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russian armor

Bring back Sniper in an M3

13 Sep 2020, 14:40 PM
#1
avatar of VonIvan

Posts: 2487 | Subs: 21

With the new light vehicle changes I think it's time for some exciting gameplay from the past to be resurrected. Bring back sniper in an m3. Make the Soviet Sniper Great Again, like the Ost sniper.
Just do it.
13 Sep 2020, 15:13 PM
#2
13 Sep 2020, 15:18 PM
#3
avatar of adamírcz

Posts: 957

Nice idea, but bringing back off-maps call-able into base should be top priority, then we can worry about this
13 Sep 2020, 15:37 PM
#4
avatar of mr.matrix300

Posts: 518

jump backJump back to quoted post13 Sep 2020, 14:40 PMVonIvan
With the new light vehicle changes


Did I miss something ?
13 Sep 2020, 16:09 PM
#5
avatar of aerafield

Posts: 3041 | Subs: 3

jump backJump back to quoted post13 Sep 2020, 14:40 PMVonIvan
With the new light vehicle changes I think it's time for some exciting gameplay from the past to be resurrected. Bring back sniper in an m3. Make the Soviet Sniper Great Again, like the Ost sniper.
Just do it.


But only with a 50% chance to snipe while in the car I guess? Or do you wanna see the world burn? :foreveralone: Ostheer would also be able to put sniper in a 250 then... or brits into their doctrinal halftracks
13 Sep 2020, 17:41 PM
#6
avatar of Farlion

Posts: 379 | Subs: 1

13 Sep 2020, 17:50 PM
#7
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Von, it's too early to be drunk.


13 Sep 2020, 17:50 PM
#8
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I got Jebaited
13 Sep 2020, 18:21 PM
#9
avatar of Lady Xenarra

Posts: 956

Does this mean that mobile cloaked raks are being reverted?
13 Sep 2020, 22:16 PM
#10
avatar of Mr. Someguy

Posts: 4928

Only if Sniper and M3 are placed into separate buildings so it's technically possible but you have to go far out of your way for it.
13 Sep 2020, 22:41 PM
#11
avatar of mr.matrix300

Posts: 518

Only if Sniper and M3 are placed into separate buildings so it's technically possible but you have to go far out of your way for it.


"Far out of your way"




My proposal would be to make a special commander for this.

CP 0 A Specially trained sniper than can shoot on the move and be put into a M3 or M5 :
Cost: 370 MP ( gotta be a bit more expensive than a regular one after all)

CP 1 "Advanced Tankhunter tactics" Gives the SU 85, the Su 76, anti tank guns, PTRS Penals the ability to cloak and gives pioneers access to light anti tank mines

CP 4 " Leftover Weapons drop " Will drop a single 82 mm mortar with a crippled barrel ( I assume this can be done ) for the price of 50 MP and 10 ammo. Its only purpose is to put a demo on it and use it as a bait.

CP 5 " Enhanced Forward Base " A building can be convertet into a Enhanced Forward base for the hefty price of 200 MP and 20 fuel. In return the buildings HP get tripled and equipped with one Djuschka MG per window for self defense; you will be able to reinforce and heal your infantry at this base. Furthermore it will be possible to call in Artillery strikes , as well as recon planes from this building


CP 10 " Il2 FAB-25 strafe " a Il2 will drop 8 25 kg bombs. The description of this ability claims that it is only good against infantry, but in actuality it can cause quite decent damage to tanks, as well as one hit kill the OKW Schwere HQ too. Cost: 160 Ammo


Now we just need some ... rather interesting art for this commander as a picture ( preferably make it look like the nicaraguan president ) and all that is left is to put it on the CoH2 ingame store for the cheap price of 20.000 loot points or 10 euros.( sure ... you might need 80 hours to get that much loot points , but you still have the option to get it without paying real money ... so no pay to win ... right ? )
14 Sep 2020, 00:17 AM
#12
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

That would be pretty Pog.
14 Sep 2020, 00:40 AM
#13
avatar of VonIvan

Posts: 2487 | Subs: 21

Von, it's too early to be drunk.


14 Sep 2020, 02:59 AM
#14
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1



But only with a 50% chance to snipe while in the car I guess? Or do you wanna see the world burn? :foreveralone: Ostheer would also be able to put sniper in a 250 then... or brits into their doctrinal halftracks


200% accuracy actually, 100% chance to snipe the model and 100% chance to snipe your mental state.
14 Sep 2020, 06:09 AM
#15
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

14 Sep 2020, 09:10 AM
#16
avatar of adamírcz

Posts: 957



200% accuracy actually, 100% chance to snipe the model and 100% chance to snipe your mental state.


Well, that one´s goin to my signature :clap:
14 Sep 2020, 10:51 AM
#17
avatar of skemshead

Posts: 611

Given the state of the game ( due to community patches ) you could add this back in and it wouldn't even make top 10 on cancer list...:lolol::lolol:
14 Sep 2020, 18:53 PM
#18
avatar of Elpern

Posts: 84

Im more of a stolen raketens into halftracks kinda guy
15 Sep 2020, 07:07 AM
#19
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

double snipers in a SC, what can go wrong. :D
15 Sep 2020, 09:44 AM
#20
avatar of SweetrollNearTheDoor

Posts: 170 | Subs: 1

Drunk Von for Head of balance team :romeoHype:
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Today, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Last Friday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Last Friday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
Last Thursday, 17:38 PM
donofsandiego: Probably not
Last Wednesday, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM

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