Here some old thread from after the balance pathc
just search for command p4, people already realized it, but it was never changed cause it's not op, it was a problem with the old puma doctrine but that was nerfed to the ground so i think they reverted the changes to the C p4
btw nobody was complaining about the p4 after the changes in the threads https://www.coh2.org/topic/85687/what-exactly-does-the-panzer-iv-command-tank-do
and again to people saying permanent aura is op, the ukf command aura exist with no problem, and it gives even a plane
Wow, all the usual axis posters are defending balance team for not fixing the unit, what a surprise. ShadowAxis here doesnt even understand the comparison of a damage reduction passive to a....damage reduction passive! clearly this is more allies crybaby and we should all L2P. #alliesOP
well i said the same for m4c Sherman of the soviet having radio net, it's a bug but it does not make it broken and it's still not spammed
if the change is not applied and people son't even know about until someone reads or test the files than i don't see the problem, it just means that it was not needed to change, same for m4c shreman, radio net is fine even if it's for the soviet, cause it does not make it op
Not saying they're bad, but they're decent at best:
Centaur? Give me an Ostwind that's far faster so it can actually get away while having similar AI/AT.
Cromwell? Give me a P4 that can actually damage inf with its pintle, while having better combat stats.
Firefly? Give me a Jackson that has better rof and speed and is effective without being a muni sink.
Comet? Give me a Panther that has better AT and survivability and a pintle that also gives it better AI.
Churchill / Crocodile? Gimme dat.
Centaur can be given a pass because it has its merits, but I would not ever call the Cromwell, FF or Comet the best in their class (price/performance wise).
Also, about Comet vs Tiger AoE: compare AoE distance please.
well centaur has 50 more armor and have 0 accuracy problem on the move for LV
they have about the same combat stats, with the Cromwell scarifying armor for speed and being better at mid and near range
ff is just as effective without muni sink, it has 200 damage not 160, for medium tanks is not that much unless us use any snare as at that point it becomes a 3 shoot unit (isntaed of 4) but from panther and bigger is around 1-2 less shoot needed to kill a tank
panther has lower armor for more hp, that's it, the pen is - 50 at all ranges but it still hit infantry, tho it comes with 45 range instead of 50 (but is fair cause it's only for at), btw the better ai is a meme it will beat panther AI in all but open road where infantry models are 4 meters from each other (an unlikely scenario these days)
well u are right, that's why u play 230 fu for tiger and is doctrinal, did u expect to be worse or the same as comet ??
again with this meme, every ukf tank is good from stock, the centaur rapes infantry and LV, the ff has 200 damage 60 range and moving turret, Cromwell is a better Sherman without AI related ammo and moving accuracy, the comet is a mini tiger but it could use a vet 1 reload buff (and check if the main gun has a projectile), it already has very good pen and armor(both almost tiger lvl with only 10 less armor and 30 less pen at all ranges), 45 range and 800 hp, and obv almost as fast as the Cromwell (to the people who feel that the AI is alcking, it's just that the damage is shifted more to the mid range but has less one shoot potential ex.: the tiger does only 26 damage at mid range AOE while the comet does 64, both cromwell and churchil are similar, sacrificing one shoots for more consistant damage)
IIRC the scatter on the OST p4 is way worse than the command p4, which makes it worse in AI.
it only has 80 damage but same damage profile for aoe so it's a bit worse
commad
AOE Radius
2.5
Distance near
0.75
Distance mid
1.25
Distance far
1.875
Damage near
80
Damage mid
28
Damage far
4
normal
AOE Radius
2.5
Distance near
0.75
Distance mid
1.25
Distance far
1.875
Damage near
160
Damage mid
56
Damage far
8
the scatter and reload are better but even if it hits it rarely kill a model
Your logic here is pretty terrible. If it was getting nerfed in the first place then someone was most certainly "saying a word" about the unit....
It also ignores the entire argument about the unit itself and is completely irrelevant, but it's also just flat out wrong.
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The aura is most certainly OP. That doesn't mean we can't buff other aspects of the unit and make it better so losing the aura doesn't render the unit unusable
then make it same as command tiger, on use long duration without the munition cost, then either buff the damage to 160 or reduce the fuel cost
I don't see the comparison of rangers vs command p4. Yeah they both have(had) damage reduction, but rangers were also buffed AND compensated for the damage reduction removal. Here you're just talking about nerfing the damage reduction on the p4 which would make a not so prominent unit even less prominent.
The unit isn't bad, but isn't meta breaking like it was with mobile defense.
Also the command p4 is an AI tank and with it now competing with the new and improved ostwind it's not a very large surprise it went further down the meta ladder.
actually the p4 ai is better than the command p4 ai even with the faster fire rate
Wow just like with rangers! Nobody had any problem with their damage reduction but then balance team found out that rangers have it and decided to remove it instead of adding "has damage reduction" to unit description. Im looking forward to similar treatment with command p4!
i fully knew ranged had damage reduction in fact I was against utility buff against If they kept the damage reduction
And surprise they removed the damage reduction for better zook and cheaper cost (+even more RA reduction)
Ok up until someone pointed out that the change never applied no one said a word about this unit, the moment u found out , it’s a problem? If this is not confirmation bias I don’t know what it is
I really like the changing of the opening MP! This twinned with the power of the sturmpio I think is personally quite biased for no real reason. No faction can currently compete in small tight maps with stock units from 0 than the double Pio wipe squad. Its strange its lasted this long. I know on 1v1 or 2v2 you can go around this starting strat, but in 3v3 or 4v4 you basically lock down each lane with the manoeuvrability and killing power. I like the weapon change and cost change too! I do not like the double Shrek tough! This much AT on a starting unit is rather silly. One is fine! Im guessing you play lots of Axis but its nice to have a choice as Allies to go for an early light Vehicle strat. Not have the whole strat countered by one unit that can burst strike every light in the game in one shot, all for just 100 muni. JUST NO! Extra man aswell...Why? You after a unit that you start with that has same AT killing power as Ost, at a cheeper cost AAAAAND and extra man. Again NO, too much.
Volks upgrades look better spreading the rec acc over 2 vet levels.
As my previous above, having t0 access to AT like a Pak40 basically wipes Allies choices to go early Vehicle rush. This wouldn't be healthy for the game at t0. t1 maybe or even better add this Pak40 copy paste to a few commanders! Would be great to see OKW with a better AT gun replacement from 2CP (similar to Sov one) or t1 onwards.
Great Ideas Stug
i literally wrote the upgrades are mutually exclusive, so if u go for 2 Sheryl that means no stg or 5th man , so they become worse pfusiler with 1 less man and 0 ai (as they have pioneer mp40)
Bye I don’t get why it would spell doom for early vehicles , I mean it can’t retreat and has much slower cloak