You don't understand, we have to make things unrealistic and retarded because.... just because, okay!??!!
CoH isn't allowed to be consistent or even slightly approach realism where it's possible without even significantly impacting balance because that would ummm... make the game bad!!! or something!!!
What do you mean nobody's buying or playing Company of Heroes anymore? Wtf!
Profile of Mazianni
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Post History of Mazianni
Thread: US paratroopers9 May 2024, 18:21 PM
In: COH3 Central |
Thread: Relic going nuts with historical realism 14 Nov 2023, 14:14 PM
Daily reminder that:
In: COH3 Central |
Thread: Sega ESG funds dissolving14 Apr 2023, 17:25 PM
In: COH3 Central |
Thread: When BRIT will be nerf ???9 Apr 2023, 18:25 PM
After playing axis for only 3 days. I don't play this game, don't care about arguing about it, but if you're going to use a quote from the video you should probably put it in the context that it was delivered in. In: COH3 Central |
Thread: How to nerf blobing WITHOUT punishing individual squads9 Apr 2023, 17:44 PM
We already have (or had) the "incremental_target_table" accuracy bonus, which purported to increase accuracy against enemies in the scatter radius of the machine gun at certain ranges. Unfortunately nobody seems to know if it works like it is supposed to, or how it works if the documentation is wrong. There's a few hints it doesn't work (from the Attribute Editor: "effective area for machine gun projectile scatter is still in projectileext " - meanwhile MGs have no projectile or anything pointing to something like one) Assuming it is implemented in CoH3 - and it actually works - it could probably be rather easily utilized to increase accuracy against clumped targets, without any weird aura or proximity checks being fired every frame. In: COH3 Central |
Thread: The kindness of the world about Rommel9 Mar 2023, 20:21 PM
Rommel was executed because he knew of the 20 July Plot and didn't say anything - not because he participated. And a word on the 20 July plot - Beck and von Stauffenberg and the rest of the major plotters had been perfectly happy to see Poland and Czechoslovakia wiped off the map, and Stauffenberg specifically supported the colonization of Poland by the Germans. Their contention with Hitler was that he was losing the war and endangered the German state - the German state that they, in the Prussian tradition, wanted to control. The lionization of these losers has been one of the most lasting copes for wehraboos everywhere and the supposed honor of the Wehrmacht. But for them, it was not about tyranny, or republicanism - or even about nazism or imperialism. They were just mad that Hitler and the NSDAP had more control over the German state than they did, and feared the loss of that state, which is why they were so eager to try to make a peace with the western allies. This was itself a futile affair since the Allies had already agreed at Casablanca to accept nothing but an unconditional surrender, so no doubt the war would have continued anyway. In: COH3 Central |
Thread: When are you thinking about buying this game?22 Feb 2023, 16:49 PM
I will buy CoH3 when the US faction design in some way, shape, or form reflects the reality of US forces in Africa or Italy - so probably never, unless the mod tools are really good (they won't be). In: COH3 Central |
Thread: Why does Overwatch(commander) exist?3 Dec 2022, 16:43 PM
DPS is a function of accuracy. Again, you know this, but deliberately misrepresent important details in your posts to further whatever your current argument is supposed to be.
It does, and this has been explained to you multiple times by multiple people. Your refusal to listen does not change that. If you are going to complain about 'ad hominems', you should start respecting fellow posters by actually reading and engaging with what they have written.
That activates at 32 HP. Which is 16*2. Again, you are deliberately engaging in toxic behavior by misrepresentation and selective ignorance.
The vet bonuses JLI recieve are still greater, and base survivability as well as more consistent damage via greater accuracy makes up for the steeper vet requirements.
This is your opinion.
You said the problem with Pathfinders (who currently can equip two BARs) was related to their sight profile and interaction with Scotts. You then say JLI would be specifically OP with BARs. While you are free to change whatever your public stance is, I think it's pretty clear you understand the difference in combat ability between the two units, however you choose to backtrack. This does, however, make a constructive balance discussion with you very, very difficult.
Your own post illustrates accuracy in DPS calculation as a final figure assembled after calculation against all the various modifiers that weapon accuracy interacts with. For DPS calculation's sake, this must eventually cap at %100, but even in this specific case, that final accuracy statistic is arrived at after weapon accuracy's multiplication against target_size. While this is not damning evidence, given it is only a formula for generation of damage statistics, it supports what I have said (and what is the common belief, rather than your specific claim of an weapon accuracy cap within the engine, which requires evidence to support it.) If you took the time to read other people's posts and respect what they have said, you would not have run into this issue. Understand I am not trying to be mean here by repeating myself - it is just that I am tired of this issue occurring whenever I have to respond to you.
OK.
This is how the balance forum works. The team looked to this forum for feedback, support, and discussion, and you happened to be a very active part of that. I am curious why you would claim not to have this influence - why else would any of us post here?
