So 2 STG 44's is 60 munitions for volks, but the vote so far is to pay 80 for 4 STG 44's on Stormtroopers? this is kind of crazy if you ask me. 100 is already a discount from what should cost 120. STG44's also don't require you to run back to base to refit and the already come with a great profile and MP40's ( I played balance patch, they shred things! ).
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Although the title of this thread has some rhyme, it is pretty bad.
I would suggest that if you want make a claim support it other and do not taunt others prove the opposite.
It's actually a title based off a youtubers series where you sit down and change his mind on particular subjects and the discourse is quite polite despite the topics often being very touchy.
But I'll admit, it is.
Panzer Tactician sharing a CD w/ Blitz seems like the best approach so far.
We've already seen cooldown manipulation fix some units, a lot of units that could smoke and nade can't do both anymore as they're on the same timer. I know Shocks can't do both, and I know that most infiltrating units can't spawn out of buildings with their abilities off CD. So it seems like an appropriate way to approach the problem as Blitz is intended as an attacking ability, Smoke as defensive, but when used together at the same time it really makes for frustrating situations. It's hard to feel like you were " out played " when the enemy has access to both of these on all of his vehicles (and some of his lights). |
This is why you have to wonder if these people play both sides of the coin because their arguments are glaring one sided....
This is also why Soviets spam infantry out of the gate so they can win the MP war vs the OKW. As 5 man volks are very cost effective and provide a nice faust wall without side-teching. |
imo it should fire slightly in front of it instead of hosing itself down like a teenage boy in the locker room armed with a can of axe. an arming time or some travel time would be great but a price increase would certainly be nice as well. id like to see it uses as a tactical aid for panzers (like the smoke allied tanks have) instead of a powdered french flag signaling time for a hasty retreat
Legit made me laugh good post. |
Apart from the fact that my rank has nothing to do with the accuracy of "hit the ground" ... more often than you play Axis in 1 vs 1, that's for sure.
Here you go
Yeah I'm afraid I played 2v2 mostly, over 300 games as axis, and 500 as allies in 2v2 alone. But sure, lets pick out the 1v1 mode!
Hit the ground, I thought you meant Hit the Dirt... so you were referring to Attack Ground command.
Blitz and Smoke make it hard to get a tank w/ AT nades as its zooming out of conscript AT nade range, USF nades take forever to load and thankfully the UKF have no non-doctrinal AT grenades for us to discuss.
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On average they also cost more
So are we now complaining about Tank smoke on axis vehicles or about T 34 ram ability not being able to kill tanks?
Nothing against a justified complaint but complaining just to complain in order to switch the search ratio to the other side doesn't sound that nice to me.
I mean it is not like SU performs better than both, OKW and OST...
What I mostly do in order to counter pop-smoke is "hit the ground", AT nades or to chase him down with a tank.
Throw your playercard up and we'll see how often you hit the ground.
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I love it when you spend these 40ap in a useless ability like button and it just cancels when the smoke is pulled out.
Button, Mark target. Then the tank just smokes and gets the fuck out of dodge! |
THe solution is already there in every faction.
Either increase the cost or put a delay on it, I don't see whats so hard about this, so that players who chose to use panzer tactician have to commit to that choice, not simply pull a middle finger on somebody who had to play carefully in an engagement to win.
If you want to escape? You commit to that choice, you don't wait for the last second to save yourself.
We all had that situation where panzer tactician didn't only save a panzer but even let the axis player win the engagement at the last moment.
Can you imagine having to manage and prepare for a battle and lose it because of a gimmick all that effort going to waste because that one commander lets you press a button to pull out a smoke screen instantly?
Some other morons also tell you that you should use ground attack...Thanks genius.
The thing is that the problem relies on reaction and micromanagement, anything can happen in that short period of time where a smoke is used to cover your tank.
Also keep in mind attack ground is not going to work that well. Units have a target size and that helps with accuracy, I'm not sure how ground attacks work but they miss an awful lot. Sure it feels good when you land it.. but yeah..
I've had countless moments where Panzer Tactician lets tanks stay longer to inflict far more damage than if they didn't have it. All the allied variants for smoke suck ass. |
The Jackson NEEDED knocked down a peg. It was given tools to survive as a squishy TD. Los, speed, great turret, 60 range... Then suddenly wasn't squishy. It could brawl with P4's while out ranging AND seeing it far as the P4 could shoot guaranteeing supremacy. You needed to have a mental deficiency or be facing a freshly nerfed JT/elefant to lose a Jackson before it was balanced down a bit. Well that or creeping Rak cheese that for some reason is still in game...
It may of needed to be knocked down, but a Jackson should win fights against a PZ4 as it costs more fuel and it's only job is to fight tanks. The Pz4 on the other hand is quite good AI. People always cite this, a T-34/76 is 90 fuel so it obviously loses to a 135 fuel PZ4. But isn't a jackson 140 fuel? Yet it has to ALSO contend with the fact it is open topped and believe me, in large team games this matters because all of the indirect fire can often mean long repair times for Jacksons as they tend to take a lot of extra damage from it. |
Blitzkrieg and Panzer Tactician could be on the same timer so can't be used at the same time.
This seems like a sensible solution.
They already said they did not like Blitz being used as a defensive measure, which is why it buffs RoF (doesn't it?) and offers less speed as it's designed to be an attack feature not a retreat feature.
So tying them on he same timer would also allow other players to work the attack ground feature properly as it's additional micro to grab your AT gun and hit attack ground on the viable location compared to " pop smoke and reverse " which has less micro involved.
+1 to this. |