Ok i'll leave you then. but you probably know that high explosive round does stunt and damage pretty much as cost as tullip missie right. not many people have know this because it is hard to happen since mortar half track need to get pretty close with HE round and... tank move pretty fast but with how M8 shoot his project tile will be absolutely another story
me my self used to suggest about SU-76 to have some specific anti garrison building like buff damage multipler against garrison building to it barrage ability(how should i spell) or even nerf rate of fire and change barrage ability to automatic Zis barrage that fire 3-4 round within ability circle if there is any unit spot in that circle like Overwatch from vCOH and cost more ammu like 50 muni. the problem is both light tank destroyer are spamable right now
Thanks, mate
I wish more balance discussions were as civil as this.
Now, on the axis vs allied side there are other things that bother me too. Destroying forward hqs can be difficult as Okw early game. This is probably not the right place to post this, but i brought this up so everyone has something to relate to. Also, mortar pits can force you into a doctrine with Ostheer. I would like more freedom when it comes to doctrine choice. I do not want someone to be forced to choose a doctrine just to burn down a forward hq to the ground. Personally, I want the game to feel good all around. Maybe the idea of non-doctrinal
counters to cheese strategies, could help the game feel less frustrating for all players across all factions.