why would people pay 90MU for 1 thompson?
wait...
well they don't its free |
The tech and get a officer thing isnt a win for USAF in my book. You could even argue its a less capable rifle squad from the get go since instead having 5 rifles you get one sub and 4 rifles and belive you me there is no effective long range infantryman. This just places most american players deeper in the MP bleed zone where no real possibility to deploy those sorely needed elite troops. Like i said from the get go, need to adress the cost to performance prices from the start and should resolve the rest of the tech tree. yea having Thompson is bad, i guess ranger and para trash for that reason right? |
There grenades cost fuel just to have and are not directly part of teching do axis? Then they also have to fuck with weapon racks idk why there cant be just upgrade buttons on all capable usf infantry , click button one it adds bar, or zook as long as said squads has slot room.
the racks is to let evrey unit use them, like zook on RE , etc |
so u want them to be much better than volks but price them the same ? |
Honestly my only wish for the riflemen is to get a bit of a price reduction. 250 260 would be fine. ...... can't u say that to all units ? |
Crap gun is a comparison.
Compared to any other heavy tank, the gun IS garbage. A tiger, pershing or IS-2 blow it out of the water.
Which they should, given they cost more.
But for its fuel cost, the firepower of the Churchill is poor. It doesn't bring any more gun than the cromwell. With unlocks accounted for you can almost get two cromwells for one churchill, which would do a lot more damage.
The firepower is crap... for how much you pay to get one.
But its a danage sponge, so that's fine.
People bring it up because the poor gun stats for its cost are what offsets its high hp pool. ok then let's compare it to the cromwell, similar gun, much and I mean MUCH more hp, more armor and even the rear has more armor than the front of the cromwell, slower max speed but fast acceleration (to allow maneuverability), has stock smoke
for all this u pay about 100 more mp 50 fuel and the tech cost (200 mp 50 fu) but u get all the bonus of the tech (heavy RE, vision on points, air burst sheels) |
any proof, replay or stats to back up all the things that come out of ur keyboard ? or do u just drop ur head and roll it on the key board ?
rifle have volks dps at long range and penal dps at close range + they get reduced base RA
penal are tier 1 unit and COST 300 mp not 280, and i saw u crying on how volks are op,etc (obv all bullshit ass they have same dps at long range) and they cost 30 less, by ur logic they should be better than they are now, and can i see this footage of pioneer beating rifleman ? cause u know i can say that a 1 man combat engenier beat 2 ober squad with 2 mg 34 each and provide nothing to back it up
cal 50 cost so much cause it's better than all mgs, with fast set up time and instant suppression, great penetration and damage
RE are completely fair for their dps and utility with more dps and CE at all ranges and access to zook or bar unlike CE (i guess u conveniently forgot those existed) and yea pay just 10 mp more for 1 more man, i guess we should do the same for sturm or penal just 10 more mp for 1 more man
ambulance cost is fair, soviet pays 250 for a non mobile heal at base, okw pays 100 mp and 10 fu for non mobile healing, 250 mp and 10 fu is the mix between the 2 but is actually mobile and can reinforce
the stuart is a generalist, it deals with most of the light vehicle too thanks to its abilities
well the aa truck gotta have some draw back for what it costs, the soviet have to pay 100 muni for it, okw has to be immobile, the usf one still does damage on the move and the twin cannons have a lot of pen easily killing 222, pack howy is good it can easily wipe when it hits, its a mini ml20 but with AA but lower damage and aoe
btw could u please provide some stats instead of always going for "how u feel" about the game
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maybe even lock it behind tech but actually being a good ai option and not a worse ostwind, if the ability does become a timed one it should affect itself too |
yes stug, if it was in the patch notes it should have been done. it was clearly tested and decided that changes should be made but it didnt happen in production, it should have. does that make you feel better now? you feel like you can actually discuss the topic at hand instead of bringing up everything else like m4c sherman and jackson? you finally agree that cpz4 should have had the changes happen to it that relic deemed should. progress!
I reported it, and they did nothing so i think u are the one who is wrong, like the y did 3 months ago for the c p4 |
Continue to move the goalposts from mob, to developers never wanted to do it, to ok they wanted to but backrolled it so actually it ISNT OP. you will say anything to persuade people that what is being said isnt true for your own motives. you don't care about game balance.
then explain me this
Fixed and issue where the Soviet M4C Sherman got both Radio Net and Capture ability at veterancy one. Now only has capture ability.
i reported about it (and unlike most fan boy think it's ok for the Sherman to have it) but the dev obv meant it's op right ? must be removed ?
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