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Opinion on the "new" USF mortar?

Vaz
11 Apr 2017, 20:54 PM
#41
avatar of Vaz

Posts: 1158



The problem with the scott is while the barrage is great, it bugs out (cancels) if you stop scott at any point during the barrage -- it's not possible to fix this bug. Thus, if you start a barrage and the enemy forces you to move while barraging, you need to keep moving.

It also doesn't help that the barrage has a 60-second cooldown.


I've said my peace about the mortar, so I have to derail now. I don't see how you think the scott sucks because of a bug that doesn't even affect it's best strength. Honestly the scott is one of the shining stars of my army now. I get people doing all kinds of stupid risky crap to kill it (like overextending panthers and king tigers into m6 mines). One game I got over 80 kills with a single Scott that survived the entire game! I actually thought it was in danger of being nerfed. It does miss a lot, but keeping it behind an infantry wall is extremely effective. Once it hits it's pretty damned devastating. Sometimes on-par with the difficulty of dealing with a brumbar, but cheaper.

The barrage is pretty crappy and I really only use it when I'm desperate. It misses small targets, so it's only really useful on OKW buildings or immobilized heavies. You can even increase it's accuracy by manually targeting squads in a specific manner. When shooting at moving squads the shots will miss usually, but they will land just behind the target. So, by manually targeting a blobber's point squad, the shot lands in the middle of the blob wrecking like 5 guys at a time! I get these things to vet 3 all the time in team games. 1v1 tends to have smarter players, so you may not get opportunities to splash shots in the middle of blobs, but it still will significantly help you win infantry engagments. Each shot is like bundle grenade.

I would like to see the cooldown on the barrage released, though. The barrage sucks, but I would like to be able to use the smoke more often. Sometimes I use it to cover squads capping vp or covering teamates armor.
12 Apr 2017, 00:33 AM
#42
avatar of Imagelessbean

Posts: 1585 | Subs: 1

USF mortar appears OK to me. You have a mortar which cannot be stolen because of its pack up time and it gives you smoke if you want to avoid munitions and fuel cost. Use the unit for this function and you will be rewarded.

If you are looking for long range indirect fire try the Pak howie, still amazing.
Vaz
12 Apr 2017, 01:18 AM
#43
avatar of Vaz

Posts: 1158

Still lacking
12 Apr 2017, 01:23 AM
#44
avatar of LoopDloop

Posts: 3053

USF mortar appears OK to me. You have a mortar which cannot be stolen because of its pack up time and it gives you smoke if you want to avoid munitions and fuel cost. Use the unit for this function and you will be rewarded.

If you are looking for long range indirect fire try the Pak howie, still amazing.

I think the pack howie needs either a major cost decrease or an autofire range increase, but I still love the thing.
12 Apr 2017, 01:38 AM
#45
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post10 Apr 2017, 08:25 AMEsxile
How do you feel the new USF mortar?

I played some USF games lately and I had the feeling it couldn't hit anything in all the games I did.
.......
Now I know the USF mortar was overperforming before, I was playing intensively Ostheer during all that time but I have the impression it went from OP to useless...


It was situational before, meaning that it was really good against Ost with multiple weapon teams, and not so great against OKW. One leig pretty much hard countered a mortar if the player actively used it against the mortar.

Now it is much more situational. It still seems to hit a lot, but not kill much. The smoke is okay, probably a little more reliable than smoke from the standard Soviet mortar.

A lot of games are won through attrition. One of the key components in that is how efficient units are in terms of price, popcap, and what they actually kill. In that light, compare the new and old mortars.

Old:
260 MP, 6 popcap, 30 kills in 40 minutes
cost: 260 + 6*1.5*40 = 620
benefit: 30 * 28(average reinforce cost) = 840
ratio: 1.35 (really good)

New
240 MP, 6 popcap, 10 kills in 40 minutes
cost: 240 + 6*1.5*40 = 600
benefit: 10 * 28(average reinforce cost) = 280
ratio: 0.47 (better to build another ammo cache and possibly second RE)
12 Apr 2017, 01:48 AM
#46
avatar of Grumpy

Posts: 1958


I think the pack howie needs either a major cost decrease or an autofire range increase, but I still love the thing.


The autofire range on everything should be decreased. The pack howie would be okay if the attack ground range was equal to its barrage range, like every other indirect. I haven't verified it by looking at the files but it seems to be 60 for autofire, compared to 80 for the Ost motor and something like 100 for the mortar pit, leig, and 120.

If the mortar pit's autofire range was set to ~50 (along with all the other indirect), people wouldn't complain about it so much. Most people are too lazy to manually target the mortar pit. They want a set-it-and-forget-it unit with 100 range. In game, it is sometimes hard not to go off on a UKF teammate when they are just letting the thing autofire at a moving squad (effectively doing nothing) while ignoring the mg that you need moved in order to take a point. Set it to 50 and they either learn to use it or just lose a lot.
Vaz
12 Apr 2017, 05:06 AM
#47
avatar of Vaz

Posts: 1158

jump backJump back to quoted post12 Apr 2017, 01:38 AMGrumpy


It was situational before, meaning that it was really good against Ost with multiple weapon teams, and not so great against OKW. One leig pretty much hard countered a mortar if the player actively used it against the mortar.

