I think the Sherman could use some sort of vet2 bonus that grants a 30% increase in armor so it scales properly into the late game. Too much allied armor doesn't get increases in survivability as it vets similar to how the OST tanks all get armor bonuses when they vet.
This would give a reward of a screening type unit like a Sherman for your Jacksons as Jacksons are too easy to dive with axis armor. USF is a very micro heavy faction, and it's pretty exhausting sometimes to keep up with having to activate all of their abilities to be any good. The USF AT gun is the best AT in the game when you activate all of it's abilities but without them its just alright. The jacksons great, but late game you wanna tap the HVAP shells as much as possible to get reliable penetration. The m18 Scott is the only huge solid for me, but the USF tanks are just fairly mediocre, even their heavy tank has less HP than a Panther.. it's such a glass cannon faction.
Losing major engagement as USF is very unforgiving, don't forget about dropping all your guns for your opponent too. Love that part of playing USF. |
They are coded like SMGs, that never drop and replaced upon reinforcing, BARs are coded like LMGs that drop often when double upgraded.
That sucks. I always find allied infantry drop their weapons. Arming your opponent all the time. Guardsman drop their guns like a goddamn hot potatoe but OKW basically can't drop anything.
The LMG's off of Obers, which are almost never made.. G43's are also just coded the same I presume as those don't drop either do they?
Also, PENALS VS VOLKS
Your big difference here is this: Penals require the SU to give up all weapon teams unless they want to fall behind, they should beat Volks of course.
Penals don't really get that survivable, where as Volks will get STG44's and lots of vet bonuses and a vet3 volk w/ STG's can easily take on a penal. You can even nade them if you want! Penals aren't going to toss a satchel to win a fight, you can just walk out of it way easier Also most people upgrade 1-2 penals w/ the PTRS so you can reliably take on some LV/Tanks and then the Penal is pretty trash at fighting volks altogether. |
^How to spot someone who did not watched CGS2 at all.
Honestly its been painfully obvious in a lot of these nerf/buff threads that the people crying the hardest are the shit at the game. Go watch the high level play if you're not that experienced and draw some conclusions and realize the FHT is fucking awesome.
It's not a joke, or a meme, you're the joke if you're unable to use this sweet ass unit in your OST games. |
I think the timing of volks STGs is off. IMO they arrive too early. BARs are indisputably better, but they are much harder to field in equal numbers and at the same pace.
I have a very hard time understanding people who think vgrens are "fine". I don't think they're the most broken thing this game has ever had by any means, (their own previous selves were far worse) but they are not fine. Too cost effective.
Don't forget, for some odd reason STG44's DONT DROP, but Bars drop like fucking candy. What is with that? |
That sentence is either wrong, biased, or misunderstood.
Put the volks squad in the wrong hands or wrong place and they fall like flies...
Rifleman scales better to lategame and they synergise better with M10 lategame.
IS are strong and im sure you can only win them with tactics and ambush, i do it all the time. IS scales great also to lategame. Not to mention how c*ncerous their blobs are.
Volks are SUPPOSED to be somewhat competent, and also aggressive. Want to win them 1v1? Then buff OKM tanks even more (you cant win always ;p)
As you said, EARLY GAME. Does that mean WIN THE GAME? I guess not.
Simple, get blob control... maxim, 50cal, vickers... its the sensible thing to do. Dont worry, spam infantry and you will lack of proper armor, or AT, or support... the game does not give infinite resources AFAIK.
Early pressure means you get more resources and access to vitals. More STG upgrades, a tank, your flak base.
The raw fact is Volks trade incredibly well. Their cost is low for performance, their reinforcement is cheap and they are by comparison beating out more expensive allied infantry that don't get stock upgrades in the field, stock flame nades or fausts (tech is required but not SIDE tech which is important to note).
Volks dont need a nerf, but the cost of Infantry Sections and Rifles needs to be adjusted as they just don't trade well vs OKW. The later a game goes the Vet4/5 Volks are also pains in the ass to kill, their received accuracy is so good they are just crazy to try and take out in infantry battles, its why you see so many Pershings and M18Scots just to try and clear these bastards off the field.
I like how you ignored the tournament comment too, USF and UKF got fucking stomped with a 20% margin in the winrate where as SU/OKW/OST all floated a 50-54% which clearly shows a problem with the two other allied factions needing adjustments.
Like OKW, USF can just spam riflemen really, the RE got nerffed so many times there's no reason to make more than 1, and a mortar vs OKW is useless so its just utility vs OST. So both sides spam Volks/Riflemen, and OKW comes out on top usually as they not only get the best utility of a mainline infantry in the game, they don't have to run back to base to kit up and they can build their own green cover which is not available to USF without a doctrine. This all makes Volks a very competitive, and great infantry to use similiar to Conscripts except they get some great upgrades. |
Wanna know something sad? The JP4 has less of a chance to pen a comet than the pershing does a KT.
The JP4 is a medium counter, isn't the Comet classified as a heavy? |
Seeing the stats of the Pz4 vs the EZ8 makes me a bit sad. Yeah the fuel costs are comparable, but the Pz4 is non-doctrinal and the EZ8 is only slightly better than a Pz4.
I don't like the usual arguement where allied armor is cheaper, thefore its fine for it to be worse. I'd rather pay MORE fro my Ez8 and see it perform better vs tanks than have a cheaper tank that often so okay, or loses but hey, I can buy a 2nd one faster! .... which I might need because it's going to lose? and then it has to fight a vetted tank with 30% more armor.. and.. yeah.. HVAP will be great tho.
I just hate this constant cheaper allied armor vs more expensive german armor and the outcome being that, while you have to wait an extra minute for a better tank the value is so there.
