 fuel are "free". And to the "Risk-Reward" part ... apparently it works ... but only if you have Brits.They have arty which can't be destroyed beause it is in their base and since their Base can not be destroyed there is no "risk" but only "reward". And btw. (since I think that you (and a lot of others got me wrong) I am not (at least it wasn't my mainpoint) complaining about T3 of OKW beeing too fragile or somthing like this.I am just complaining about the fact that UKF and USF do not need to rebuild their base again once it gets destroyed (not completly destroyed ofc but with one(or more) buildings left) like any other fraction but just need to repair it. In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?2 Jun 2018, 17:16 PM
If your base buildings are being destroyed you've lost already. Except you play as UKF and USF ... then you just have to repair them with Pioneers Someone missed the patch back when OKW scavange arty just about fit the entire USF base and if you had 300+ muni saved up you would destroy every base building and win the game with one click So unbalanced stuff which got removed from the game like 2 years ago justifies unbalanced stuff which is still in the game ? Well, there is actually a point, however i can only imagine this happening in 3v3 or 4v4, when Soviet/Werh player goes full arty spam. Then, this situation might happen. I once had a 2 vs 2 game (back then when I didn't know that brits just need to repair their bases)and I destroyed the T3 building of the UKF player(lost an Pz 4 for it and thought that it would be worth it).However ... baserushing is something that happens alot in my 2 vs 2 matches(most times me and my mate do it but sometimes enemy does it too(but only very rarely).
Sturmpioneers don't have that either.
KT is a waste of fuel in most OKW players opinion and if I am right then UKF buildings still have more health than OKW ones(not 100% sure). if you place it right you wotn lose it oyu got the early game advanrtage mid and late how are oyu supopose to lose it keep repairing it and have it in better cover Please tell me how "placing it right" can keep my enemy away from destroying it with off map abilities or arty ? Also I am interested in how OKW has Early,Mid and Lategame Advantage (according to you)? In: COH2 Balance |
Thread: OBK buildings in disadvantage2 Jun 2018, 17:11 PM
Acutally my opponenet was using a pure cheese tactic.We had both fuel and were about to take mid so he walks with one single IS squad to my base (MG bunkers somehow didn't nailed him) and throw and arty strike there. In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?2 Jun 2018, 01:47 AM
? They can be? No they can't.They just can get damaged so much that you can not use them for building troops anymore.You just need to repair them with pioneers and that's it ... no fuel and manpower to invest for getting the base again like with other fractions. In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?2 Jun 2018, 01:46 AM
If you are having your base attacked as any faction you are doing something seriously wrong. So it’s irrelevent to balance. The thing is : If OKW loses its T3 before pushing out an P4 or Panther the battle is lost. If UKF looses its T3 it just can repair it.So Brits and USF get "rewarded" (since enemy may loose some troops) for not beeing able to defend their base properly but meanwhile OKW trucks can get just get shred apart and then need to get repbuild again. UKF and USF base buildings need to be destroyed as any other building of any other fraction else. In: COH2 Balance |
Thread: OBK buildings in disadvantage1 Jun 2018, 23:40 PM
Off map artillery cannot target base sectors. What about the British Arty which comes with Infantry ?(Just had a cheesy game where my opponent did this) In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?1 Jun 2018, 23:36 PM
SU/OST and OKW need to build their bases again once they get destroyed.But this isn't the case for UKF.To me this seeems pretty unfair since UKF has the option to destroy Axis base buildings which can be really gamechanging but on the other side axis just can damage UKF buildings which isn't that big deal for the Brit player since he just can repair it. In: COH2 Balance |
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