Now it is much more situational. It still seems to hit a lot, but not kill much. The smoke is okay, probably a little more reliable than smoke from the standard Soviet mortar.

A lot of games are won through attrition. One of the key components in that is how efficient units are in terms of price, popcap, and what they actually kill. In that light, compare the new and old mortars.

Old:
260 MP, 6 popcap, 30 kills in 40 minutes
cost: 260 + 6*1.5*40 = 620
benefit: 30 * 28(average reinforce cost) = 840
ratio: 1.35 (really good)

New
240 MP, 6 popcap, 10 kills in 40 minutes
cost: 240 + 6*1.5*40 = 600
benefit: 10 * 28(average reinforce cost) = 280
ratio: 0.47 (better to build another ammo cache and possibly second RE)


Where did you get the numbers for the rate it kills? This number would be extremely situational.
12 Apr 2017, 05:29 AM
#48
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post12 Apr 2017, 05:06 AMVaz


Where did you get the numbers for the rate it kills? This number would be extremely situational.


I often check kills at the end of a match. With the pre-nerf mortar, I'd get up to 30 against an Ost player in a 1v1 or 2v2. Those were the most that I would get, average numbers were probably in the 15-20 range. Against OKW the numbers were much lower and I rarely got them. On the post-nerf mortar, I don't think I've ever got more than 12. Both Ost and Okw can hard counter it if they want so it often doesn't even do that well.

Please test it yourself. If you get better results then post the replay. Maybe I haven't been using it correctly.
12 Apr 2017, 08:10 AM
#49
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post11 Apr 2017, 20:54 PMVaz


I've said my peace about the mortar, so I have to derail now. I don't see how you think the scott sucks because of a bug that doesn't even affect it's best strength. Honestly the scott is one of the shining stars of my army now. I get people doing all kinds of stupid risky crap to kill it (like overextending panthers and king tigers into m6 mines). One game I got over 80 kills with a single Scott that survived the entire game! I actually thought it was in danger of being nerfed. It does miss a lot, but keeping it behind an infantry wall is extremely effective. Once it hits it's pretty damned devastating. Sometimes on-par with the difficulty of dealing with a brumbar, but cheaper.



I won a 1vs1 game I was primarily losing cuz my opponent rushed my vet3 Scott with his Pz4 + Pz5 + Stuka loitering. At that time I only had 1 M36 + a zook squad. He didn't kill the Scott and I killed his 2 panzers. He was probably getting made with the Scott raping his infantry.

USF mortar appears OK to me. You have a mortar which cannot be stolen because of its pack up time and it gives you smoke if you want to avoid munitions and fuel cost. Use the unit for this function and you will be rewarded.

If you are looking for long range indirect fire try the Pak howie, still amazing.


The USF mortar is clearly a optional unit in case of HMG42 spam, and only to use smoke...


I think the pack howie needs either a major cost decrease or an autofire range increase, but I still love the thing.


I cost decrease could be cool, and also a 3 men setup or an increase in it cover defense, otherwise its a good unit.
12 Apr 2017, 11:05 AM
#50
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post12 Apr 2017, 01:48 AMGrumpy
The autofire range on everything should be decreased. The pack howie would be okay if the attack ground range was equal to its barrage range, like every other indirect. I haven't verified it by looking at the files but it seems to be 60 for autofire, compared to 80 for the Ost motor and something like 100 for the mortar pit, leig, and 120.

If the mortar pit's autofire range was set to ~50 (along with all the other indirect), people wouldn't complain about it so much. Most people are too lazy to manually target the mortar pit. They want a set-it-and-forget-it unit with 100 range. In game, it is sometimes hard not to go off on a UKF teammate when they are just letting the thing autofire at a moving squad (effectively doing nothing) while ignoring the mg that you need moved in order to take a point. Set it to 50 and they either learn to use it or just lose a lot.


AA: it's 65 for USF mortar. 80 for all normal mortars + Pack Howie. 100 for ISG/120mm. 105 vet1 ISG. 115 for mortar pit.

Barrage: 65 for USF mortar (80 on smoke on vet1). 80 for all normal mortars (which include mortar HT). 86 vet3 USF mortar. 100 for ISG/120mm. 105 vet1 ISG. 106 vet3 mortars. 115 for mortar pit. 133 vet3 120mm. 140 vet3 ISG. 160 Pack Howie. 212 vet3 Pack Howie.


-OMG that range on barrage on 120mm/ISG/Pack Howie!!11!
>>>120mm takes double the amount of xp to vet compared to normal mortars while also shooting at half the speed.
>>>ISG barrage is mostly not used unless you are countering UKF emplacements (AOE does not guarantee to use it in this way)
>>>Pack Howie only shoots 3 shells (which are great, specially at vet2) which makes it lackluster while waiting for the cooldown.

