yea, just give rear echelons sand bags. Half the time tank traps do not work when set up properly. Infantry like to chill in the gaps between tanks trap.
I would be cool with rear echelons building sandbags. The other way of doing this is fixing tank traps. You have to lay tank traps sideways for full protection, but you cannot drag two or more together like this.
If okw did not have flak truck, I would be okay with adding double shreks on sturms or obers. Allowing sturms to use a minesweeper and a shrek is a good choice a s well.
I want incremental accuracy thats only active in green cover. Any unit in a fortified position should be more effevtive vs hordes of enemies charging at them. Obviously 3 con squads charging at a gren should win, but the gren should be able to nail a few models on their way in.
Green cover IMO is underpowered when compared to lots of infantry and attack move....
People who use cover almost always win vs people who do not. Accuracy in cover would benefit long range squads the most.
Jp4 is good vs other tank destroyers. You should not build one if the enemy has no tank destroyers. p4s, panthers, and command panther is used for everything else.