Please see the OT and rephrase your post, please. Nothing in your post is in any way relevant to it. |
I am not sure whether the ability itself was changed as I don't recall people using it before the patch but nowadays everyone and their mother spams it like there is no tomorrow.
But yes, how exactly do you counter or react to IR pathfinders' ability as Ostheer? Is it possible? Your field presence always revolves around MG42 and/or Pak 40 and the rest of your army more or less only complements these weapons until later phases. The timing on the IR arty and the fact that it is a GPS guided munition that always land in the middle of the area it is supposed to hit means you lose the targeted weapon no matter what, unless the MG or Pak is already unpacked by the time the ability is called; in which case you can retreat if you react to red smoke and/or sound. It always destroys the house it is called on (MG will not make it out in time) and it always destroys not only the support weapon crew but also the weapon itself. Yes, it costs 140 muni, but that seems like a small price for driving Ost off the field by obliterating that one weapon integral in their army. Also, the IR team does not need to get anywhere close to the target as the range is big. Is there something I am missing? |
The unit is really good. If Ost had that instead of Grens it would be rather op.
It loses to a LT that you get for free |
They are essentially what Ost should have been given as a late-game infantry from the very beginning, now it is a nice unit that highlights how bad your Grenadiers are. Hardcap does not make any sense. |
Why is it no surprise to see people claiming that wiping full 340MP, 120muni squad with a 30 muni mine is a legitimate part of a game and the faction in question is designed to have all its units being accompanied by 200MP 35 unit at all times... |
If the BK mod for CoH1 has shown something, it is that 'realistic' armor, penetration, 'killing power', etc. make for an extremely unrealistic gameplay. vCoH1 was far closer to resembling real warfare than BK ever was. AT gameplay consisting of schreck blobs attacking tanks from the front, IKing it and inevitably retreating before being shredded by other units, artying tanks like there is no tommorow, US rifles being absolute crap because someone deduced that M1s are crappy at distance, nearly IKing infantry squads over long range with MG42s, IKing KTs with Typhoon...you name it. |
Maybe it is a part of a carefully planned marketing strategy. Next in line should be a dlc that prevents you from getting matched against Brits in automatch; for 20E or so. |