Opinion:
-USF mortar: do not spam it just like before. You are facing MG heavy strat or annoying garrison? Get one. USE THE FREAKING SMOKE, do not rely only on the HE barrage.
-USF Pack Howie: increase amount of shells and/or decrease cooldown on barrage. That's it. Oh, if min weapon crew could be set at 2, that would be great.
-OKW ISG: reduce AA range to 90, give it smoke, replace vet1 with Hollow shell mode (like changing munition with Sherman instead of it been a barrage), better AoE profile against garrison.
-UKF mortar pit: reduce aa range to 100. Give smoke at vet0. Replace garrison RoF buff bonus with "Light HE barrage" unlocked at vet1. Light HE shells are the originally beta concept. Lower damage (60), higher range (130). Reduced cooldowns on barrages.


12 Apr 2017, 12:01 PM
#51
avatar of Cafo

Posts: 245

Im not sure why you wouldnt just make usf mortar a copy of ost one....i would trade this mortar for free flame nade unlocks (with tier) anyday.. like okw gets... it also gets the additional benefit of denying cover.

its not like a t0 mortar is game breaking.. T0 AT gun isnt gamebreaking.. USF needs to go cpt for one...or go a useless doctrine..

Or maybe you could just move its range bonus vet to 2 or something. It could use some love.. the range is a joke also... a mortar without range just seems so stupid to me lmao.. even if the accuracy completely goes to shit it should still achieve greater range.
12 Apr 2017, 12:12 PM
#52
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post12 Apr 2017, 12:01 PMCafo
Im not sure why you wouldnt just make usf mortar a copy of ost one


That was basically the mortar before the changes.
12 Apr 2017, 12:43 PM
#53
avatar of Grumpy

Posts: 1958



AA: it's 65 for USF mortar. 80 for all normal mortars + Pack Howie. 100 for ISG/120mm. 105 vet1 ISG. 115 for mortar pit.

Barrage: 65 for USF mortar (80 on smoke on vet1). 80 for all normal mortars (which include mortar HT). 86 vet3 USF mortar. 100 for ISG/120mm. 105 vet1 ISG. 106 vet3 mortars. 115 for mortar pit. 133 vet3 120mm. 140 vet3 ISG. 160 Pack Howie. 212 vet3 Pack Howie.


-OMG that range on barrage on 120mm/ISG/Pack Howie!!11!
>>>120mm takes double the amount of xp to vet compared to normal mortars while also shooting at half the speed.
>>>ISG barrage is mostly not used unless you are countering UKF emplacements (AOE does not guarantee to use it in this way)
>>>Pack Howie only shoots 3 shells (which are great, specially at vet2) which makes it lackluster while waiting for the cooldown.

Opinion:
-USF mortar: do not spam it just like before. You are facing MG heavy strat or annoying garrison? Get one. USE THE FREAKING SMOKE, do not rely only on the HE barrage.
-USF Pack Howie: increase amount of shells and/or decrease cooldown on barrage. That's it. Oh, if min weapon crew could be set at 2, that would be great.
-OKW ISG: reduce AA range to 90, give it smoke, replace vet1 with Hollow shell mode (like changing munition with Sherman instead of it been a barrage), better AoE profile against garrison.
-UKF mortar pit: reduce aa range to 100. Give smoke at vet0. Replace garrison RoF buff bonus with "Light HE barrage" unlocked at vet1. Light HE shells are the originally beta concept. Lower damage (60), higher range (130). Reduced cooldowns on barrages.




Where did you get the numbers?

Also, why should the pack howie have a shorter AA and attack ground range than the ISG, which is less expensive to get and has less pop cap?
12 Apr 2017, 13:50 PM
#54
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post12 Apr 2017, 12:43 PMGrumpy


Where did you get the numbers?

Also, why should the pack howie have a shorter AA and attack ground range than the ISG, which is less expensive to get and has less pop cap?


http://stat.coh2.hu/

AA = Attack ground

The pack howie should get a lesser AA or equal to mortars cause it has an insane barrage (vet2), great normal barrage and good AoE for rof.
What the pack howie needs improvements is on the barrage deparment, not the AA.
13 Apr 2017, 00:30 AM
#55
avatar of ZombiFrancis

Posts: 2742

jump backJump back to quoted post12 Apr 2017, 12:01 PMCafo
Im not sure why you wouldnt just make usf mortar a copy of soviet one....


FTFY.

its not like a t0 mortar is game breaking.. T0 AT gun isnt gamebreaking.. USF needs to go cpt for one...or go a useless doctrine..


The mortar actually was game breaking at worst and imbalanced at best. T0 AT gun is not gamebreaking, but it really undermines the importance of teching making it awkward.

Or maybe you could just move its range bonus vet to 2 or something. It could use some love.. the range is a joke also... a mortar without range just seems so stupid to me lmao.. even if the accuracy completely goes to shit it should still achieve greater range.


