that's an over exaggeration. bofors and mortar pit were not buffed in this patch and the problem with emplacements tend to be in teamgames and not 1v1. usf mortar is broken but that's it. mgs/sniper/mortar should still do fine against usf once that is fixed. mgs, mortar, sandbags and infantry will perfectly fine against penals. you should be rushing a 222/sdfkz flamer since they have no AT. |
however, USF mortar is broken. higher RoF, lower scatter, and insane range with vet. USF mortar puts mortar pit to shame! Until then, I think USF/Allied wins will be above average. |
at least its popcap finally refers to its usefulness. Worth of third army :/
not exactly but close. It's worth 30 pop cap now!!!!!!!!!!! but it still can't hit anything. |
And I personally agree with Cookiez. ALL emplacements including Bofors and Schwerer suck. You can't just say Bofors suck without looking at the Scwerer. They do the same thing at effectively locking down or defending a position. The game would be better without them. The only buildings i agree with are bunkers which can be easily destroyed. |
make it non doc too
Sure, I'm sure I won't see many OKW nor OST field it with the new requirements. |
The Schwerer was a hindrance to flanking and movement I take your point there. But it was also given to a faction with no non-doctrinal MG.
In any case you could build only one and not brace it or surround it with counters to its counters. So yes, it shouldn't be in the game but no, it didn't put flanking and movement out of the question.
I'm surprised anyone likes sitting still and slowly pushing forward. It's so dull for me.
In real life defending never won a war. Only in CoH2 with Brits.
OKW now has a non-doc mg. So does that justify removing the Schwerer now?
It does put flanking and movement out of the question. Put it defensively and now units cannot capture points to cutoff supply. It's free AA, suppresses squads, and penetrates tanks as well as kills light vehicles with ease. So much for manueverability and capping undefended points.
It wasn't long ago when all OKW did was medic hq, 2 ISGs, and Flak HQ to defend a huge portion of the map. It still happens but not as often. So this playstyle was out since WFA |
Right, so I expect to see brace on the Pak 43 and OKW Flak next patch, along with both no longer being possible to decrew.
What's that? That would be horrible?
Huh. Who would have thought.
Look, I can understand why brace is there, but it's horribly implemented; and also unneeded. However, emplacements should be used ONLY when you know you can defend them well. If you get pushed out of the area of your emplacement, well, you lost that emplacement. It was like that in CoH1, it was like that in CoH2 (until UKF). Brace is just a 'padding' mechanic added to make emplacement use more forgiving - something that they REALLY don't need, considering their damage (especially against smaller OST squads).
How can I say that they don't need brace? Well, look at the Pak43 and OKW Flak - neither has ever had brace, and in fact, BOTH are decrewable. However, did anyone ever complain that they were incredibly OP? No, not really. Maybe one thread every few months back when the Pak43 could shoot through objects EVERY shot (but that was nerfed), but that's about it. The OKW Flak also never really gets talked about (although the 1-shot decrew should be looked at). Why is this? Because they are very high risk/reward units. If you place a Pak43 down in a good area, and defend it well, your AT 'power' goes up by an insane amount. However, if you get pushed back, even a little bit, that thing is getting decrewed if not destroyed pretty much immediately.
It works well. No idea why it's so impossible for other emplacements to work this way.
Sure DO IT! Make the pak43 cost 20 pop cap, 75 fuel, and a HUGE target that anything can hit. Also, remove it's ability to fire through walls and shotblockers and require to use munitions to do that just like the 17 pounder. I don't mind.
Sure add embrace to the okw flak emplacement (I'm assuming it's not the Flak HQ).
Other emplacements don't work this way because they're not reliant on it as UKF is. Does OKW units cost an arm and a leg to build? Does UKF have a mobile sniper arty unit called ISG to replace it's mortar pit? Does it have starting out 5 man mainline infantry with laser rockets? Does UKF have a mobile rocket unit (only if you include it's soon to be 8 cp landmattress)? Does UKF have a super heavy late game called KT? OKW does not need it's emplacements (which are doctrinal) to win. That's why it's not as big of an issue.
Now tell me, if you removed all of UKF's emplacements, how would they counter a fortified position with MGs and ATs? They have no indirect fire now. They also have no rocket artillery. Base howitzers require close range, muni, and is timed. The enemy simply has to relocate a bit. |
Thread: Bofors20 May 2016, 15:33 PM
Dude, you are not going to convince us, so you are better off letting this one go
Puhleeeeeaze. Read the last 10-20 posts. THere are plenty that agree. Maybe it's just you who doesn't and that's fine. Don't lump your opinion with others. For all other noobs who can't calculate and say truck costs means it gets a free weapon. T4 OST = 100+260 MP & 45+75 = 360 MP and 120 FU. Schwerer HQ = 100+200 MP & 15+120 FU = 300 MP & 135 FU. I don't see a T4 OST building being built on rear cutoff points, 0 pop cap, being able to shoot down aircraft, 2000 hp, damage and suppress infantry, and penetrating vehicles. Do YOU?
The building and weapon are a part of teching cost. It's free. |
Thread: Bofors18 May 2016, 19:19 PM
As already stated, Flak HQ can't barrage your at guns and kill the crew. It is also a lot more expensive and needed to build tanks.
And as already stated, it's 'free'. With support of volks blob and ISGs, it's also extremely resilient. It also doesn't take any flame damage like emplacements do.
If i could build T4 OST building or SOV building on a rear cutoff point that has almost 2000 HP, suppresses, damages tanks, shoots down aircraft, at 0 pop cost, and comes along with teching, I would. It's expensive because T4 is expensive just like EVERY OTHER FAcTION! If you lost your T4 building of SOV or OST, it would cost that much to build it again. The cost you're paying for is part of teching, not the building/unit itself. |
Thread: Bofors16 May 2016, 15:03 PM
That's fine as long as 2 pak hits kill a Bofors.
Then I require 3 ZiS shots to kill a Flak HQ. |