Sounds like you have to learn how to close a game, nothing to be ashamed of btw, just dont blame the game for it. alot of good players struggle with it and you have to learn both sides of the battle, how to close a game and coming back from a losing position.
As I already said this is just a rant thread.
Had a game as USF where I really had full map controll and got enemys Flak truck , but I ended up loosing because I went for tripple 76 mm Sherman which were not exactly good against Infantry and thus finished by tripple raketen.
In fact I have massive problems when it comes to closing games as USF. Might be because I am simply not that used to them ( only recently startet using them regularly afer acquiring the WC 51 commander ( this thing is a beast, allowed a scrub like me to seriously threaten a Rank 150 player ... but then again lost in mid game )
just saw this and i gotta say, if you think such a project would be feasable for you to code and you're willing to put the time and effort required into this - by all means go for it!
while there are a handful of tools covering other areas, e.g. tank vs tank or tank vs infantry combat already, i think no one has really touched inf vs inf fights as of yet. a simulation - even if very crude - that could reliably approximate the outcome of a large set of identical matchups would be immensely helpful and surely much appreciated by the community.
Just quickly threw together a small prototype and I gotta say that this whole thing isn't working as smoothly as I expected it to work. There are many minor things that prove to be problems ( for instance I thought that I could set sandbags to "Invulnerable" and make them even immune to the cheat mod command " Kill unit " . But unfortunately this is not the case )
Anyways, here is a Video of the program in action ( someone with modding skills could probably create something much better, this is just as far as I can get )
I thought elite infantry by definition is a unit that can walk fire with LMGs. So Obers, Airborne Guards, Paratroopers, Rangers (even tho they almost never get lmgs) and Commandos (sort of, limited to bren lmgs only).
The rest are called anti infantry specialists.
Yeah. I think that's the criteria. Completely forgot about this ability for a moment
Maybe obers should have some close range upgrade too. Like U could choose which one U prefer. I'd also consider adding a fifth man to them tbh (maybe after all trucks are set up). It would make them more durable - mg42 is just for one guy anyway so dps wise they wouldn't get that much more with one more model (it would cost extra 40mp for the squad too). If some close range weapon was given to them also 2 models could get it so that they don't become too godly.
Idk about this. A close range upgrade to Obers would feel just wrong imo. Also they get sonic sprint at ... Vet 3 or 4 (?) so I think it might be too good.
Adding a 5th man would be too good in my opinion too. I feel like you missed the important point, that one additional man not only gives some more DPS with his K98, but also gets the M34 handed over once the other 4 models are dead , which not only increases the survivability but also adds to the total damage one unit can deal until having to retreat
I understand they're not the best elite infantry in the game, but it's also worth noting they're the only nondoc one.
What defines a elite infantry ? In my opinion Vet 3 5 men sections with double Bren are elite too ( after all they also can take on Vet 5 Obers on max range ( not complaining here, just stating this )
I've said it repeatedly now: Obers come way too late to do enough good to be efficient to their cost.
I think something about Obers timing should be changed. You can get them now, before the Flak Upgrade on Schwere, but the thing is that noone does this as Obers without MG 34 are not really that good ( they can't even deal with Penals reliably on any range when the penals are Vet 1, which is a joke imo considering penals cost 40 MP less, come earlier, cost 1 Pop Cap less and cost 13 MP less to reinforce ) , so there is no real point.
My proposal would be slightly buffing / fxing pre Flak Upgrade Obers. Make the Schwere setup 10 Fuel cheaper and the Flak upgrade 10 fuel more expensive and also change vanilla Obers a bit. I have some ideas regarding how this change to vanilla obers could look like, although I think that some of them would not work ( is it possible to increase the price of a unit after tech up ? ) . The one which could work and would probably not be broken would be to give them the ability " Fast fire " Which would would be free and would make their K98s shoot faster for like 15 seconds ( cooldown should be like 40 seconds ) . Maybe even make this ability replace the somewhat useless "Suppression fire"
. You are looking at the trees and missing the forest. I understand that penals might be beating obers right now, and the exact numbers are not necessarily important. Both fighting in neg cover both removes obers advantage of small target sizes AND plays up penals advantages of larger squad size meaning more health and more shots.
My Tests were conducted in neutral cover, as the map i choose had literally no negative cover ( even the roads were neutral ) and I didn't wanna restart again.
Anyway many many little stats affect this and it is just better to test stuff than rely on stats only.
I suppose someone could maybe program a tool which lets certain units fight each other like a hundred times and then writes down the outcome. This would give a pretty accurate result.
I can't test right now, but if that is true it begs the question how accurate the coh2 stats page is (I mean the updated one). The two rifles are very similar regarding their profiles, the MG34 is a decent bit better even at closer ranges and Obers should have way superior DPS retention.
Did you b any change notice model sniping vs Obersoldaten due to formation issues?
Testet it now a few more times. Close Closerange PTRS Penals seem to win most of the time ( in my case every time ) . No sniping was done; Obers were spread out, in fact penals were a bit clumped together. Mid range Obers win (same positioning) . Closer Midrange Obers also win, although its seems that some RNG ( or not so spread out Obers ) could turn the battle in Penals favor ( although unlikely ) . Mid to close closerange Vet 3 Penals without PTRS win .
All tests done in neutral cover ( just picked a random 1 vs 1 map. For some reason its streets were neutral cover ( seems to be the case for a lot of 1 vs 1 maps ).
Retest that, because either it was wrong perception and you did not see a supporting squad or just RNG. The normal KarJ of an Obersoldat is about equal to a vet3 Penal SVT. So with unupgraded Obers this could happen regularly, but the MG34 blows the DPS through the roof
I just testet it. It can actually happen. But only on close to mid range ( and only if Obers are Vet 0 and Penals Vet 3).