Alternately, it could've feasibly stayed exactly the same, but been put into LT tier.
13 Apr 2017, 02:14 AM
#56
avatar of Grumpy

Posts: 1958



http://stat.coh2.hu/

AA = Attack ground

The pack howie should get a lesser AA or equal to mortars cause it has an insane barrage (vet2), great normal barrage and good AoE for rof.
What the pack howie needs improvements is on the barrage deparment, not the AA.


Doesn't AA stand for auto attack? Is that always the same range as attack ground?

For some reason, I can't load any of the GCS replays (even with the -allowincompatibleReplays). Are there any where a USF player got good use from a pack howie? It's always possible that they suck when I use them only because it is I that is using them.
13 Apr 2017, 03:17 AM
#57
avatar of wandererraven

Posts: 353

buff some pack howi plz

Auto atk range 80 and 3 shot 60 sec in Barrage shot if not spotting unit
it useless
13 Apr 2017, 11:49 AM
#58
avatar of Cafo

Posts: 245



FTFY.



The mortar actually was game breaking at worst and imbalanced at best. T0 AT gun is not gamebreaking, but it really undermines the importance of teching making it awkward.



Alternately, it could've feasibly stayed exactly the same, but been put into LT tier.


It was game breaking because it was performing much better than an ost mortar... imagine if OKW had to go a certain tier for an AT gun like USF does, mechanized for example ... it would be much more awkward for them

Placing it in LT tier is even worse because it doesnt give USF a way to counter garrisons/mgs and okw still gets free nades/weapons unlock with tiers. and even with the mortar usf is still lacking with a versatile amount of units and abilities compared to the vanilla factions, lacking basic tools...

If it was just a T0 ost equal mortar it would be completely fine and not at all game breaking.
13 Apr 2017, 13:11 PM
#59
avatar of voltardark

Posts: 976

-Only now good for it's smoke, range to short.
-Cheaper now to use grenades to smoke so it's rather useless.

-Very very circumstantial.

-Will die to ennemi's mortar/LeIg the moment it's revealed. No time to pack.
13 Apr 2017, 14:53 PM
#60
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post13 Apr 2017, 02:14 AMGrumpy
Doesn't AA stand for auto attack? Is that always the same range as attack ground?

AA => Auto attack

AA range = Attack ground range

Barrage uses a different weapon profile

jump backJump back to quoted post13 Apr 2017, 11:49 AMCafo


It was game breaking because it was performing much better than an ost mortar... imagine if OKW had to go a certain tier for an AT gun like USF does, mechanized for example ... it would be much more awkward for them

If it was just a T0 ost equal mortar it would be completely fine and not at all game breaking.


NOPE. It was practically a clone to the OH mortar. The AFK offensive stats were the same.
Differences:

-It cost +20mp but been T0.
-It had better vet1 (due to scatter reduction)
-SLIGHTLY different/better barrage. Took this from and older post: "1s faster rof but more scatter".