I wanted to better contextualize JLI, as a unit itself and within this commander, specifically with regard to Pathfinders, since there have been comparisons between these two units since the first page of this thread, and you have tried to make JLI out to be less problematic of a unit in its current state than it actually is, including by claiming (baselessly) that weapon profile accuracy cannot exceed 1. I do not intend to attack you personally. I only do what I have to in order to further the truth, which is neccesary to discuss balance in a meaningful way. In: COH2 Balance |
Thread: Why does Overwatch(commander) exist?3 Dec 2022, 14:23 PM
Which is not a carbine - why call it one? A higher rate of fire doesn't overcome guaranteed hits via over 100% accuracy, nor does it change the difference in crit point. Hell, rumartinez89 already went over this with you back when you posted the different DPS stats without this context. I will politely request you acknowledge these things because you otherwise attempt to scurry around the point or ignore the content of posts entirely. It is a sad state of affairs, but also entirely your own doing after so many years.
Actually, it kind of is.
The Pathfinder critical is basically a double damage shot - excepting a situation of heavy cover (which the JLI G43 mostly ignores anyway) it's one less hit the Pathfinder rifle would have to make. And the Pathfinder M1C is less accurate in these situations and also receives less veterancy bonuses towards accuracy (20% to 40% for JLI). Given a situation where damage has been done via either AOE or non-focus-fire weapons like the BAR, having a crit point at 60 rather than 32 is going to be more significant, particularly if those AOE weapons have been leaving yellow cover all over the place.
120 munitions worth of BARs will certainly help a unit out, and should definitely beat Kar98s. The range bonus Paths (and JLI) get also makes any kind of slot item weapon rather impressive, focus fire or not, but you literally think double BARs are OP on Riflemen, so it's kind of meaningless when you talk about them on Paths. A unit which you previously said is a problem largely for its sight range, not its potential weapon loadouts - a distinction you do not make for hypothetical BARs on JLI, which you acknowledge as a superior combat unit.
Why not post your own evidence, then? The burden is on you, given many weapon profiles and target type bonuses are designed around utilizing more than 100% accuracy. This is not the same thing as weapon scatter.
And you agree that they would be worthless as Pathfinders for OKW. I know - there isn't really any reason to be arguing, is there? The superior performance of the JLI squad as compared to Pathfinders has never been in question - you basically admit it here - yet you go on.
Your massive post history is enough for that. Years of regurgitated and biased attempts to 'rework' various units on this forum have had an undeniable effect on the direction of balance updates. And I specifically remember defenses of both JLI in their older, far more broken state, and - relevant to this tidbit, demands to rework USF indirect fire options. This is however not relevant to the Overwatch commander, so I won't delve into details, as it would simply allow you to derail the thread.
The only thing insulting is your stubborn refusal to discuss balance in a productive, unbiased way, or show other posters the respect they deserve by actually reading their posts in their entirety, or stay on topic in the threads you post in. This has been such a recurring theme over your 13,000+ post history on this forum that I must immediately preface anything I say to you with certain demands. Believe me, I wish I did not have to. In: COH2 Balance |
Thread: Why does Overwatch(commander) exist?2 Dec 2022, 22:58 PM
We're not talking about the paratrooper carbine, we were talking about the scoped rifles. Don't bring up irrelevancies like this again.
One weapon versus two matters little when the effective crit damage is basically halved. It just means the squad with one weapon capable of doing the crit earlier will pick off a model sooner, and will perform better as its own squad decreases in size due to damage concentration. Spread damage (or already damaged squads) or multiple squad firefights still push the advantage in JLI's favor since - again - the G43 crit point is much higher than that of the M1C, and it is more likely to hit in all situations. You understand this - don't bother arguing about it.
Not what I meant. 200% accuracy versus a target size of 0.5 will result in a 100% hit chance. In this sense, 115% accuracy makes for guaranteed hits on targets with a lower target size than 1 (like most combat infantry in the game). This can be tested via modding with the attribute editor - it just doesn't show up in DPS calculations since these presumably use a target size of 1 - where 115% would make no difference compared to 100%. You should know this already.
Actually, no. It would be the very low target size of the Pathfinder squad using JLI stats. Though double bars on top of the much stronger G43 sniper rifle wouldn't hurt at all.
It is indeed unfortunate that USF had so many indirect fire reworks to put them in this position. You share a great deal of the blame for the situation becoming as it is now, though, so I'm not sure you can talk much about it. This also has nothing to do with the comparison of JLI and Pathfinders.
A change back to CP1 would make Paths harder to fit into the USF infantry build, yes. But if they were a clone of JLI, people would build them anyway, since JLI are actually good in and of themselves, as a combat unit or a utility unit. You do not have to publicly acknowledge this point, since everyone knows it's true. On the other hand, I do think it is a bit insulting that you do not accept that JLI as a CP0 Pathfinder clone for OKW would be worse. It almost looked like you would, since you were talking about how strong 120 munitions of BARs make Pathfinders. This behavior is not unexpected, however - it is unusual for you to admit such things given your incredible and unfortunate tendency to succumb to your biases when posting on this forum. In: COH2 Balance |
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