I have to agree on making the panther slower, but giving it better accuracy and rof. The panther is op vs mediums, but useless vs multiple tank destroyers.
Before we nerf usf mortar half-tracks nerf ostheer's mortars and give usf a scout car or a sniper to deal with mg spammers. Ostheer players who spam double mortars and mgs every game start the mortar wars in the first place. Nerf both or nerf none!
That is basically the only thing they did. Meanwhile Brit sections are better and nades cheaper to compensate. USF and SU got major buffs.
And brits are arguably the worst faction in 1v1. Soviets are still picked over usf and brits, but they are not dominating axis. You need to watch axis perform in tournaments, they are doing pretty well.
Just like how the patch was one sided and basically buffed allies across the board and nerfed axis across the board. Do you have any constructive arguments besides pointing out the obvious?
Do people forget what the modders did to sim city? You have them to thank for adjusting that. The game is very close to balance if you look at it from a tournament perspective.