what if we replace T0 HMG 42 of OST with a Tiger I for the price of 30 Manpower ?
It would make OST more fun
Jokes aside. Bad idea. No need for it. Soutcar ( assuming you mean the WC 51 ) is OP anyways and "making the game more fun for one side" usually means "making the game more easier for one side"
Profile of mr.matrix300
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Register Time: 15 Feb 2018, 21:30 PM
Last Visit Time: 18 Jul 2022, 16:23 PM
Register Time: 15 Feb 2018, 21:30 PM
Last Visit Time: 18 Jul 2022, 16:23 PM
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Playing with randoms
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
Playing with randoms
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
I don't play this version of EZ mode very often because it's so boringly simple. But it is funny to see the Axis circle jerk with people complaining that the one faction with every crutch in the book is some how underpowered lol.
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
u deserve to lose if u don't have an Ele when there's an ISU.
Just stay out of topics u have no knowledge of, Latch.
Ranked, I only play USF. Wouldn't be caught dead playing Nazis with some sort of record being taken
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you, and wouldn't be surprised to be hit again, but I'm fed up with this bullshit and honestly, the sole fact that I'm not permad is what keeps me here having discussions about the game I like and yes, I do question myself why I still go back here to this free range insane asylum so often.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
Post History of mr.matrix300
Thread: USF what if19 Aug 2020, 20:35 PM
In: COH2 Balance |
Thread: Why is the OKW artillery bugged?19 Aug 2020, 13:50 PM
Maybe play some axis first and then tell me again how easy it is to get a LeFH to Vet 5. If the enemy is even a half decent player he will usually take care of your arty if it causes big trouble to him. And if your LeFH gets to Vet 5 then it will have caused very big trouble along the way. There are so many options to take care of static, non embraceable weapons like the LeFH. Bombing runs are the easiest and most chosen ( on my rank ) of them. So again. Play some axis first and then reconsider if it really easy to get one to Vet 5. In: COH2 Bugs |
Thread: Why is the OKW artillery bugged?18 Aug 2020, 15:52 PM
This ability is never used. From no one ...except from someone which want to find out what it does. If you ever get a LEFH to vet 5 , then the enemy is doing something wrong anyway In: COH2 Bugs |
Thread: Sound bugged in German version of the game17 Aug 2020, 21:04 PM
In the german version of the game some soundlines are bugged ( maybe the same bugs apply for english as well ? ) For instance: When I get a LV as UKF my units will scream " German LV approaching us " ( obv. in german ) even though the enemy has no LV at all I can list more , when I stumple upon the other voice bugs again ( I know there are more, but I usually forget about them once the game is over ) I am just curious whether this kind of bug happens in other languages too. If this is the case it would be nice if someone would look into this, as this kind of bug is sometimes really confusing and scaring. If it is just a german version problem, then I guess it isn't that important ( always can change to the english version after all ) In: COH2 Bugs |
Thread: possibilty to push back the late game td's17 Aug 2020, 12:54 PM
So would LVs be. Two Pumas that can take 4 shots each from a TD would just simply stomp any TD. Even without HEAT shells And on the other hand heavies would become literally useless. Got a Churchill croc ? 2 Stug IIIs and it is gone ( 2 Shots from each Stug ) The system would just be completely broken. now you can mindlessly just spam TDs, especially with USF). Yea ... no. If you only spam TDs , then the enemy will just roam freely with his Infantry
No. They would be killed like 3 times as quickly
Nice. Now you got a Puma that can take 5 shots from a Firefly.
Better , but not very well. Ever saw a Sherman / T 34 76 / Cromwell fight a Vet 1+ Puma with Heat shells ? I hope you realize that this idea is very flawed. No offense, but it would basically screw the whole system. In: COH2 Balance |
Thread: possibilty to push back the late game td's17 Aug 2020, 10:44 AM
I still stand with what I wrote a couple of months back. Ah yes. Goodbye heavy tanks and hello light vehicle spam Why should I get a Tiger I or KT or Churchill when they die to 4 or 5 shots ? Better spam Pumas and Valentine + AECs since they also will survive 4 or 5 shots by TDs. In: COH2 Balance |
Thread: List of my Suggestions for Balance with reasoning17 Aug 2020, 10:37 AM
This. When I came back after my 1,5 year break I was confused as garden at first ( and frustrated ) The unit, commander and ability descriptions sometimes just outright lie to you ( or tell you $1424141 key not found ) As a new player I would probably be frustrated as hell and maybe just refund this game. In: COH2 Balance |
Thread: Sturmpioneers: Panzerschreck + minesweeper ?15 Aug 2020, 19:13 PM
Maybe it is just me, but even when I have 2 Sturmpios I usually never ever get a Schreck on them. Not only are 2 Sweepers better than one, but it also gives a buff to repair speed ( and even if the schreck also gives buff to repair speed ( as somone mentioned ) then the sweeper is the cheaper way to buff repair speed ) . Also why should I turn my unit into a bad AI and AT unit when I could preserve its AI capability?
Don't really see a problem with that as those units are usually kept out of combat anyway. Or do vet gainst give buffs to repair speed ( no clue about that ) ? In: COH2 Balance |
Thread: Sturmpioneers: Panzerschreck + minesweeper ?15 Aug 2020, 10:25 AM
One thing I also want to mention is that upgrading the schreck would make the unit pretty much useless in AI, so it would not be a no brainer move. But some testing should definitely be done ( maybe the repair speed buff removal would work out after all ? ) In: COH2 Balance |
Thread: Sturmpioneers: Panzerschreck + minesweeper ?15 Aug 2020, 09:37 AM
What about pios and sov engies? why not let them equip flamer and sweeper? Because they cost 170 and 200 MP and a Panzerschreck is also not a flamer. Currently the Panzerschreck gets almost never chosen ( unlike flamer ) althought it is the only non doc infantry anti tank weapon OKW gets ( besides raketen ). Also a flamer is good at AI , so you basically would have a good AI squad that could march over mines. A Sturmpio with Schreck + Sweeper is neither good at AI nor AT. In: COH2 Balance |
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