Compare the sidetech costs of cons, and the requirement of 7 man upgrade with extra costs of fusileirs and get back to me
I have to spend 20 fuel for a worse grenade on cons and to get my snare. And thats without unlocking any other tech
no sand bags and urrah and vet 1 has no bonuses (exatly like rifle)
and still it does not change they have the same performance as green vs cons while costing 40 more mp |
Because you literally asked me why its okay for them to cost 30 more mp than volks... You asked the question.....
30 mp for their performcance , i tetsed them with cons , for how they did they would cost 250 mp not 280, as they have the same/worse performance as green vs cons but will survive better than green thanks to the 5th man so 250 mp performance and i high balled to not say 240 like gren |
They scale better than volks. How their scaling compares to other mainlines has nothing to do with why they cost more than volks. You have no argument at all
i copared them to rifle penal and cons i don't know why u are so fixated with volks |
I need to repeat this again for you?
AT nades is 1 reason. Scaling is another, as I said to you multiple times yesterday
Remember when you tried comparing fusilier upgrade to 7 man cons? You decided to point out 50 muni is less than 90 while just pretending it wasnt locked behind t4 (live)/t3 with 300mp and 45 fuel in sidetechs (in preview)?
Scaling. Not just AT nades...
scaling is the same as other main lines, u would have an argument if they had betters scaling, in fact vet 3 rifle with 2 bar will beat vet 5 pfusi with g43 at both long and close range |
Which leaves then open to getting spanked by any vehicle in the game. Same goes for Pathfinders, ass engies, etc.
so u are saying having at nades means costing 30 more mp from base ? |
"Generally" none of the Cp0 units have both snares AND nades, ensuring they can effectively replace mainline infantry
well some units have something else, like sprint and nades for ass gren |
Well, there is only so much stupid you can spit before I react, sorry.
Nope, they aren't, you're forgetting the fact that they start right off the bat with nades, faust, flares.
Nades and fausts usually require upgrades or tech, PFs have that out of the gate ready for use.
That additional utility rises their cost and that utility is specifically why you'd want them early, faust specifically.
If you think they perform too bad right out of the gate, don't get them before you have 90 muni for upgrade, they'll still arrive much earlier then they would at 2CP.
Its not UKF, you don't have to pick one and stick to it, you can mix them with other powerful starting stock infantry OKW has.
There is absolutely nothing preventing you from getting 2 volks and 3 PFs instead of spamming one or other up to 5.
There are also spios who will easily carry them to the point where they can be upgraded.
No rocket science here.
They can't be cheaper with all the utility they have for free out of the gate.
doc units generally comes with nades already unlocked even the cp 0 ones |
flare are vet 1 kat , play the game sometimes |
>Should we keep the normal camo or we use the modded camo?
>yes
>no
|
Regular pathfinders lose to pioneers at close range. 280 MP vs 200 MP. This is normal and nobody cares because fighting with pathfinders in CQC is just misusing the unit. Pre-upgrade PFs are meant to be used at long ranges, that's even stated in the ingame description of the unit if I remember correctly.
actually they don't, they even veted somehow
but leaving that aside pathfinder have a very different role and other utility
and as u can see from the test at long range they barely win and still lose at close and mid range, if u don0't want to make them cheaper than increase the dps at long range |