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Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM
PatFenis: Hilarious how late people jump on the hate wagon. bro the train left the station 2 years ago. Fuck off and let this site die in peace.
23 Dec 2024, 10:20 AM
OKSpitfire: @aerafield :lolol:
23 Dec 2024, 09:13 AM
skemshead: Lol, you two idiots think i am referring to brown people and the female lead in the single campaign. Nothing to do with game being utter shit.
23 Dec 2024, 07:36 AM
skemshead: Coh3 target audience appears to be younger generation, console users and maybe asian nationalities ( hence the child like cartoon animation and colour scheme )
23 Dec 2024, 07:34 AM
aerafield: "all these bright colours and the woman in the campaign put my straight sexuality and conservative views in danger!"
23 Dec 2024, 03:08 AM
donofsandiego: "wehhh wehhhh, there are brown people and women in my WW2 video game, the woke mafia strikes again!!" :loco:
23 Dec 2024, 00:58 AM
berkeley: hi, how can i dump files with essence editor ? I want to dump images similar to this repo https://github.com/aoe4world
22 Dec 2024, 22:47 PM
skemshead: @Rosbone Because its fucking shit. It is blatantly obvious that they changed their target audience and its not fucking mature white dudes.
22 Dec 2024, 21:36 PM
Rosbone: Going full guano on 'em. :luvCarrot:
22 Dec 2024, 12:13 PM
Rosbone: @skemshead "You cut me bro. You cut me deep." - Relic
22 Dec 2024, 12:11 PM
skemshead: Coh3 is boring as batshit, no soul.
22 Dec 2024, 10:36 AM
skemshead: Coh3 is also absolutely terrible from a spectator perspective.
22 Dec 2024, 10:35 AM
skemshead: There is zero chance relic can turn coh3 around the way they did with coh2.
22 Dec 2024, 10:32 AM
Rosbone: Hopefully we can look back and laugh in a couple years. But the Steam reviews are diving again so... :guyokay:
19 Dec 2024, 08:03 AM
Rosbone: @donofsandiego The counts are up a little. Coh3 actually passes Coh2 for a short period now. So Coh3 is no longer shit. It has a way to go to be "good". But it is healing. :gimpy:
19 Dec 2024, 08:01 AM
donofsandiego: :foreveralone::gimpy::mcsteve:
19 Dec 2024, 06:28 AM
donofsandiego: Last time I was on here my good friend Rosbone told me that CoH 3 is shit because it doesn't have visible kill counts. Well, it has them now. Where are the players?
19 Dec 2024, 06:27 AM
Rosbone: @Soheil Relic is in a hard spot. They need players for Coh3 so it hurts their Coh3 sales to make Coh2 even better than it already is. So we are all lost waiting for Coh3 to get finished to our liking.
19 Dec 2024, 02:50 AM
Rosbone: @Sinsa-Koso You can request it. But it will never be deleted :romeoHairDay:
19 Dec 2024, 02:48 AM
Sinsa-Koso: Hello! Can I request my account be deleted?
19 Dec 2024, 02:28 AM
Soheil: Coh3 neither has realistic graphic nor diversity anyway , The big issue im coh2 is cheaters . Developers do not care about these map hackers or sync hackers who most of them are chinese
18 Dec 2024, 21:56 PM
Rosbone: @DIRTY_FINISHER My guess is none of those people play coh3 and are mostly gone from the community :snfPeter:
18 Dec 2024, 07:17 AM
DIRTY_FINISHER: Whens the “player council” going to accept some responsibility for the failure that is COH3. Considering they had influence on development and impact to in game units/mechanics :)
17 Dec 2024, 15:46 PM
oakdk: Anybody know what has happende to coh3 forums on relic webpage ?
16 Dec 2024, 11:26 AM
Willy Pete: Blasphemy. @aerafield get to work on this fool
16 Dec 2024, 03:58 AM
Reverb: coh3 is not a good game i must say
14 Dec 2024, 23:34 PM
Reverb: relic should stop coh3 and do hing with coh2 again and make new maps and balance and units and make player base 10000 again
14 Dec 2024, 23:34 PM
aerafield: Rico will save this forum
13 Dec 2024, 16:52 PM
Rosbone: Player 8 (Rico) has entered the game.
13 Dec 2024, 11:41 AM
Osinyagov: Since it's the only coh-related source left in my list (funny and sad at the same time)
08 Dec 2024, 07:56 AM
Osinyagov: @Gbpirate I am visiting site from time to time, see some content here would be great
08 Dec 2024, 07:55 AM
Rosbone: Fatality!
08 Dec 2024, 03:13 AM
Brick Top: you only need one veto to veto coh3 :thumb:
07 Dec 2024, 22:56 PM
Grim: adding rapido river crossing but not another veto was insane
07 Dec 2024, 18:03 PM
Rosbone: :oops:
06 Dec 2024, 08:16 AM
Rosbone: Read the last line in the post and then go play Coh3.
06 Dec 2024, 08:15 AM
Willy Pete: Receives kill counts. Loses its own Discord server. A day in the life of coh3.
06 Dec 2024, 02:21 AM
Rosbone: Coh3 has visible Kill Counts. What more does a man need in this end of times apocalyptic hellscape?
05 Dec 2024, 23:47 PM
Brick Top: thats the best thing ive heard about coh3 all year
05 Dec 2024, 22:57 PM
luvnest: the executable is runnable at least
05 Dec 2024, 20:55 PM
cammilo: Hi is coh3 playable now? or not yet
05 Dec 2024, 17:06 PM
