That would be a price increase for the Ost Panther...
You misunderstood, the Comet should be made cheaper… Kappa |
On authority of no one. It´s common sence that after first balance patch there will be second patch with second pool and once soviets and USF was nerfed, brits will be the next target because they are most OP faction with worst army composition - 2-3 OP units and lacking core features like building clearing tools, snare ...
Oh boy, that's gonna be fun. The amount of rework necessary to make them both not OP and still playable will move them even closer to Ostheer than ever. And considering how any buffs to Ostheer are apparently out of scope, it will still be a better Ostheer than the Ostheer itself... |
He is referring to Calliope not airborne. The "P47 strafing run"
Because the doctrine that has the Calliope in it needs something else to become viable.  |
Shock Rifle (IS2) commander ?
You're right, I overlooked that one. I don't think that one is in the current meta though, isn't it?
That said, I'd rather have the ZiS fixed than all others set to the same situation - AT guns are troublesome enough to use as it is, making them even less usable would set even more focus on tanks, which is exactly what is causing so many problems right now (most of which are amplified by the horrendous tank balance Relic apparently considers acceptable)...
Raketen is the most survivable AT
Thanks, I had a hearty laugh. The only thing that is similarly easily killed by the very thing it is meant to fight are PzGrens, and with them it is justified by their damage output being OP if their survivability were any higher.
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The movement penalty you are referring to is:
- 50% at Vet0
- 0% at Vet1 and thereafter
The same ability also infers some accuracy/penetration bonuses starting from Vet3. With Soviet AT Ambush you get nothing.
Yeah, good luck keeping that Raketenwerfer alive at that point, when a single shot from the exact units it is meant to fight are extremely likely to instantly kill it - the ZiS doesn't suffer from that problem. And considering that the ZiS-3 is significantly superior to the Raketenwerfer (even with the cloak buffs the Raketenwerfer has), Ambush cloak doesn't seem that bad a deal anymore.
The problem, as I wrote above, is that Ambush cloak comes on shitty commanders. It's on Mechanised Support Tactics and Combined Arms Army. Perhaps one of the other abilities has any actual usefulness to it, the rest is complete and utter wank, not worth the time Relic needed to create them. That's why you don't see it being used, not because the cloak itself is shit. Back when the ISU-152 was worthwhile, you'd regularly see people use Mechanised Support Tactics, because it had the glorious ISU in combination with Mark Target and a bombing run. That also meant you'd see loads of cloaked AT guns, because that became a viable strategy. Weirdly enough, all that stopped when the ISU was nerfed into oblivion... Hm, I wonder why that might be? |
I agree. I think the OKW P4 could lose 10 fuel off its cost with almost no dispute.
That's not enough though, the Cromwell would still be cheaper while being better at everything except armour. Heck, the Cromwell comes out earlier and with a lower tech-investment, because UKF doesn't have a fucked up teching system (despite being linear). |
The Soviet AT ambush ability imparts a -75% movement speed penalty, which is why it is so useless.
No, the Ambush ability is fucking useless, because it only appears in absolute rubbish commanders. The Raketenwerfer's cloak also comes with a massive movement penalty, yet nobody claims that this makes the ability useless (and that's on an AT gun that's even worse than the ZiS-3). |
There is that little voice inside my head, that direly wants to prevent any buff to this unit. We're (again/still, whatever you prefer) playing Company of Artillery already, and it ain't funny anymore. In 1v1, mortars are a helpful tool and almost all larger artillery is rarely useful enough to be built. Even in 2v2 (and certainly above) this changes drastically. Suddenly, the team that can dig in better and counter hostile artillery better has a massively heightened chance to win, when replacing units faster and keeping your artillery alive become the most important aspects of the game.
Buffing the Artillerieoffizier would only create more problems and increase the current artillery gameplay, which is something that should be avoided at all costs, no matter the price.
What I would much rather like to see, is this unit being completely reworked into a "normal" officer that is meant to directly support infantry. That could also introduce some very new and interesting abilities, like paying some ammo to drop a "weapons crate" similar to the first aid supplies of Sturmpioneers, that could be picked up by another squad, which gives said squad access to smoke grenades (single use only?) or other weaponry. |
This has been fixed to the extent that it's possible (teller-like early detonation).
Wait, you're telling us that the Tellermine bug can't be fixed? How come other mines work? Is it possible to just replace tellermines with working mines of a different faction and adjust cost and damage accordingly to fit that of the Tellermine? |
Between ISU-152 and Brummbar. I will choose Brummbar.
ISU - only on paper 70 range. He shoots in mound before him
Brummbar - annihilate infantry and causing damage tanks without shell changing (destroy the T-34? Easy). Non doctrine.
Give me a replay of you "easily" destroying a T-34 with a Stupa - meanwhile, the ISU-152 does actually have an easy time against the Pansy IV. This is getting ludicrous, the Stupa costs a shitload of teching resources (which also means it arrives later than the ISU, due to the still retarded teching structure of the Ostheer), has less armour, less health, deals less damage to both infantry and tanks, and has less range.
The only two areas where the Stupa is better is mobility and reload time, both of which are necessary to compensate (if the other stats were the same) as the ISU, because the Stupa has a smaller cannon arc (it has to turn more often, which counts as movement, which means it will miss more often, which is a greater problem for the Stupa as it has less AOE than the ISU).
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