I know there are some exception like not issuing a command to snipers usually allows them to get around the 5o% accuracy thingy. I do this a lot with the soviet snipers, and they hit every shot. If you issue a command, the sniper will miss half its shots while firing at buildings. The reason I built the ostheer sniper was to clear buildings i knew were going to be occupied.
Is it just me or the ostheer sniper misses targets in building more often. I let my sniper free fire at an mg in a building, and he kept on missing it. The mg was in the correct window, and I have never had this issue before. Maybe it is just a bug with the building overlooking the star on la gleize on the left side of the map.
Can you please make pathfinders 0cps. You can play with the stats to make them balanced or lock their sniper rifle behind 1cp or something. I just hate having too many rifles on the field before I reach 1 cp. I would gladly trade a rifleman squad for the pathfinder ability to put down a beacon.
I liked the old smoke raid better, but it often blinded teammates field of view. I like how you now have to target an area, but commandos can no longer cloak in the open.
The new Jaksons are really good vs the kt. If you are playing with a soviet teammate have him ram the kt while you use armor piercing rounds. As long as you have 2 jaksons, you can take out the kt quickly. Jaksons might be better than fireflies in this situation.
the mortar pit needs to be removed or nerfed, but ukf still needs an alternative to help them fight vs mg, mortar spam and leigs. They need to implement both ideas at the same time. It is a pain in the a$$ to deal with mortar pits, mortars, and indirect fire in small maps.