I'll check; I am not aware of this one
Could you guys also look at tank traps? Bigger squads often line up incorrectly which leaves them open to suppression. I used to preemptively prepare a line of tank traps to avoid having my squads being suppressed by mg 42's or bunkers, but one or more models will line up incorrectly, leaving them open to suppression. I have been using rangers(FOR THE SANDBAGS) to temporarily fix this, but it would be nice if I could build cover for my paras.
Where flanking is impossible, it helps to smoke your target and build sandbags to provide cover for your men. I just wish I could build reliable cover without locking me into a commander. |
Brits are a joke this patch. Emplacements needed to go, but everything will destroy them. At the very least, give them something else besides emplacements. You would have to be a fuking moron to build one currently.
I know you guys want to make the Churchill viable, but you sent it to its grave with the firefly nerfs. Churchills cannot flank and relied on fireflies stunning ability to have a chance vs heavy tanks. Maybe the tulip should behave differently when it hits certain types of tanks?
Also, you nerfed the Churchill's moving accuracy on an already terrible, inaccurate gun.
Very good changes on the 25 pounders though, and the wasp buffs will make a good alternative to sim city.
|
Someone please create a ''keep or remove the mod team from working on future balance changes survey.''
If the majority of these changes go through, it will be a disaster.
Modder are still useful for bug fixes.
|
Ah! We are going to see a new meta in team games, and it looks like is going to be a new mini game. Okw will be going mech to get walking stukas, and allies will try to stop them. If you cannot stop walking stukas, fire barrage will wreck everything, but low hp walking stukas are easier to counter(takes two stuart shells to kill one). I think med hq is less desirable than mech now.
Bye, bye sim city noobs! |
Badly designed commander because it does not fit well into usf. By the time I get pathfinders, I will have 3-4 rifles out and will receive another infantry squad from captain. Then, I will need an at gun or a stuart. Also, ambulance and weapon upgrades are mandatory for your troops. The only way to fix this commander is to make cps for path finders and paras lower. That way, I can go path finders, rifle, rifle, ambo, captain, at gun, then paras. Having too many rifles is killing this commander. I do not want more than half my army to be all infantry. Pathfinders should be 0 cps, and paras, after testing, could go for 2cps or be left where they are. |
Before mortar pits can be nerfed, brits will need to find a counter to indirect fire. Sadly, Mortar pits are all they have without going a doctrine, and I hate using it. |
They need to unlock the at gun right away. It is one of the reasons why lieutenant tier is so hard to use. As for the doctrine, knocking off the cp requirement for pathfinders should help, and paras could be called in at 2cps. Needs to be tested. |
the reason people go multiple isg's is because of mortor pits.
People go leigs because it is hard to counter and will bleed your opponents. Liegs are meta this patch because light vehicles are no longer pushing armies off the map. Mortar pits get hard countered by leigs, so building one ,when you suspect your opponent will make liegs, is a mistake without stand fast. Pak howies and 120s are capable of countering leigs, but only if the other team do not build a walking stukas. There is a reason why everyone is playing axis this patch. Even allied only players, from last patch, are now dominating as axis. |
Problems with the lieg can be solved by moving the walking stuka behind tier 3. You will have a chance to counter leigs with 120s or pak howitzers. After that is fixed, we can look at emplacements, but ostheer's double mortar strategy will probably need to be toned down vs brits by either introducing new counters or toning down wipe potential. Ifantry sections are very vulnerable to wipes from ostheer mortars when clumped up in yellow cover. Infantry sections do not do too well when fighting out of cover. |
I rather have something that is mobile and can deal with shrek blobs or multiple reketans.
It is hard countering them without going comets, flame church, or land mattress.
Centaur gets forced away from multiple shreks or reketans
The church is good, but it rarely kills units with its cannon.
I think I would trade the mortar pit for the sexton.
Instead, Maybe they could buff the normal Churchill's splash or accuracy? Idk? I was trying to be a unique hipster and play without using comets, Flame crocs, land mattress, emplacements, or royal arty. |