Rosbone: @Gbpirate I think there are more than 7 people that come here. They just never post anything. But yeah, 5 minutes is about right.
05 Dec 2024, 16:55 PM
aerafield: @Gbpirate probably a wasted effort if it takes more than 5 minutes tbh
05 Dec 2024, 14:11 PM
Gbpirate: Fellas, should I continue making news posts here on .org?
05 Dec 2024, 12:22 PM
OKSpitfire: Basedsecretary was responsible for about 90% of the actual forum traffic as well. It was quite hard to decipher most of the time, but it was something to laugh it.
05 Dec 2024, 11:17 AM
aerafield: It all went downhill when Katitof stopped showing up here :guyokay:
04 Dec 2024, 23:55 PM
Rosbone: Weneed the Coh3stats or CohdB guys to make a site. Because Discord is no bueno for important discussions.
04 Dec 2024, 21:14 PM
Rosbone: There were talks of reworking this site before Coh3 was released. BUt I dont think it ever got passed the wishing stage. Would have been nice for the 7 of us that still come here :foreveralone:
04 Dec 2024, 21:13 PM
PatFenis: screw this shoutbox tho, and eating inputs which are not visualized :gimpy:
04 Dec 2024, 12:55 PM
PatFenis: Was a pleasure to experience forum degeneracy. Now everythings is on encapsuled discords or burried in reddit with its "search" function. o77o
04 Dec 2024, 12:54 PM
Hannibal: Well, we had a good run I'd say
03 Dec 2024, 22:36 PM
KETTA: opps mistake
03 Dec 2024, 16:54 PM
KETTA: STEAM_0:1:150953567
03 Dec 2024, 16:52 PM
aerafield: yes and yes :guyokay:
02 Dec 2024, 21:49 PM
Tobis: the shitbox finally is dead
02 Dec 2024, 20:35 PM
Tobis: oh no is this site dead now forever
02 Dec 2024, 20:35 PM
Vermillion_Hawk: Maybe when the game is $10, or free, people will actually play it. Free was the only thing that temporarily convinced me to try it at least.
28 Nov 2024, 05:49 AM
Vermillion_Hawk: Wow, one more patch like that and Company of Heroes 3 might actually exceed its decade-old predecessor in player count, if nothing else.
28 Nov 2024, 05:48 AM
PatFenis: I think we found the reason ))
28 Nov 2024, 05:09 AM
donaldfufu: SO I SPEAK SOMETHING BANNED MY GAME?WHO GIVE THE RIGHTS? FK RELIC DEAD PARENTS!
28 Nov 2024, 04:41 AM
Nickbn: where to better ask why you are banned than on a dead fansite @donaldfufu
27 Nov 2024, 17:58 PM
OKSpitfire: Yeah, you'd have to say something pretty heinous to get banned from Coh2 these days! I don't think cheating counts anymore.
27 Nov 2024, 15:46 PM
Rosbone: Relic has not banned anyone from Coh2 in a long time. Did you do something really really bad or maybe say something bad in Twitch chat, Discord, etc?
27 Nov 2024, 03:17 AM
donaldfufu: who can tell my how 2 get support
27 Nov 2024, 02:46 AM
donaldfufu: why i have been banned from coh2 , i do nothing!
27 Nov 2024, 02:45 AM
Rosbone: :hansGASM::hansGASM::hansGASM:
27 Nov 2024, 01:24 AM
Willy Pete: Rosbone: Erection intensifies
26 Nov 2024, 23:59 PM
Willy Pete: Relic: We added killcounts
26 Nov 2024, 23:58 PM
Rosbone: @Willy Pete I feel like I just boobies for the first time ever. And it is glorious! Praise be to Relic :banana:
26 Nov 2024, 20:42 PM
Willy Pete: Just here for Rosbone's reaction to killcounts
26 Nov 2024, 18:50 PM
donofsandiego: *no te digo
25 Nov 2024, 05:02 AM
donofsandiego: te no digo un idiota
25 Nov 2024, 04:59 AM
Rosbone: ooga boogala knesh bok klik klik houwlk
24 Nov 2024, 22:22 PM
aerafield: Halt dein Maul man und nenn' mich nicht Spasti man!
24 Nov 2024, 21:33 PM
donofsandiego: Los gatos están durmiendo
24 Nov 2024, 17:20 PM
donofsandiego: ach. back to Spanish class I go
24 Nov 2024, 17:20 PM
donofsandiego: *¿este sitio web mira misma la Alemania?
24 Nov 2024, 17:19 PM
donofsandiego: ¿mira misma la Alemania?
24 Nov 2024, 17:14 PM
donofsandiego: ¿qué carajo hablas?
24 Nov 2024, 17:12 PM
PatFenis: Aber derbe
24 Nov 2024, 11:11 AM
aerafield: ja man
23 Nov 2024, 22:27 PM
Atze: absolut lächerlich wie das spiel hängt so eine sauerei
23 Nov 2024, 15:01 PM
Rosbone: Rosbone prays in Kill Counts :hansGASM:
22 Nov 2024, 22:35 PM
Rosbone: Hope he is well either way or place he is working at.
22 Nov 2024, 22:33 PM
Rosbone: I would link his dealie but it may make me get banned again (more). :thumbsup:
22 Nov 2024, 22:33 PM
Rosbone: I heard Marcus left and his LinkedIn says he is at EA now. But he was in stream. Maybe they wanted to let him enjoy some of the stuff he helped with before he left?
22 Nov 2024, 22:32 PM
aerafield: @Hannibal don't think anyone got kicked out, but 'apparently' Marcus left or something, at least that's what I heard
22 Nov 2024, 20:00 PM
Hannibal: Did they kick out another guy?
22 Nov 2024, 08:46 AM
PatFenis: at this point its save to say, the "community hires" back then were just for marketing purposes.
22 Nov 2024, 07:27 AM
Rosbone: Who is ready for some Barking Spiders? :clap:
21 Nov 2024, 17:30 PM
GoforGiantsV3: If you meet GSL rosenau2 or gotophe in Ladder, Leave immidieately, they are total imbecile Trash
