It's a glowing testament to how good the balance is now that the ferocious balance forum argument is over something this minor.
Something so minor? I bet if it would be the other way around it would be considered as the "ultimate bias towards axis"
Posts: 518
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
I don't play this version of EZ mode very often because it's so boringly simple. But it is funny to see the Axis circle jerk with people complaining that the one faction with every crutch in the book is some how underpowered lol.
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
u deserve to lose if u don't have an Ele when there's an ISU.
Just stay out of topics u have no knowledge of, Latch.
Ranked, I only play USF. Wouldn't be caught dead playing Nazis with some sort of record being taken
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you, and wouldn't be surprised to be hit again, but I'm fed up with this bullshit and honestly, the sole fact that I'm not permad is what keeps me here having discussions about the game I like and yes, I do question myself why I still go back here to this free range insane asylum so often.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
Thread: Impact of smoke on AT grenades11 Aug 2018, 20:20 PM
It's a glowing testament to how good the balance is now that the ferocious balance forum argument is over something this minor. Something so minor? I bet if it would be the other way around it would be considered as the "ultimate bias towards axis" In: COH2 Balance |
Thread: Impact of smoke on AT grenades11 Aug 2018, 14:48 PM
What does that mean? I thought that once the AT nade was used its range is infinite(because it will follow its target)
What about the fact that Allied tech prizes get compensated by Axis higher tier-up prizes ?
Now hear from this for the first time. As I said "As far as I know only Panzerfaust is bugged (and satchel when you throw it at Sdkfz 250)" Allies have repair abilities because their tanks are flat out inferior to Axis tanks in direct combat, powerful non-doctrinal endgame tanks and smoke/camo combined with repair abilities would be flat out retarded Ever looked at the fuel prizes of the "flat out inferior" allied tanks ? Also I do not get what's your problem. Noone asked for a "non-doc endgame tank with smoke,camo and repairability"
So STG + snare shouldn't be possible because its nondoc (nondoc = has to be worse) but Panzertactican smoke shouldn't be able to counter snares (doc = has to be worse)?
Isn't Ppsh 41 better in clos combat (at least this feels so when I play soviets)?
Not having a lot of cons it a losing strat too since you will lack infantry.
And Axis have higher tier-up prizes to compensate this
Doesn't the same kinda apply for MP 40 volks too ? In: COH2 Balance |
Thread: Impact of smoke on AT grenades11 Aug 2018, 09:16 AM
What ally smoke? Soviets do no have smoke at all. USF only has Sherman smoke and that can hardly be used as getaway tool. Brits have ninja smoke on their armored car but thats it. Smoke on lots of OKW vehicles ? Puma, Flaktruck and ? And entire UKF has smoke too (with the "Vehicle Crew Repairs" ability and even without this ability Cromwell,Valentine,Churchill and Comet can use smoke ). And it is not only about Panzertactician. Russian AT nades can also be used through Smoke barriers of Planes (and maybe mortar ones too, didn't test it yet) while Panzerfaust can't. In: COH2 Balance |
Thread: Impact of smoke on AT grenades11 Aug 2018, 06:58 AM
I just tested the different snares in game and it seems like the range datas are incorrect. Rifles AT nade has no 30 range, Grens 30 range seems unlikly too (it is only a bit more than Volks one (maybe 25?)) and 18 range for RPG 40 also seems wrong (should be higher). I can show some screenshots if you want. In: COH2 Balance |
Thread: Impact of smoke on AT grenades11 Aug 2018, 06:15 AM
Was talking about non Doctrinal abilities. If we count doctrinal abilities in then even Penals can sprint. They are usable through smoke because otherwise Panzer Tactician will become even more broken than it currently is. So Allies having a "out of jail card" is fine but Axis not ? In: COH2 Balance |
Thread: Impact of smoke on AT grenades10 Aug 2018, 20:49 PM
A bad snare is still better than no snare at all (and as far as I know the Tier-Up prizes for axis are meant to compensate allies teching)
With the "don't have this either" I was referring to the loss of snares when upgrading SMGs, Submachine guns etc. In: COH2 Balance |
Thread: Impact of smoke on AT grenades10 Aug 2018, 18:56 PM
What about PPsh 41 Concripts or BAR Rifles? And thanks for the stats (are they still accurate and what does "wnd" stand for?) In: COH2 Balance |
Thread: Impact of smoke on AT grenades10 Aug 2018, 07:59 AM
If the Faust was to be uneffected it would need to be lost when volks upgrade to STGs Other fractions don't have this either so no. Also this would mean that you would either have to do without snare as OKW or see your troops dying
Least drawbacked? As far as I know only Panzerfaust is bugged (and satchel when you throw it at Sdkfz 250)and it can not be used throught smoke and neither do you have somthing like the "Uraa" ability for your infantry. What other drawbacks for snares are there ?
More sounds like USF snare. And the side tech costs for allies are compensated by a higher tech up prize for Axis. So yea... In my opinion no snare should be useable throught smoke. In: COH2 Balance |
Thread: A suggestion on how to fix Brits 9 Aug 2018, 20:03 PM
But instead can be used as Artillery. GJ lelic. How about removing its artillery ability and instead give it some version of the OKW Flak Truck ability which makes it useable against planes but only for a certan time and after that has to cool down ? In: COH2 Balance |
Thread: A suggestion on how to fix Brits 9 Aug 2018, 19:36 PM
- Making the tank hunter an upgrade for the IS which would gain the boys AT Rifles as well as that HEAT grenade would be easier and make more sense plus be more practical, all snares are located on the mainline infantry units, I don't see why the UKF should be any different plus you normally have 2 or 3 IS while only 1 or 2 Sappers, it would be too sad of an impractical gimmick to have them on the Sappers to be honest, in my opinion of course, I could be wrong about this. The reason why I choose sappers is because IS already has Arty ability + Healing kit. However putting snares on IS by making them upgrade to a TH kit could also work.
It is still the only flame truck in game which costs no fuel at all. If it won't get moved to T2 at least make it cost 10 fuel.
By reducing the Popcap of it it could be used more often without having no Popcap left for other stuff and by reducing its penetration and rate of fire I wanted to prevent a abusive spam of them.
The idea is that the mortar itself is shit but in combination with the Mortar pit works fine. In: COH2 Balance |
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