OH =/= OKW
JLI, PF, MG34, MG34/Falls, Flamer, 15muni nade volley, i can't see pings on the map so i get flares commander.
As OH, sure you can choose later a commander unless you play Prosstruppen or some strat involving an Assault Gren.
Those units are nice to have but are they absolutely necessary to survive? the mg34 is arguable since OKW players say there is lack of suppression but other than that, they have many options. instead of flares, I could just use IR halftrack. flares aren't even counterable compared to all the scout planes everyone else has to use. |
I won some random games with emplacements spam, they were boring but i wanted to try something new. Where i need comunication, again?
If anything, axis need superior communciation to counter most basic things. Like maximspam. Or hardcore sim cites. Or even, dare i say, rifleblobs of doom. They need okw players without t3 commiting to stukas, they need stug spammers, they need obers, they need jagdtigers/elefants for a lategame. All at once. In random games.
Meanwhile look at allies. Rocket arty? No prob, all 3 faction have good rocket arty options. Infantry? Well, okw blobs of doom can become problem (after surviving and outplaying rifle blobs of doom), but then there is many options to deal with them, much more than axis have, from demos to said rocket artillery to tanks (sherman smoke on blob and crush it, lol or just abuse that op croc). Panthers your problem? Spam FFs and jacksons. Jagdtigers and elefants? Well, here you need coordination, no BS. But its deep lategame, which axis should never achieve at the first place.
Idk, mb i play other game but axis far more limited in strategic options which work and need far better coordination to achieve anything. Just look at commanders, lol. Every allied commander released was op. Pershing? Op. Calliope? Op. Emplacements? Op. Matress? Op. Every single one of them, think about it.
Meanwhile where is good axis commanders? They are the stock ones, lol.
On the topic of commanders, I think that's because Allied commanders give them something they severely lacked. Pershing by itself was not OP at release, they just prevented the crew from exiting the vehicle, correct? Lack of a strong heavy, pershing. Lack of rocket artillery, calliope, mattress.
When I play German, I don't even select a commander until I need something specific for late game. Why? because I have everything I need generally. Soviets have to select specific commanders to get t34-85s, a heavy, or elite infantry compared to penals and cons. Allies are usually very dependent on commanders. So think about it. |
PGrens beating 2 x BAR riflemen at medium range and under. No chance buddy.
First video Rifles vs PGrens, it will be 5 in total.
1 vet0
http://plays.tv/video/5671deb05f1fe75151
2 vet0
http://plays.tv/video/5671e157b607318088
3 vet3
http://plays.tv/video/5671e4fa9cd793720d
4 vet3
http://plays.tv/video/5671e76e1e367ee901
5 vet3
http://plays.tv/video/5671ea264c19892ac0
Here's your answer buddy. Been answered SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO many times. Yes, there is a very high chance pgrens will win against 2 x bar riflemen. Live with it move on. |
An exact copy of this thread exist. https://www.coh2.org/topic/49148/the-maxim-hmg-needs-a-hotfix
Tier0-1 HMGs do not allow a fair gameplay. Vickers is the worst offender.
Case closed.
I see post about maxim and vickers on T0-1 not be equal. How come I don't see you mention mg42.. it's T0 too.
how about just increasing the cost of the maxim to 260mp? mg42 had the same issue and increasing its price fixed it.
No, it did not. The price increase was to justify moving it from T1 to T0.
Lol, bugger off.
MG42 spam isnt the same. Allies have A LOT more counters to MG's than the Axis do.
Zis, Satchel, Flamethrower, Smoke
Axis have Mortar, smoke dependant on mortar and flame...
That is, if you try and do it with one unit.
A skilled player will either flank, or learn a building's blind points and use it to their advantage.
I don't see people using ZiS and Satchels to counter mg42 (satchels for buildings/bunkers, not to mention nobody uses T1 SOV). They use snipers, mortars, grenades, smoke and flanking. Of which all are available to OST. As OKW, it's just a super heavy micro tax to deal with.
Dude that's like saying cons spam = volks spam
And about the aa half track 1 can fire on the move the other ....
One requires you to rear reverse in order to shoot and also requires standstill to fire penetration rounds. The other one has 360 degree firing arc and every shot is the same along with smoke. I think it's fair that both have their differences.
And, this all came about because 2 years ago they nerfed suppression from MGs and after WFA, un-nerfed and gave back the suppression because of the blobby factions USF/OKW a couple of months ago? We'll have to wait and see what happens in the next patch update. |
You wouldn't expect 1 T34 to beat 2x Ostheer 222?
Thanks for exaggerating the point. My comparisons were infantry vs infantry. Med tank vs Med tank. Your comparison is Med tank vs light vehicle. |
Remember that i was not claiming that tommies don't need any changes with that video, or vet 5 does not need to be changed. The point was to disprove op's point on saying that ukf can't fight back.
Yes, you are right in that as well. I feel OKW vs UKF is like USF vs OST. UKF should use more support (mortar pits and mgs) to defend against OKW just like how OST should use MGs, mortars, and snipers to keep USF at bay. |
Look cost to tier 4 of Soviet
Look cost tier 3 ost
Look carefully you might find some similarity
(Why my brumbar doesn't insta kill inf )
I don't have the numbers for the upgrades with me but my point is different units have different strengths and weaknesses. It's not just a numbers game.
How about su85 vs jagdIV? i think whoever gets off the first shot generally wins the engagement at vet0. I'm sure OKW jagd IV costs more than su85. |
For the 3 time I never claimed that PG should win 2vs1...stop putting words in my mouth...
It pretty normal that PG can win a medium range vs riflemen with 2 bars. It is the optimal range to use PG, and does not mean much.
Equally normal is the the fact that a riflemen with 1 LMG will probably win a PG if both in cover and at far distance.
The issue with PG imo, have been posted.
If you look from the beginning of the thread, the argument happened when OP disagrees that a PG could beat 2xbar riflemen.
Other people disagree.
You come in with "i tested 2 riflemen vs 1 pg".
That's where this all went downhill. Back on topic to OP's post that riflemen beat PG outright is not true. That's all I have to say.
Why does fighting in optimal range not mean much? Shocktroopers are useless until close range. LMG grens are most effective at long range. |
I watched those videos and fail to see how they are any better than sirlami's ones? His ones at least had a variety of ranges and cover situations, but were always on equal footing too. Basically I don't understand your point. Please explain again.
You are correct. I just think it's easier to separate the scenes to make it easier to identify. That's all.
On the video itself. IS performs really well in cover. Isn't that supposed to be the faction's strongpoint? IS was average when it was out of cover and got killed, right? |
I did not say they should lose I said PG lost 4 models and Riflemen 1...
Comparison and video like this are a bit pointless.
Pg are a T2 with a tech/building cost while riflemen are T0...
I have explained what the problems that PGs have imo in my previous post...if you to comment on something comment on that pls...
That's like saying why don't my Obers T4 rape every other infantry in the game? They are T4 after all. Why doesn't my T4 T34-76 beat P4? It's T4 vs T3?
Just because a unit is in a different tier does NOT justify that it should win 1 vs 2 units. |