I would suggest a skirts reduction in cost instead of mines, It would not make sense to have 50 muni tellers and m20 mines costing the same
+1
Hell, I'd rather see the skirts either a) come stock or b) have price changed to like 50 mp and 10 fuel. Not a huge cost but it delays the stuart a bit more and I'd honestly rather pay that and save some muni. |
And have little chance of getting a squad wipe...
From all the units with access to camo LMG grenadiers is one of the worse n getting squad wipes and rifle grenades do not have good synergy with camo.
Riflenades are amazing out of camo if you set it up properly. They have like a (I shit you not) .3-.5 second warning for the squad being shot at since the nade doesn't reveal the gren squad until it's in the air and the callout usually comes about then too (if at all). |
To be fair, that only really applies to heavy tanks as they all cost the same. Absolute (fuel) numbers are only part of the picture. There's some nuance in tech timing for most standard units beyond pure fuel cost, which are mainly manpower cost (within the faction's manpower economy), build time (EFA having to retreat engineers and build tech, OKW having to build a truck, drive it somewhere, then set up the HQ, USF having side techs, etc.) and cost of units that they produce (for example OKW and SOV have similar T4 fuel teching costs, but OKW's cheapest tank is 50 fuel more expensive than the SOV's cheapest tank).
But I just wanna complain about (insert my faction here)'s tech scheme being much harder than all the others reeeeeeeeee |
Third and final, you dont need FULL TECH to get grenades or mainline infantry skills unlocked, therefore pointless to mention, full techs involves heavy tanks timings but not grenades. Probably allied get cheaper tools than axis, if you take account how many squads benefit from the side tech itself.
You can't even compare allied mainlines' sidetechs to axis mainlines' sidetechs because the latter doesn't exist. You don't have to pay anything beyond normal tech requirements (as you progress normally along your tech tree to unlock more units like leigs or luchs or 222 or tanks, to define it plainly for you) to get access to grenades and stgs, mg42s, fausts, schrecks, etc. There are no sidetech requirements for axis so how allied sidetechs are cheaper than the nonexistant sidetechs for axis infantry is beyond me. |
The Pak does come out in time against the Stuart, but you might you have to upgrade one of the Panzergrenadiers with Schrecks to defend against all the light vehicle pressure. I prefer having different types of AT, like Schrecks/222/Pak combo, instead of relying on a single type of unit for AT.
Against UKF you might as well skip T2 and focus fully on infantry (or only get a pak40 at most). The AEC is not that good against your infantry and with the nerf to Tommies you don't really have to make a 222 or fht to do damage anymore. I'd recommend 1 PGren into G43 Storms, because UKF tends to do bad against camoed units. The Pgren comes around 1-1,5 CP and can be upgraded with Schrecks later on the line. Do mind you might have to backtech if you suspect a quad halftrack or Valentine.
Are g43 storms actually worth using over the mp40s? Because the mp40s are already awesome especially with smoke nades and tactical assault or whatever its called. |
One of the issues with lategame falls blobs in teamgames is that they basically always get +50% accuracy from their ambush bonus just by a-moving since there's so many craters everywhere and they melt things at any range (unlike commandos, stormtroopers, or partisans). It's a really brainless way to basically always have 150% (compared to their base) accuracy. |
Dude it's like a b4 shot for 45 muni lmao. It's amazing calm down. |
"snipers useless"
This is why the nazis lost. |
I'm pretty sure it started when Stuve beat Nicko's USF with it. Nicko got intrigued and started using it himself. Now - because Nicko is using it - the strategy has become all the hype among top players.
There are certain players that already did it in previous patches, like Brosras, Jae4Jett and Aimstrong, but back then G43 Panzergrenadiers weren't nearly as strong.
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Personally, the strategy wouldn't be my first pick. I've seen it used against the very best players, like DevM and Kimbo and they can punish the slow start hard. You will be fighting with 2 MG42's and 2 Pio's in the first 3,5 minutes against 3 rifles, so one mistake can ruin your setup and make it hard to comeback. Furthermore, if your opponent manages to get in an advantageous position, you can't really force him out with just pio's and mg's, so you might have to give up ground you otherwise could've fought for with T1. In the midgame your infantry will be strengthened by 2 G43 Panzergrenadiers and the Jaeger Command Squad, which are very efficient and strong infantry at all ranges, but they will likely be outnumbered. Lategame you probably have 1-2 more G43 Pgrens, tanks of your choice and the AT strafe, which is quite a solid composition. The only problems are the single snare and lack of Tiger.
I'd recommend one of these similar builds instead if you like playing with strong infantry:
"MG - Gren - Gren - MG" start with either Elite Troops or Lightning War.
By getting second MG instead of third Gren, you give up some early aggressiveness, but will bleed less and have one less squad to upgrade. 2 Grens are still good support for the MG's and will easily beat off any single Allied squad when kept together. This start costs 360 more manpower than T1 skip, but has less weaknesses and might result in more mapcontrol. Afterwards you can do something like "Pgren - 222 - Pgren/Storm - Pak - Pgren/Storm", which you ofcourse upgrade with G43's to get an unbeatable infantry force.
"MG - Gren - Gren - Gren" start with German Infantry.
The aim is to get all Grenadiers upgraded with Veteran Squad Leaders. 5 men Grenadiers are actually equal/better than G43 Panzergrenadiers at mid/long range, altough slightly less efficient per model. They also got buffed this patch. The vet 3 damage reduction makes the squad insanely durable against most explosives and makes the -10% RA you get with the upgrade more effective. You can really do anything you want after this start, the 5 men Grenadiers at 2 CP alone make it worth it. You don't even have to make the 250 if you don't feel like it.
Those both sound like fun strategies. I'll have to give them a try. I'm already a big fan of the german infantry doc strat since 5 man grens are great and I love stormtroopers too.
For the elite troops/lightning war one, does the pak come out early enough to counter a stuart or an AEC? Seems pretty close in terms of timing especially if you've been getting some bleed early game (which I guess you shouldn't with double 42s and only 2 grens). I think I played jove once and (got wrecked when) he used an opening like this. |
I still think they just need some sort of nondoctrinal ranger/shock troop analogue (durable assault infantry) because they literally have no way of pushing besides just brute force, force that they don't really even have anymore. They obviously don't have to be as good as rangers or shocks, more on the level of pgrens I guess, but brits have basically no mobile options right now anad lack indirect and smoke and garrison clearance on top of that.
Basically if sections actually had support and were backed up by a different infantry type too they'd be fine. I find them useable when I don't expect them to do all the heavy lifting (literally just when I go commandos) or when they have the assault section upgrade but otherwise I see no reason to play brits. |