Its a weaker twp then that of the pack. It slows down a vehicle same way button does. But cant be broken with smoke or sight blockers or getting out of range after button started.
again so much miss information
stug :+100% penetration, will lock enemy vehicles turret temporarily and disable its main gun. |
Ostwind in T4? T-70 also cost 70 fuel or so right?
are u for real ? are u saying that t 70 come at the same time as ostwind ? did u gift 70 fu to ur opponent ? already by getting to phase 2 without building any other tier is 140 fuel to get to t 70 u need around 100 fuel depending on what tier u chose, |
Also it's stupid that 3 g43s somehow only takes one weapon slot. Got a BAR on my pfusies the other day and hoo boy. 3 g 43 are almost the same as 1 bar |
Didn't know stug get snare veichels |
Further comparison:
Double shreks (240 damage) (pen 160,170,180)
Double elite bazookas (200 damage) (pen 140,150,160)
Double normal bazookas (160 damage) (pen 110,120,130)
Double PIAT (200 damage) (pen 110,116,130)
Double PTRS-41 (80 damage) (pen 70,85,100)
This may be acceptable with the panzergrenadiers since their cost generally prohibits their use as AT infantry (although this is not to say that they cannot be extremely effective in this role...), but with Panzerfusiliers it's a no-brainer. Generally speaking it would be preferable if Panzershrek upgrades were all dropped down to 1 shrek / 60mun or something of that nature. They're the best handheld AT in the game, and might as well cost like it.
u completely and conveniently forgot reload speed, panzer shreck have 50% more reload time than zook and piat
and the bad accuracy they have |
Oh, but it is most certainly a hard counter against churchill.
Its simply not efficient hardcounter since churchill doesn't require reliably penetration every 6 seconds, but volume of fire, which panthers will never be able to deliver, unless its 4v4 and you have multiple on your side, because you know, churchills role is to SOAK damage. then it’s a soft counter or a counter at most, an hard counter is a mortar to an mg |
Yes and they did the same to the UC I believe for the same reason.
On a separate but related note I always said it would have been cooler if the Major was in a WC51 that had a .50 cal and special abilities and would "deploy" as a fixed retreat point like the Ambulance when it's healing.
I think it got an armor nerf because poor poor OKW.
are u 2 really falling so low to the point of inventing changes ? https://community.companyofheroes.com/discussion/67/coh-2-changelog/p6
they did not touch anything other than moving accuracy for all vehicles, but i guess u wanted the wc 51 to keep it while other didn't right ?
please ur bias is showing too much
and im pretty sure spreading false info is a bannable |
WC51 Dodge Truck got a nerf too.
i think everyone got that nerf, here
All vehicles from which units can fire from the hold have had their moving accuracy reduced to 0.4. Was previously 0.5. |
I've said it already.
Pushing up close while pintle does the job when no snaring inf is around.
If there are 2 and you don't have specifically AI tank or massive damage sponge, you'll lose.
Only if you're insisting on engaging tank destroyers with the one single thing they are supposed to kill easily.
well I used 2 at infantry to balance resources (420 mp + 200 munitions vs 470 mp 185 fu)
and as I said already in open field with no cover it still loses (but at least cut the squad numbers in half) so going near would just deal more damage to the panther |
Not if you're up close and pushing. Below range 10 accuracy penalty against cover is negated.
Except pershing doesn't beat it unless vetted and bit lucky.
Engaging doesn't mean ramming your unit against opposing unit, it means participating in combat against it, how well its positioned during engagement is 100% up to your ability.
Kiting is also form of engagement, the one that benefits you while leaving opponent at disadvantage.
Please stop with vacuum bullshit tests that couldn't be further from the reality of actual skirmish.
That kind of situation will never happen in game, unless you'll get matched up in 1v1 against ullu, which would be impossible as its impossible to match 2 axis factions against each other.
ok what would be a realistic situation ? That the panther has perfect micro and manually avoid piat shoots ? if there are 2 squad with piat vs a panther and equal micro is put in the at inf wins, the panther mgs have only 35 range, and while moving they have half their dps, leaving aside the possibility of showing the rear to the other squad while u try to ram the other
BTW on the argument of kiting then all allied TDs have no counter ? i mean they are fast and have 60 range they can beat everything by ur logic |