Quite ironic considering that so far we have:
- a late war prototype on the allied side
- a late war light tank on the allied side
- a TD from 1944 on the allied side
- a rocket launcher on the allied side which first saw action in late 1944 (December)
It has to do with general setting and the rush towards fantasy. Allied unused or rare late game hardware makes me no happier than MP44s everywhere or the focus on fantasy or super rare weapons, Axis or Allied. But yes, it is the Wehraboos coupled with the requirement to have the US in every game, that makes everyone and their mothers set their games in the same stale and boring 1944 instead of actually doing French, Polish or Barbarossa setting for once.
ah yes the invisible enemy of many on this forum
Just wait for the release and count the players with references to SS divisions or generals in their in-game nicks. |
Wehraboos always go for 44-45 stuff; gaming companies unfortunately comply instead of actually trying something fresh and interesting. |
CoH and Codename: Panzers were literally one of the first few RTS games that had a German campaign lol.
Let's not kid ourselves, German campaigns were pretty common in RTS games. Panzer General, Sudden Strike 1 and 2, Blitzkrieg 1 and 2 or Axis & Allies to name a few of the important ones. I would even say not having a German campaign in an RTS game is an exception. |
They perform poorly in early game due to lacking damage and the tendency for an early model drop and they suffer in late game due to 4 men size that plays havoc with their utility in screening, snaring and recrewing. Their only saving grace in mid-game is the power spike coming with their super expensive upgrades and the 251.
5th man muni upgrade at T4 that locks away weapon upgrades would hardly flip the balance as their k98s would be as bad as ever. Or just remove the T4 reinforce reduction and make 28 stock. They in no way perform for the 30 reinforce they have now. |
Absolutely totally definitely for the Command glider that comes with airlanding officer and that you want in order to build Commandos from. |
Thanks. Your intellectual capacity, ability to understand both the text and the meaning behind it, as well as the ability to convey important messages without drowning in banal observations, empty sophistry, meaningless one-liners and tangential walls of texts are unparalleled on this forum. I am only lost on why you waste your incredible capacities in here instead of putting it to use with Clifford Chance, BBC analysts or the Legal Service of the European Commission. They would all kill to get you on board. |
I understand you (I would still claim that no other unit has such a dramatic DPS drop as BREN sections on the move). What I meant is that before, Tommies could not do these things, but gave a good performance in the actual anti-infantry combat. It was an understandable trade off of sorts. Now they perform poorly in anti-infantry combat and still cannot do all the things other mainline infantry (bar Grenadiers on the move) can. |
Apart from late game, they are simply horrible; especially if you include all the tech that must go to getting them. This is especially crucial if your enemy goes for Luchs, 251 or flame halftrack, because you are then forced to either bolster and have semi-competitive infantry, or AEC and have an AT asset that is not all-or-nothing like an AT gun.
Not to mention that unlike other mainline infantry, they do have glaring weak spots, mainly the inability to snare, the need to chose between potentially being wiped when hugging a cover and full DPS in the late game, and their non-existent DPS on the move. Apart from very late game, the only saving crutch of Tommies is their health kit that is quite useful to keep the battlefield presence.
Anyway, post-patch Tommies are imho utterly incapable of dealing with inf-heavy strats. I don't know if it is just the nerf to Tommies, or the nerf coupled with buffs to assgrens, falls etc., but their effectiveness in early, mid and early late game is nowhere near what it was.
There was quite an interesting point by Vipper earlier in the thread to make them cost 240 and always come with 4 men, having to always buy the additional one after bolster is researched.
EDIT: Also, dropped from 65 to 160 and it seems AEC is now mandatory as you cannot protect your AT gun nearly as reliably as before. |
My completely subjective experience from around 10 1v1s is that Volks simply bully Sections until bolster; which I have not felt before the patch. |
Those magnificent USF paras, snaring vehicles from camo stealth. |