Axis : [Dives in with a vehicle, HP reduced to ~20%, Allied vehicles or AT infantry gets ready for another salvo. Pops smoke and drives away. Allied players try to chase it down but are instantly forced back by mass Axis concentrations of support weapons and infantry]
Allies : [Dives in with a vehicle, HP reduced to ~20%, attempts to pop smoke, dies from concentrated AT fire before the smoke even pops out].
Axis don't even have to try to kill an Allied tank or even avoid losing a vehicle...
1. No one dives in with a 20% vehicle.
2. Every side has its unique features. It is like I would suggest to give axis tank crews the same repair ability like USF tanks.
Axis have very expensive tanks and are most outnumbered in tank battles. Allies dive in with a couple of tanks, the ones who are badly damaged drive back and are fast repaired by their own crew, while axis player, who already paid more for the tank, has to build 1-2 addional pios (to have at least 3) to repair at the same level. But axis have still "mass concentration of support weapons and infantry", yeah yeah.
And now you want to take away that smoke solution, which is only in some commanders..