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Profile of mr.matrix300
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Posts: 518
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Register Time: 15 Feb 2018, 21:30 PM
Last Visit Time: 18 Jul 2022, 16:23 PM
Register Time: 15 Feb 2018, 21:30 PM
Last Visit Time: 18 Jul 2022, 16:23 PM
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Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
Playing with randoms
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Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
I don't play this version of EZ mode very often because it's so boringly simple. But it is funny to see the Axis circle jerk with people complaining that the one faction with every crutch in the book is some how underpowered lol.
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
u deserve to lose if u don't have an Ele when there's an ISU.
Just stay out of topics u have no knowledge of, Latch.
Ranked, I only play USF. Wouldn't be caught dead playing Nazis with some sort of record being taken
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you, and wouldn't be surprised to be hit again, but I'm fed up with this bullshit and honestly, the sole fact that I'm not permad is what keeps me here having discussions about the game I like and yes, I do question myself why I still go back here to this free range insane asylum so often.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
Post History of mr.matrix300
Thread: 64 bit beta for coh217 Sep 2020, 16:50 PM
But why ? In: Lobby |
Thread: Lend Lease Assault Regiment More Proper Setup14 Sep 2020, 22:04 PM
JUST DELETE THIS THREAD. IT'S GOING NOWHERE. weren't you banned ? ... the mods really need to start reconsidering who they unban and who not ... This thread was dead anyways, no point in necroing In: COH2 Balance |
Thread: "reserves" abilities14 Sep 2020, 05:42 AM
Imo those abilities ( the relif infantry in particular ) should not exist in this way. Don't change the cooldown, the price nor the amount of squads, just simply change the ability alltogether. The problem with this ability is, that it can be completely broken is both ways. Either it is a waste of ammo, or it will literally keep you in the game. The later part of my claim stems from recent experience that slightly changed my opinion regarding this ability. Wehr player was blobbing straight into my Katjuscha and lost pretty much everything. But thanks to this ability he got a few Osttruppen squads and was able to keep the fight up. It is just bad design, that encourages mindlessly putting your troops at risk, which causes it to be almost never used by the average player, but still used with some nice effect by people who blob all day long. In: COH2 Balance |
Thread: Fix the "Fuel Drop" ability of the Lend-Lease commander13 Sep 2020, 22:50 PM
No, this ability is supposed to be a risky investment. At this point it is more than risky in my opinion. Also you would still have the risk. Just slightly less of it
OST fuel drop can be close to 0 risk on some maps ( Stadtschutt for instance ) In: COH2 Balance |
Thread: Bring back Sniper in an M313 Sep 2020, 22:41 PM
Only if Sniper and M3 are placed into separate buildings so it's technically possible but you have to go far out of your way for it. "Far out of your way" My proposal would be to make a special commander for this. CP 0 A Specially trained sniper than can shoot on the move and be put into a M3 or M5 : Cost: 370 MP ( gotta be a bit more expensive than a regular one after all) CP 1 "Advanced Tankhunter tactics" Gives the SU 85, the Su 76, anti tank guns, PTRS Penals the ability to cloak and gives pioneers access to light anti tank mines CP 4 " Leftover Weapons drop " Will drop a single 82 mm mortar with a crippled barrel ( I assume this can be done ) for the price of 50 MP and 10 ammo. Its only purpose is to put a demo on it and use it as a bait. CP 5 " Enhanced Forward Base " A building can be convertet into a Enhanced Forward base for the hefty price of 200 MP and 20 fuel. In return the buildings HP get tripled and equipped with one Djuschka MG per window for self defense; you will be able to reinforce and heal your infantry at this base. Furthermore it will be possible to call in Artillery strikes , as well as recon planes from this building CP 10 " Il2 FAB-25 strafe " a Il2 will drop 8 25 kg bombs. The description of this ability claims that it is only good against infantry, but in actuality it can cause quite decent damage to tanks, as well as one hit kill the OKW Schwere HQ too. Cost: 160 Ammo Now we just need some ... rather interesting art for this commander as a picture ( preferably make it look like the nicaraguan president ) and all that is left is to put it on the CoH2 ingame store for the cheap price of 20.000 loot points or 10 euros.( sure ... you might need 80 hours to get that much loot points , but you still have the option to get it without paying real money ... so no pay to win ... right ? ) In: COH2 Balance |