21 Nov 2024, 09:49 AM
Rosbone: @aerafield Did you see my last post? There was nothing negative about Relic in it at all. :new:
19 Nov 2024, 16:31 PM
aerafield: weekly shoutbox post so this site doesnt feel 100% dead :new:
19 Nov 2024, 02:02 AM
Rosbone: Seriously Relic, call me I will get your game fixed up and successful in like a month tops. It is that easy. Clearly you dont have the ability to do so. I will even do it for free. Like I have everything else for you.
13 Nov 2024, 05:10 AM
Rosbone: Put out a broken half finished game. Then throw bread crumbs on the ground every 3 months for the 2500 people who like the game. Dont support the people hyping your game. And pat yourself on the back cause you are doing a good job.
13 Nov 2024, 05:08 AM
Rosbone: Why? Why would you kill off your own IP and community. These are free sales, marketing, and hype streams for your game. And they murdered them. Clueless support, no kill counts, trash UI, just ... nothing.
13 Nov 2024, 05:05 AM
Rosbone: It is mind boggling how Stormless, Tric, Ishtari, SkippyFX, AE, etc etc and all the guys before that with OCF built this fun community excited to watch Coh, and Relic killed them off. One by one they fell.
13 Nov 2024, 05:03 AM
Rosbone: Observation mode may help the community. May create more and better streaming options. But no kill counts makes it like watching futbol and only having a camera on the middle of the field. Not sure what is really happening.
13 Nov 2024, 05:00 AM
Rosbone: Hoping the next patch makes it good then realizing it will never happen. Then move on for a couple months. Then miss the community and come back.
13 Nov 2024, 04:58 AM
Rosbone: @donofsandiego Whats going on in January? Or do you mean Feb when the next quarterly patch is coming. You know play Coh3 for 4 days then play something else for 3 months cycle.
13 Nov 2024, 04:57 AM
donofsandiego: you know what guys, I'm sick of this phase. I'm tired of trying to breathe life into this mummy. I'm skipping straight from denial to acceptance. See y'all in January
13 Nov 2024, 04:33 AM
donofsandiego: holy dead forum Batman
13 Nov 2024, 04:29 AM
Rosbone: Relic out here with the Spaceballs memes. Well played Relic. Well played. B-)
12 Nov 2024, 22:56 PM
donofsandiego: :clap:
10 Nov 2024, 01:38 AM
PatFenis: I guess I simply missed the ? before my slavic smiley. Anyway, the AI didnt need the post context, because I didnt read it either past the first 2 sentences ))
09 Nov 2024, 21:17 PM
donofsandiego: The secret is you feed it the whole comment that it's responding to do it can play off of it with context clues. As for potty mouthing, if you just ask it to write "with excessive vulgarity" you should get the results you're looking for.
09 Nov 2024, 16:00 PM
donofsandiego: @PatFenis was the "No shit" comment supposed to be sarcastic or were those two parenthesis supposed to be question marks xD
09 Nov 2024, 15:53 PM
PatFenis: I have to say, the prompt to write like an average coh2.org forum users was quite spot on. Although I would have welcomed more potty mouthing. I encouraged it to do so :(
09 Nov 2024, 15:27 PM
PatFenis: No shit ))
09 Nov 2024, 15:25 PM
donofsandiego: Not my posts in the shout box. That's just me.
09 Nov 2024, 13:56 PM
donofsandiego: Oh, just in case people didn't notice, my most insane recent forum posts are ChatGPT generated. I was bored :'(
09 Nov 2024, 13:55 PM
Rosbone: For the record, I am not a dickhead. I identify as an unhinged cynical anachronism. With a pinch of pessimist. All words both Relic and I cant spell consistently.
08 Nov 2024, 18:16 PM
Rosbone: :romeoPro:
08 Nov 2024, 18:12 PM
OKSpitfire: Yeah I can't handle it either. It will just devolve into he-said she-said groups of idiots evangilising for their respective side. We get enough of that in real life. I'm much happier reading an epic Rosbone rant on Relic's business practises.
08 Nov 2024, 15:59 PM
aerafield: @donofsandiego nah, such topics dont belong to a gaming forum imo. Because before you know it, you're gonna argue with people who claim that Putin is a saint and that the Ukraine is evil. And I dont want to find out how fucking stupid some people here are
08 Nov 2024, 15:12 PM
donofsandiego: :mcsteve:
08 Nov 2024, 10:52 AM
donofsandiego: I certainly can't claim to be otherwise
08 Nov 2024, 10:51 AM
OKSpitfire: Fair point. We are definitely all dickheads :D
08 Nov 2024, 10:47 AM
donofsandiego: I for one think it's fitting to be calling attention to it. It's thematic, considering the game's setting, no?
08 Nov 2024, 10:43 AM
donofsandiego: Well that's not very nice of you to go around calling people dickheads on the internet. Truly I've been wounded. But hold, doesn't it take one to know one?
08 Nov 2024, 10:41 AM
OKSpitfire: We tend to hear more than enough about it in our actual lives.
08 Nov 2024, 08:56 AM
OKSpitfire: No Don, they just dont particularly want to be lectured about it by some dickhead on a videogame forum. Believe it or not people dont come to this website for that.
