i don't have a problem with your playercard, but more with the reasoning of people on forums, but if u want a fight we sure will give u 1. add me on steam |GB| The Lieutenant and we can set a date
The person who told that AT nade should get an cooldown first is a rank 23 USF player and with other fractions also a decent player.As you see ... mistakes happen |
But shreks are OP
See thread for details
https://www.coh2.org/topic/71271/fix-at-partisans
I never said that Schrecks are OP in fact I even said that "Sturmpioneers aren't a decent AT unit".
But nice try. |
You must be new here. You call 222 rush vs brits utter nonsense. I call it a past meta that still works to a degree.
You know, you can get more than one 222 if your aim is to destroy enemy base. If your opponent wishes to counter you with small arms then you just calmly take double fuel while he fights in his base and push out more 222s. If he builds an AEC, he is totally screwed against this, as AEC usually dies to 2 222s and has absolutely no chance against 3 of them. There are some way to counter this strategy though. You can go AT sections. You can mine base entrance. And you can get an AT gun. That is, if you are able to tech before first 222 comes for you
Btw, flaming is not allowed here so I think you should work on your language and temper. Just a friendly advice.
Same could work with AEC too so what's your point ?
You seem to of forgot about OKW, they dont require there SPs to setup there trucks either.
But OKW bases also are not repairable for free once they are destroyed
They can match a gren out of cover at long range. They only lose at short range.
Just tested it.On long range (and without cover) Grens and IS performe around the same,on mid range IS wins and on close range too
|
it's the only point here relevant to discussion, because you're rather deluded if you think annihilation victories are even relevant to balance.
Games aren't decided by who can destroy their HQ faster, hence why you're the only guy in three years to complain about something so minor.
How often do I have to say this again ? I am NOT talking about a total destroyed base but about the enemy entering the base,destroying a building and then fall back again.Against SU/OKW/OST this works but not against UKF/USF
Not to mention that unbeknownst to dear Mr. Matrix knowledge, making both UKF and USF bases similar to that of Ostheer or Soviets would benefit both of those factions greatly as the possibility of having buildings build-able close to the edge of the base sector is a great advantage and far outweigh the possibility of having these buildings destroyed more easily; and would be especially for the USF who have to be ridiculously close to their base to be able to reinforce.
So why is everybody raging if it is actually a buff ?(Btw I do not get why making the UKF/USF bases destroyable should allow them to put their bases where they want but ok ... that's another topic) |
No. No and No.
Puma vs. AEC is a close battle(AEC is likely to win but we all know that RNG can change things alot)
Puma vs T 34 is a close battle even if RNG is on your side
Puma vs KV 1 is ... almost impossible to win
Speak for youself mister rank1000.
Just because I am 3000 ranks higher with OKW than you are it doesn't mean pudding.
If two equally skilled players face each other and one has a Vet 0 Puma without HEAT and the other one a Vet 0 T 34/Sherman then Puma will always loose (except you have a lot of luck with RNG) |
USF are the most fragile to base rapes because you can simply drive in with a puma and one shot their source of healing, hell you can do this with a 222. This happens in every other game.
Now try doing that to a OKW med truck, cry me a river really.
So if I shoot their source of healing then their whole base gets destroyed ?
Comparing a light vehicle to a base building and complaining about that it is far more fragile ...just wow |
I thought one panzerschreck isn't that good now according to your other thread?
Worth noting that they have a massive RA. Even a stug mg would probably force them to retreat lmao.
I never said that Panzerschreck isn't good nor did I say that Panzerschreck on Partisans is too strong.I only said that Sturmpioneers aren't a decent AT unit(fall like flies to tanks(I know that Partisans do so too but most times you call them in from an building so they just have to enter it and they also have snare and come with a free panzerschreck) |
Legend has it they do actually exist. People simply don't use them as they are generally quite shit.
So is the puma.At least if you face anything with more armor than a T 70 or you don't have an number advantage of 3:1 |
Shrek >Zook. Sturms are very potent when they start, going from very potent AI into decent AT with the ability to clear mines when they are less good at AI is bad design. It removed the risk of double Sturm opens. It's like penal. Use them till the enemy starts with armour then you have AT. The main damage is done and you still stall out their counter. It's bad design. Right now there is a choice. Do you want to supplement your AT or clear mines? Anything that removes choice Remo es depth and that is bad design.
Sturms aren't really a decent AT since they only have one Schreck and fall like flies and in my opinion the Choice between AT and Sweeper is a bad design itself.Also I do not get how a 4 man
unit with almost no AI ability (because of Sweeper and Schreck(you won't put sweeper away when attacking enemy positions)is a nobrainer but a 5 man Royals/RE with sweeper and AT isn't ? |
lmao +1
Also: That's OP's playercard. I think any comment on that is unnecessary
So what? Is 7 won battles out of the 10 last ones bad ?
Guess he is pretty new to the game then. But even then, just make sure u (OP) know what your talking about b4 (shit)posting something that u (as it seems, clearly)dont know anything about. It makes forumlife so much easier (and more constructive) .........
PS. not a fan of playercard bashing ^^ though i won't deny it shows usefull info
I have started playing CoH2 back in 2016.Just because I was wrong about the cooldown of the AT Nade doesn't mean alot (I wasn't sure even tho I used AT Partisans in the battle before doing this post and the post by the person stating that it should get an cooldown made me think that it has none.)
If you two guys have a probelm with my playercard we can do a 2 vs 2 if you want.You can choose fraction and map |