intradesting. thanks for chasing up Mr Smith.
yeah agree with loopDloop. this can only really be useful if you are assisting a different squad with cover.
commandos shooting at something > 10 yards is the equivalent of attacking with a light summer breeze =(
Indeed. Weird to give a point blank squad a cover creation ability, since being point blank means ignoring cover on both sides anyway. IMO it'd be much better to give them a real smoke grenade, or even a copypasta of their original coh counterparts' smoke ability (miss those guys so much).
Edit: oh shit necro |
Your first thing to do as USF is ban all maps that disfavour you the most, this includes all wide open maps such as Langres, Crossing, maybe even Crossroads if you hate that map. For HMG, first order of business as USF is to occupy key buildings with your REs first, swapping them out for Rifles later. Such buildings include the south church at Arnhem Checkpoint and the north house at Kholodny Ferma. For HMGs out in the open, you need two Rifle squads going from different angles, you don't even need smoke if you do it correctly. I use nades for nuking any HMGs in wooden houses and ignore stone houses.
To be honest, I think the maps that USF performs worst are, Crossing, Langres, Halbe, Road to Kharkov, Semiosky Summer and Lost Glider(seriously fuck those stone garrisons).
I wish normal exploding/fragmentation type nades were more consistent against garrisons in general.
I hate trying to play on Arnhem checkpoint too with usf for the most part. I don't know if it's just me, but I feel like the only saving graces for usf on that map are .50cal, paratroopers, and m20 mines. |
or 3 kubels 2 sturms into luchs and pfuss spam
I hate trying to deal with that as brits without a ton of buildings. It's as bad as okw trying to deal with brits with buildings |
Yes it got, read our patchnotes with Hints created by our strategists and staff
https://www.coh2.org/news/59817/winter-balance-patch-analysis
Damn am I surprised. Thanks hector |
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So I've been off coh2 and .org for a couple of weeks and I'm currently not at home for a bit longer. That being said, what happened to the wbp? Did it actually get released? Because from what I've been reading today, it sounds like they're moving on to another (wow) patch. I'm just kinda trying to get my bearings since I've been gone for what seems like a pretty packed couple of weeks for coh2. |
OP,
M10 exists because of call-in ostwind, short-barreled stug (can never remember the letter designations), cmd panther (which it apparently has a hard time penning anyway) and cmd p4, and vice versa. IMO all call-in vehicles should need some tech requirement and maybe even just get made like the t34/85 and easy 8s (build time at a tier instead of just instantly teleporting from the motherland or Uncle Sam's factories across the Atlantic). |
Apart from having to tech up to Battlephase 2 and and build the tech structure and not having a turrent which makes it usefull for about 3 maps in the 1v1 map pool?
I love the stug. It's literally 1 more pop than an infantry section, has great at, long range, decent health (compared to other tds and mediums in general), and gets the mg42 upgrade. Su-85 doesn't have a turret either, and what tier do you want the stug to be in? Same tier as grens? Lel |
USF and Ostheer are the new big dick factions
I like how they have carpet nerfed brits but cheesy Ostheer abilities are all the same (Stuka anti tank, stuka dive bomb..).
You can literally drive through artillery cover and not even worry now, try the same with stuka strafes
Lol Stuka strafes usually cause like 3 criticals at once assuming it doesn't instakill the tank and dive bomb has kill radius of 3/4 of a screen and no smoke and can kill usf Jackson clusterfucks...
Definitely balanced. |
I'm not so sure OKW has the most cost efficient mainline infantry. Early game, sure, but rifles definitely outscale them so long as they get bars to match up to the stgs.
I'd also argue that penals are waaaay more cost efficient but people tend to think they're suppowed to be like panzer grens or shock troopers or something. Tommies can easily be cost effective in the same ways as rifles, but bolstering squads and weapon racks scale that cost efficiency down a bit.
I would never call Sturm pioneers or obers cost efficient. Panzerfusiliers are the only doctrinal okw unit I'd call cost effective.
They do have that KT though, which alone might be reason enough for okw to not have easier fuel access.
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