08 Nov 2024, 08:55 AM
donofsandiego: but you know what people really want? Crispy, crunchy bacon. And I want a bacon sandwich
08 Nov 2024, 07:49 AM
donofsandiego: @Rosbone throwback to when I got scoffed at for bringing attention to the g*cide in Gaza and got scoffed at. People wanna be comfortable. 15 mil people literally just didn't get off the couch and go to the polls compared to 2020
08 Nov 2024, 07:46 AM
Rosbone: @aerafield It always seems impossible that people supported Hitler... yet here we are. If you are dumb enough, history will repeat itself. Humans are flawed. I am throwing in with AI :snfPeter:
08 Nov 2024, 07:03 AM
PatFenis: :spam:
07 Nov 2024, 19:52 PM
aerafield: :welcome: Oh and to all my liberal american friends: Ouch. And good luck
07 Nov 2024, 14:51 PM
donofsandiego: oh hi Aera B-)
07 Nov 2024, 14:42 PM
aerafield: :bananadance::bananadance::bananadance::bananadance::bananadance::bananadance::bananadance::bananadance::bananadance::bananadance::bananadance::bananadance::bananadance:
07 Nov 2024, 14:40 PM
aerafield: :banana::banana::bananadance::bananadance::banana::banana:
07 Nov 2024, 14:40 PM
donofsandiego: :banana::banana:
07 Nov 2024, 14:38 PM
donofsandiego: America is a styrofoam and tire fire of a country
06 Nov 2024, 23:16 PM
Rosbone: IS he the fastest man alive? We will never know. Its a mystery that just cant be solved with modern gaming technology. :rofl:
06 Nov 2024, 20:11 PM
Rosbone: Ok, you ae watching the Olympics and Noah Lyles breaks away from the pack and smokes his competition. Crosses the finish line. "Yay he won". How fast did he go? Was it a new world record? If Relic was showing it, we would have no idea.
06 Nov 2024, 20:09 PM
Rosbone: They deserve ALL of the bad things that are happening to them. Those things and more. You cant be that clueless and survive in business.
05 Nov 2024, 17:44 PM
Rosbone: The real downfall of Coh2 was the match making. It was complete dog squeeze forever and Relic was too stupid to fix it. That is when I knew Relic was doomed to fail. But I thought maybe, just maybe they are not that stupid. Wrong. They are that stupid.
05 Nov 2024, 17:43 PM
Soheil: Coh2 been abandoned by Developers about a year
05 Nov 2024, 14:56 PM
donofsandiego: Did you know CoH 1 had an automatch function too? Nobody uses it now, just like nobody will use CoH 2 automatch.
04 Nov 2024, 15:25 PM
donofsandiego: then, send them a friend request. Finally, host a custom match and invite all of them to play with you.
04 Nov 2024, 15:24 PM
donofsandiego: Here's a step by step on how you fix the map hacking situation: Post on steam discussions asking if anyone else wants to play CoH 2 with you
04 Nov 2024, 15:24 PM
aerafield: and after that world hunger pls
03 Nov 2024, 13:44 PM
Voxy: Can we at least fix the maphacking situation in CoH2?
02 Nov 2024, 14:40 PM
berkeley: coh3 also has cheaters https://www.youtube.com/watch?v=mILLasBv8po
02 Nov 2024, 11:10 AM
javad: Because coh series is a low number player game and relic will not care about it
02 Nov 2024, 10:57 AM
Soheil: High likely Developers free cheaters to do anything so that people buy coh3 and migrate
02 Nov 2024, 10:12 AM
Soheil: Coh 2 was good as a whole , but map hackers and cheaters are ruined this game . I just came back after 5 years to play but no way 😁 it seems coh 3 is a last choice
02 Nov 2024, 09:56 AM
Rosbone: Here is a post I made in Dec 2022: https://www.coh2.org/file/20497/kermitrelic-01.jpg
02 Nov 2024, 04:27 AM
Rosbone: So your real statement should be "Thanks to Relic, Coh is dead."
02 Nov 2024, 04:27 AM
Rosbone: They can barely put out a patch every 3 months, nevermind fix the 50 or so major issues with Coh3. It will never happen.
02 Nov 2024, 04:26 AM
Rosbone: Problem is Coh2 with hackers and no support is still 3x better than Coh3 with support, challenges, etc. And that fact will never change, because Relic will never fix Coh3.
02 Nov 2024, 04:22 AM
javad: tnks to relic its a dead game now
01 Nov 2024, 18:44 PM
javad: coh2 become map hackers and sync hackers place now
01 Nov 2024, 18:43 PM
donofsandiego: COH2.org drinking game: on Sunday, count all the days there were zero new posts, then, take the same number of shots. Guaranteed to put you on your ass!
29 Oct 2024, 23:59 PM
aerafield: You need to build it in the last tier structure
28 Oct 2024, 11:29 AM
GenMe: keeps saying passive and doesn't appear as an option anywhere, I every command point and the game was 40 minutes in
28 Oct 2024, 07:25 AM
GenMe: playing coh 3 and I cant work out how to unlock the churchill
28 Oct 2024, 07:24 AM
donofsandiego: what you're doing amounts to posting on gameFAQs.com about a game released this decade
24 Oct 2024, 23:53 PM
donofsandiego: post in the official relic forums lollll
24 Oct 2024, 22:02 PM

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