Ukf do not have mortars or snares though. Uc is there to help vs suppression, kubels,snipers, and mortars. You cannot nerf this unit without a ukf early game redesign. Maybe add a substitution for thus unit if you want it to get nerfed. |
Here is what I would add for tanks:
Side armor to all tanks
Bonus damage vs rear armor for certain tanks
Better pathing for multiple vehicles
Tanks and vehicles able to move and turn quickly instead of sitting in place and turning/rotating slowly
Vehicle crit threshold lowered or higher depending on type of tank.
Here is what I would add to team weapons:
Mgs bullets travel through infantry units, mgs will be able to hit multiple units if the enemy blobs
Mgs cost a low amount of munitions to build to stop them from being spammed at the start of the game.
Paks and mobile artillery can be towed by vehicles.
Here is my suggestion for call in arty:
Require a special unit(like pathfinders, scout vehicles, or arty officers)to call it in. Arty Unit will carry radios or something so you can tell them apart.
In general:
Every faction should have counters to any strategy without commanders. Every faction should have access to basic units such as: mgs, snipers, anti-sniper scout vehicles, mortars, paks, defenses, roacket arty, etc.
Every faction should be able to have options to go both on the offensive or defensive, but you need to go mix both in order to win.
Better retreat pathing.
This is more of a list to make coh3 awesome, not something that would carry over from coh2.
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Ram is very useful vs elephants and jagtigers. |
It's fine. Thanks to that ability you can make 2 shots instantly, great damage, always penetrates. 60 ammo would make it too spammable.
Don;t compare it to tulip rockets becouse it has diffrent role.
You can't double tap with this ability anymore. The ability is alright but way to expensive for what it does. |
The game is balanced around top players and tournaments. In king of the hill, every faction won a number of times, and the game is very close to being even.
People just remember the good old times of picking okw or brit and crushing anything that opposes them. All I ask is to keep the game fairly even. If win rates are within a 10% difference, i will be happy. If you think the modders are biased vs allies look what they did to brits.
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Seems like another allies op thread in disguise.
Better now since okw was added. |
Seems like another allies op thread in disguise. |
The panther fights well with a tiger by it side. The elephant is still and option, and good players still use them. Ostheer struggles in open maps when the enemy builds 3 or more tds, but you can counter that with the elephant. In close quarters maps, the tiger and panther are beasts. |
It would be cool if they gave incendiary rounds to the ostheer sniper at vet 0. I found out you can solo the soviet sniper if you use the incendiary shot first followed by a normal shot. They could remove the stun until the ostheer sniper reaches vet 1. |
Nerfing auto fire is the way to do it. |