Thread: Fix the "Fuel Drop" ability of the Lend-Lease commander13 Sep 2020, 22:20 PM
100 ammo for 30 fuel delivered by a "all or nothing" plane seems a bit lackluster to me. My problem with this ability is not really its cost, or the amount of fuel you get, but rather that it is delivered by a single plane, which makes it a "All or nothing" ability. A single 222 and you could get nothing for your 100 ammo. My proposal would be to change this ability, so that the fuel is deliverd by two planes. Increasing the survivability. So change it to two planes and reduce the fuel crates to two , but increase the amount of fuel per crate to 15 In: COH2 Balance |
Thread: Lower the price of the Stuka to foot or buff it 13 Sep 2020, 21:19 PM
The thing is that anyone can claim that he plays custom games ( vs. high rank players ) , since there is no tracking of them. Also I doubt your claim of custom games often having higher ranked / better players than competitive matches And playing ranked is also different to custom matches, the difference in ranks is often vast, people know which map is going to be played and adapt their loadout to it, after a few matches on the same map against the same people you usually know which strategy they will puruse, 90% of all custom matches utilize Mods and / or change the VP value,there are a lot of broken maps being played, etc.
You won't be better, but you will be less biased if you play each faction about equally. ( not saying that every person who only plays one side is biased, but a lot of them are )
Encouraging other people to play other factions before taking part in balance discussions =/= elitist bull****
This is not Pokemon. You don't pick one faction and stick with it till the end of time. What I do for instance is switching every 2 to 4 days ( unless the search ratio is 90/10, then I usually will switch to the 10% side )
It makes him at least less biased. Also I have seen far too much people already who only play one faction ( or have faction X played the last time Y months ago ) and then claim that Unit Z from faction X is capable of doing something it isn't capable of doing since at least Y months. This kind of stuff could be prevented if everyone would play all factions now and then. In: COH2 Balance |
Thread: Brit Paratroopers13 Sep 2020, 19:01 PM
If only Sections were as good AI wise as the Elefant tank... Vanilla [Unit] DPS while standing on: 10 : 20 : 35 Range Grenadiers: 4.374 : 3.374 : 2.263 Volks: 3.460 : 2.702 : 1.807 Sections: 4.219 : 3.674 : 2.861 Vanilla [Unit] DPS while moving on: 10 : 20 : 30 Range Grenadiers: 2.008 : 1.517 : 1.143 Volks: 1.604 : 1.218 : 0.919 Sections: 1.953 : 1.707 : 1.458 Reload time: Sections: 1.25 Volks: 1.5 - 2.6 Grenadiers: 1.5 - 2.6 Target size: Volks: 1 Grenadiers: 0.91 Sections: 0.85 In: COH2 Gameplay |
Thread: Bring back Sniper in an M313 Sep 2020, 15:37 PM
With the new light vehicle changes Did I miss something ? In: COH2 Balance |
Thread: Lower the price of the Stuka to foot or buff it 12 Sep 2020, 18:02 PM
Not really. You can only really tell where the first round will land. And easy to use? With Panzerwerfer, Katjuscha , etc. all you have to do is one leftclick , with stuka you have to leftclick , angle it, and click again ( and this is a perfect scenario where your 3rd arrow is already on the right position on your first try ) . To me this seems to be more micro consuming than Werfer and Katjuscha
It is not like the panzerwerfer only has suppression and no damage. In fact a panzerwerfer can even be better at killing a Team weapon squads than a Stuka , due to the fact that 5 and 6 men squads are usually spread out and thus usually survive the stuka rounds, the circular werfer barrage seems to fair so much better against those squads in comparison Also you haven't played OKW in at least a month, so how do you know that it is really that easy to use ? In: COH2 Balance |
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