Pioneer have synergy with the MG42 and that is way the get the extra sight radius. And the where where buffed so that hey can fight flanking infatry at point blank. Else give them K98 CE style.
Being flanked means that one's opponents uses one infantry to draw fire and another to flank so not being flanked is not really an option.
And yea grenadiers are actually terrible at flanking and unless they use a rifle-grande the enemy HMG can reposition or simply retreat.
They do still do pretty well against rifles at close range, especially if the rifles are running around trying to dodge a 42 arc the whole time. But again, expecting pios to always body flanking rifles is a bit unrealistic. That's what you have real infantry for.
If there's 2 squads vs an HMG and a pio then it's a pretty fair fight and whoever has better position and micro will win. That's a pretty good deal for a starter unit that's like 26 mp to reinforce.
Yeah, a 240mp squad with a long range focus (bolt action rifles) and access to support weapons and sniper is worse at flanking than a 5 man squad that has to be the whole army for 5 minutes. Who would have thought. Also, if you think grens are bad at flanking, you should try sections lmao. |
Yea it’s not like other faction get any perks .... no tank crew 6 mean support, major , etc are not faction perks
Major and vehicle crew equals obers and KT lul
one of the issues with "new" riflemen is that they are better vs pioneers and thus better at flanking HMG supported by pioneers.
And that lead to less support weapons and more brute force.
Or you could like, I don't know, use actual infantry to protect your flank? You wouldn't expect combat engies to singlehandedly beat a flanking grenadier or volk squad right?
Or or, and stay with me on this one, it's a a big one, but you could try not getting flanked. |
IDK suiciding them is a pretty good way to get rid of units. If it's something useless enough to not want it probably won't give them that much XP or anything anyway. |
Pfusie nade still never triggers a nade callout from infantry. |
Would be down for muni cost changed to MP/fuel, simplest way to preserve the timing without the stupidly high cost to not get penetrated by mp40s. |
Grens are fine. They've got better support in the early game than rifles ever will, with MG42s, snipers, and an engineer unit that can beat rifles if they ambush, and they don't get blown up as easily in the lategame now either. |
I agree. I think they are moving in the wrong direction trying to turn them into grens. Keep them unique. Realign some faction design here.... Officers are forced rifle squads, volks are do it all ignore your elite infantry infantry, Tommies are a shell of their initial design with all the drawbacks and none of the advantages of ANY design and cons, the early game map control unit are only viable after a full tech. At least Ost still have its design at heart... The others are being made more or less the same throwing out the elements that make the game interesting.
IDK they're still very good 5 man long range lmg squads that can build bags and trenches. Arguably better anti infantry for the first half of the game than rifles (with that coming at severely less versatility).
I think they're fine, they just need some sort of other nondoc infantry like SAS to complement their weaknesses. Also nondoc SAS would just be extremely cool lol. |
Tommies must be good, maybe nerf them early game but boost them late game, why? bcs that's the only legit infantry unit that they have, not counting sappers as they're like a utility unit, look at other factions:
Ostheer: non-doctrinal: Grens, PG's, doctrinal - ostruppen, storms, jaegers, ass grens
OKW - non-doctrinal: volks, obers, (possibly sturms?), doctrinal - falls, fussilers, jaegers
soviets - non-doctrinal: cons, penals, doctrinal - guards, shocks, partisants(lol wut), DP guards and something else
USA - maybe bad example cuz they only have rifles, but they are very versatile unit and have a snare after all and can build up many things with proper doctrine, doctrinal - rangers, paras, ass engies, pathfinders and such.
While Brits only got Tommies and what else infantry units? commandos only? that's it? no wonder that Tommies must be good cuz it's only 1 unit, without a snare, needs upgrade to use grenades, cant build anything except sandbags and trenches, they are simple as that and that's the reason why i say they need buff for late game, and slight nerf for early game. Apart of that i'd give them some 2nd non doctrinal unit like SAS maybe or non doctrinal commandos which can get upgrades with the proper doctrine
+1
SAS in coh2 would make me very excited. They could just use the airlanding officer model and could be Brit's version of paras/shocks or something. |
Anyone who says Riflemen are garbage never played USF below rank 2000
*never played below rank 2000
Hotfix just dropped.
- Fixed issue where falls were receiving first strike bonus at Veterancy 2 as opposed to Veterancy 5.
- Cost increased to 340.
Well maybe +50% accuracy at vet2 is part of why people were complaining |
I agree that's the best solution if "free officers" can't be changed. Costing more manpower is fair but delaying teching would be a negative impact.
You could offset this by making the usual build order rifle rifle officer where the officer has a normal build time and the light vehicle upgrade is the one that takes forever compared to the current long officer research. This would also require some careful changes to starting fuel and or fuel costs to make it all come together smoothly.
+1
That'd be a great way to smooth out both officer power spike and the awkwardly long build time they have. Would definitely allow officer as a third unit that way. |