Like, this game could break if the Americans had a Panther, the combination of an amazing AT w/ high armor and HP in the USF would put them on top for sure, so that can never happen. But as a doctrinal call in tank, it would be great to see something between a Pz4/Panther that can push off all other mediums reliably, not with a small margin, but larger...
You want that P4 to be like, ah fuck that's an easy 8! I better tech to tier 4 to get Panthers out or make sure my Pak is nearby!
But as OST/OKW you want to crush that EZ8 w/ good tactics, a Panther, etc. I mean honestly a big part of the thrill of playing allies had always been using cheap, shitty vehicles to take down titans.
Why can't the axis get this feeling? the EZ8 could be a nice threat to Medium armor, while not being great vs high armor (thats the jacksons job).
There's already a Sherman, and a new Sherman.. and a Wovlerine refit... it makes the EZ8 sit in a very weird spot to just be another Sherman w/ slightly better stats. Also don't forget, a vetted P4 has arguable better stats, the Blitz can make its RoF go up, the armor skirts make it harder to kill.. yadda yadda.
I think having Fire up be cheaper, while still having a penalty would be worth it. My arguement for that is while OST has no penalty for their units when they sprint, the majority of them will be Grenadiers running around. Americans will be flanking w/ fire up, and likely nading weapon teams to death. Being able to do that, while having no downside would kind of be OP. OST largely have rifle nades, so they dont need to do that to wipe teams, or they'll flank and burst you down, too close to rifle nade.. The cooldown though for Fire Up shouldnt be that long, a debuff of maybe 10 seconds max? We could even remove the penalty of exhaustion and just let the units take more damage as they carelessly charge forward, that could make for some interesting sacrifice/risk/reward. |
Yeah the only flamer weapon available to the UKF is like.. what 90 munitions on a dinky little UC? Nowhere near the speed or maneuverability of a Halftrack. Sure it comes sooner, but you can't slap flamers on anything else so its a necessary tool stuck on a unit that can easily be dealt with.
By comparison mid to late game engineers w/ flamers can still run around taking out shit, and even FHT are seen mid to late game as their speed+smoke lets them dart around w/ infantry detection.. but the UC is just an early game unit. Similiar to the kubel, except without a great vet ability to map hack.
UC may not be the bad unit that exists in the UKF line up, but it's part of a larger problem on how the UKF are designed to function as a whole.
Maybe revert the armor changes, range, but lock the Wasp upgrade behind a level of tech so you can't just have it straight out of the gate as there's little you can do as Wehr to counter it easily. It can wasp before you have an AT gun out, a good player wont let it get fausted and against OKW while there's an easy Rak, if you micro your Wasp well you don't lose it, just repair quite a bit.
But locking it behind a mandatory tech upgrade would mean the possibility of being more prepared to counter a wasp and if you don't have the counter out by then it's on you.
Personally, I haven't had problems countering a wasp in its current.. or pre-patched state. As the UC is not the fastest, nor the most maneuverable as its acceleration is balls. By I'm trying to sympathize here for the idea that gating the upgrade could mean that players have slightly more time. Though, I'd propose if it's gated the cost of the wasp upgrade needs to drop to 60.... unlike the FHT it doesn't have smoke, or infantry detection, so it's still very vunerable to just being destroyed outright as it's HP pool is also lower but the reduction in munitions makes it sting less when it dies (also a mine will blow it up I think, just 1? ) |
In short, a lot more can be done for both the CoH and DoW franchises if Relic only listens to the community and acts on their requests like many others are doing or even just hands over everything to the community, it would only serve to improve things for both sides. This is an honest opinion from a loyal fan of Relic since 2006 that started with playing Company of Heroes, I picked up Dawn of War a bit later.
You have to understand that most of these studios are now run by people 2-3x the age of the average gamer and are so out of touch with what makes a good game that they simply bark at them to make more money. A lot of studio's are under so much pressure to deliver increasing bottoms lines for stockholders and it inevitable will make them crumble.
Studio's being bought up by larger entities is just how it's always been and as you've seen it often results in shitting out increasingly worse games until the studio is closed.
I mean look at Battlefront 1? It was a terrible game because Disney and EA forced DICE to release it in under a year to be timed for the movie. Nobody gave two shits about the quality of the game, they just wanted to get that sweet sweet movie game hype money. Hype money that fans had been waiting for over 10 years for a new battlefront game only to be laughed at.
Dawn of War 3 was the same thing, the fanbase for Warhammer is insanely passionate and often loyal and that's why the moment they shat out a terrible game it was practically dead in the first week or so of launch as fans dropped it.
We have to scream louder, it's the only way companies are willing to listen. But also involves witholding your cash and stowing your wallet! Look at Total War Warhammer, SEGA must be fucking reeling at LISTENING to fans because it's their top earning title and it started off with a massive backlash on how Chaos was going to be DLC.... years later.. look at them now. |
He's just waffling at the idea that its hard to use light vehicle when Axis naturally have a faust screen while most allies either require side tech or veterancy (or none if you're brits) to protect yourself from LV attacks. You can effectively snare tanks as Axis while you get your panic AT gun out. Sure it costs munitions, but only munitions. SU has to side tech which slows down a counter while axis don't need to side tech to counter.
I mean imagine if a the Rak was tied to the Battlegroup? I mean why not, the Mechanized has the Puma for AT, then you got Rak's in Battlegroup for your AT
Then we'd have the debate on how necessary it is to have BG.. sort of like how necessary it is for SU to have Support tier as Penals wont be fighting off the Flamerhalftrack that easily (or at all!) |