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Profile of mr.matrix300
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Posts: 518
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Register Time: 15 Feb 2018, 21:30 PM
Last Visit Time: 18 Jul 2022, 16:23 PM
Register Time: 15 Feb 2018, 21:30 PM
Last Visit Time: 18 Jul 2022, 16:23 PM
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Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
Playing with randoms
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Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
I don't play this version of EZ mode very often because it's so boringly simple. But it is funny to see the Axis circle jerk with people complaining that the one faction with every crutch in the book is some how underpowered lol.
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
u deserve to lose if u don't have an Ele when there's an ISU.
Just stay out of topics u have no knowledge of, Latch.
Ranked, I only play USF. Wouldn't be caught dead playing Nazis with some sort of record being taken
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you, and wouldn't be surprised to be hit again, but I'm fed up with this bullshit and honestly, the sole fact that I'm not permad is what keeps me here having discussions about the game I like and yes, I do question myself why I still go back here to this free range insane asylum so often.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
Post History of mr.matrix300
Thread: Panzerfaust/AT nade bug 7 Jun 2018, 19:41 PM
Panzerfaust can't be used in smoke but Soviet AT nades can (including Satchel). Is this a bug or a feature ? In: COH2 Bugs |
Thread: Fix Penals7 Jun 2018, 19:23 PM
Penals are just too much of an all-rounder unit.They are a cheap unit which performes a lot better than troops which cost around the same or even more(when it comes to the Solider Price).Even if Units are upgraded they most times will loose to penals (just look at Pzfusiliers f.e.: Pzf. with G 43 Upgrade will loose to normal Penals on all distances except close combat).Penals can also fit the AT role (very effective against light vehicles like Puma and still decent against Pz 4s)while loosing only a bit of their firepower(in comparision to 4 Man Schreck squads) and they also have the Satchel nade which is good to kill tanks and structures(and infantry of players who don't keep eye contact 24/7 with all their troops). So how is this supposed to be fair ? Obers,Volks,Grens need ammo to get at least somehow equivalent to Penals while Penals only cost Manpower In my opinion Penals should start with only 3 SWT 40 and 3 Mosins and then get 3 AWT 40s more for some ammo (60-90)(and maybe remove the tracking ability of the satchel? / maybe make the player choose between PTRS and 6 SWT squad ? (in return the MP cost of penals could be lowered by 20) In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?7 Jun 2018, 17:04 PM
I wasn't the one who brought this up so...
Except if you play against OKW,OST and SU In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?7 Jun 2018, 17:02 PM
I did this a few times in 2 vs 2.While the enemy was attacking our VPs I was rushing with 2-3 Pz 4s to his base,destroyed his T4 and then fell back again as soon as the T 34s came to defend it(talking about rank 900-1200(maybe won't work against better players) and btw. If giving the UKF/USF destroyable bases would change no thing then why just don't give OST and SU nondestroyable ones too (for OKW there might be a solution too)? In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?6 Jun 2018, 16:59 PM
What a laughable Thread. If you are rushing your opponents base and destroying his buildings without him having any sort of AT, then you already won the game anyway. This "Issue" of base buildings being destructable is absolutely irrelevant. I am not sure if you just didn't care or really did not read any other post of this thread. I am NOT talking about bases which are 100% destroyed but about destroying one Base building (or 2) and then falling back again. And to the 3 SP.I already said what I mean with "Base building" : One player was talking about giving the task of building bases to OKWs SP instead of letting them set up truck ... please at least read a bit of the thread before you complain and 2 Pioneers are necessary if you want to Have at least some AT weapons for Infantry AND want to clear mines too(most times I only get sweepers but then I lack AT weapons) In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?6 Jun 2018, 16:54 PM
So you never use Sweeper or Schreck ? In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?5 Jun 2018, 20:55 PM
The point of having 3 SPs? One for AT purpose,one for clearing mines and one for building bases( one guy adviced that OKW also should need SP for building bases) In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?5 Jun 2018, 16:54 PM
He wasn't including The Starting SP.
The OKW/OST player may loose some vehicles while attacking the base which makes him loose fuel but all the UKF/USF player does loose is a bit of time.Meanwhile if a UKF/USF player attacks OKW/OST base then OST/OKW will loose Time AND fuel In: COH2 Balance |
Thread: Mobile Defence doctrine4 Jun 2018, 19:12 PM
So you are complaining that OST players not need to tech for getting Puma but also say that OST have AT weapons such a Pak 40 and Stug III on the field by the time T 34 arrives ? How is that possible if he doesn't tech up? In: COH2 Balance |
Thread: Give OKW flame nade a tech cost?4 Jun 2018, 18:46 PM
Then MG comes then i order my mrotar to shot the MG MG then re positions riflemen and Lieutenant are suppresed movign out of side mortar doesnt know where the MGi s so i shot the grenadier and grenadiers keep clearing riflemen and Lieutenant Ok ... I will stop here answering this since it just will end in an senseless spam of this thread In: COH2 Balance |
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