You have all the counters you need.
You do not want to use them.
Ok ... one more time. The problem is not that you lack a counter but that it just takes too long to get it on the field. Look at Mgs, Kübel etc. all those units can be countered with plain infantry without bleeding too much. But not so the UC. I would have no problem with this if it would cost at least some fuel as pretty much every other LV.
The Universal Carrier is no different to any other early light vehicle.
Well ... technically it is. It is T0 (unlike most other Lvs), costs no fuel and can be upgraded with flamethrower (or MG), can repair itself and can transport troops. No other vehicle offers that much features ... and this all for 0 fuel.
You have the option to hardcounter it from the very start of the game.
So I see the UC. Then I wait till I have the MP for the Raketen(if i don't have enough), then I wait till its build and then I send it to the front and then I watch it miss. This takes some time.
And Katitof don't tell that I am supposed to build it at the start of the game. I mean what could go possibly wrong?
Man, the churchill was such an OP tank, it's all we saw in the tournament...
Wait, no, we didn't see a single british pick.. Man we better nerf the Churchill too.
Tbh I didn't really watched the tournament but nevertheless I think that saying "It didn't got used in GCS 2 thus it is not broken or even bad" (btw. it did got used) is just a nonsense argument. Look at the mortar HT f.e. . It got used in even less games than churchill. Would you say that it is a bad unit? There a many reasons why a unit doesn't get used. The unit beeing bad is just one of them.
You have to pick your fights, retreat if needed not to suffer any bleed.
And there is the problem. While Küble is easily damagable due rifle fire the UC can take quite a lot of damage and thus you won't be able to fight him. So you either need to fall back to your base and thus loosing map controll or you sit behind green/yellow cover waiting for your raketen to arrive while loosing models and, again, loosing map controll because a unit which is under attack and sits in green cover won't be able to cap points.
OKW player that doesn't use raketen vs UC or clown cars in 99% cases pays dearly for that. Don't be greedy.
The problem is not getting a raketen but how to deal with UC or Clown car during the time where your raketen is in building process and travels to the front.
If a Universal Carrier is wiping your squads you're leaving it far too late to retreat.
Uc was just an example but nevertheless the UC can be used to kill infantry, just as raketen can be used to kill LVs. And as you pointed out you have to fall back, and thus losing map control, when you don't want to get your troops wiped(or bleed too much).
I'll try to explain Katitof's point in another way.
If you build the Raketenwerfer and blow up their UC, you're a squad up. They've got three squads, you've got three squads and a Raketenwerfer.
I got what Katitof wanted to say. I only wanted to point out that the same works the other way around too. You loose a unit to UC, enemy is a squad up.
Considering there is no tech barrier between the UC and the Raken there isnt a very large period where he can run free. I dont know many people who would go first unit UC so that makes the gap even shorter.
Just because they are both in the same tech it doesn't mean that they come around the same time.
Raketen gets build as a reaction on UC and thus you need to wait till you have the manpower for it, till its building process is finished and till it reaches the front line. This takes a while
but what if you keep the UC at bay with 1 raketen the UC will be waste of mp
Only works if you have Raketen. So there will be a time where UC is more or less unstoppable. And just because there is one raketen on the field it doesn't mean you can't use your UC. Look at 222, Flame HT, Clowcar + Pios f.e. . Even if the enemy has a AT gun on the field they are still usefull. Same goes for UC.
If you don't understand what having better field and therefore capping presence in early game does for you in CoH2, then I don't think you should be in balance part of the forum.
What I wanted to say is: The same logic could be applied the other way around. Your raketen kills his LV -> you have unit "advantage". His LV kills your Volks/SP -> he has unit advantage
You act like gaining unit advantage when killing UC/M3 with Raketen is something special.
And if you do not understand what having more AI capabilities than your enemy in early game does for you in CoH2, then I advise you to play some more games so you actually get some real game experience and not only your forum one.
If you need a counter to a unit, you build it, especially if you have it unlocked right from the start.
The thing is that the OKW player needs a 270 MP unit to have even the chance of countering a 260 unit. And since raketen comes as a reaction on UC it comes way later than it and in this time UC is able to push you around. And while you get Raketen your enemy can get another IS on the field which results in you having less AI units on the field than him (SP + 2 Volks vs. UC + 3 IS)