It's a huge advantage when dealing with anti tank guns as they have a gun shield. Flame nade negates that entirely. A regular grenade is also not a guaranteed kill against green cover short of poor grouping. While that is not ideal it sometimes helps. A flame nade forces you to move regardless.
I didn't say StGs were good at all ranges. I said the unit was good at all ranges. I believe they still have 3 kar 98's, no? Allied weapon upgrades also actually drop making double equipping a risk - especially for tommies.
I'm pretty sure that the stgs are a straight dps increase at all ranges, not by much at very long range, but still an increase. Same can be said for BARs and brens I think too though. |
YOU WON'T dodge flame nade to the face. Regular nades or even nuke elite nades have a timer, which makes dodging them on landing a possibility.
Flame nade dodging possibility comes from it's fly time, which is negligible when sharing the same cover.
That been said, they are expensive and the only real anti garrison tool they have.
KINDA OFF: would it make more sense to give them molotov or make it only target garrison instead?
The problem was that Volks ACTUALLY gained AI when they upgraded schrecks (sniping models) and vet. Which means they didn't sacrifice AI presence on top of been cheaper to reinforce and they could still pick up weapons on field (vet AT issue just fixed on this WBP). Volk schreck blob was as mindless as maxim spam. You didn't care about losses, you A move and retreat after firing a volley of AT and sniping a tank.
NO ONE puts Zook/PIATS on Rifles/IS. IS are expensive and suck on the move and Rifles are on a simil boat. Penals AT blob is a joke and makes you look bad but if you mention it. NOW, the real platform for double AT are RET (which got mp and vet nerf) and RE (proper nerf to vet3 and PIAT change).
Haha forgot about the ol' one-shotting of full health snipers and infantrymen models with a random shreck in the blob. Don't forget that the kars would actually turn decently potent when it was vet5 volks vs. vet2 rifles and tommies with single weapons at that point, and (might be wrong) I think their RA vet bonuses used to be stronger back then too. I would say it was more mindless than maxims because at least maxims didn't get to shoot the best rockets in the game. |
Tommies, Riflemen, Penals all have better damage output than Volks and can all be upgraded with handheld AT even though volks had their shreks removed 'cos "Not fair to have blob countering their hard counter". But it's ok that allies can have it. #Alliedfanboylogik
To me it seems that really only conscripts fare badly vs Volks. So perhaps something should be done about that. All other mainline infantry outperforms them in terms of power and functionality.
You really want to honestly try to argue that a zook or piat blob is better than a volkshreck blob was? Because it's not. Volks when they had the shrecks would hit vet5 (which rifles and tommies don't even have) super fast, especially if someone fielded light vehicles, so their kar98s would make gen able to hold out against even single bar rifles in some cases. They are also cheaper than rifles, and only lose 20% of the squad's firepower as opposed to 40 for double zook rifles (because a single zook won't do shit). Also, shrecks are unarguably the far superior weapon compared to zooks and piats, and against the allies' generally lower armor (shermans, t34s, cromwells compared to okw p4, panther, and vetted ost equivalents), they have a much larger chance of penning their targets than zooks even at max range. Piats missed a lot, and tommies suck when you don't micro them. Nuff said about that. All this combined made volkshrecks a unit that could fight literally anything with very little skill involved.
Inb4 "allied fanboy go kys" |
Fk me its more than 110??
The bloody Churchill is 160!!
+1.
Tiger got overnefed to shit, the Panther is a toothless panther missing a leg, and the Panzer 4's are grossly overpriced.
+1 (about ostheer anyway), but the normal Churchill is never a good comparison. I wouldn't build one of those things for 90 fuel. |
Lieutenant and Captain costing 100mp and not calling in a free squad really opens up USF a whole lot.
Way more than messing with T0 anything.
I agree that Rear Echelon should get mines. If it's so important that they don't initially get mines, they should either get flamethrowers as an upgrade, or the minesweeper upgrade should unlock minelaying.
+1
I would add maybe reducing the fuel cost by 10-15 as well for both tiers and adding that price to he major to make t3 come at the same time. |
USF mortar appears OK to me. You have a mortar which cannot be stolen because of its pack up time and it gives you smoke if you want to avoid munitions and fuel cost. Use the unit for this function and you will be rewarded.
If you are looking for long range indirect fire try the Pak howie, still amazing.
I think the pack howie needs either a major cost decrease or an autofire range increase, but I still love the thing. |
I think they're there to make sure your other infantry units don't die.
Problem is, you then turn those other units into Conscripts ;/
That and said other infantry squads literally all got nerfed last patch (except shocks, since the only way you could make them worse is to make them heal enemy infantry). |
The mental fear that thing portrays on your opponents. I don't know about you, but when I face a pak 40, I will be way more careful than when I know there isn't one. If my opponent gets it to vet 1, I don't come near the same postal code as that thing lol.
+1
Although, with all the factions I play with, I rarely ever field at guns, except on the rare occasion that I skip the aec as brits (which I'll probably be doing much more now that it's been nerfed hard). I find that pressure is a much better solution, even as ostheer most of the time, and if I really fall that far behind, it's usually game over anyway. |
The idea about officers seems interesting to me. There's a lot of times I think "man I wish I had some more manpower for a pack howie or a .50 (or an m20 cuz those things are wayyyy overpriced), but no, gotta have 4 rifle squads (counting officers) at the bare minimum to even survive, which is a huge mp drain, since there's no way you can maintain field control with less than 3 rifle squads up until 50-60 fuel, so I think more teching flexibility would really help. Maybe even make major tier more fuel to compensate. |
but the argument that made is that allied tanks have paper armor thats why their infantry needs to be stronger,as you can see from the stats they are pretty much the same so i don't know how the paper tank argument comes in either the axis infy need buffs or axis tanks need buff
Okw p4 vs Sherman? Also, axis gets shrecks, which have a way higher chance to pen than allied handheld at. Ostheer p4 gets comparable armor at vet2(?) as well. |