IDK, maybe because it's a different faction and different HMG with a different role to play within that faction? Or because those nerfs would directly affect those factions negatively and balance overall whereas MG34 crew DPS never played a major role for OKW at all? Or the fact that the DPS of the MG34 itself is untouched but you're obsessing over 3 Crew models taking pot-shots at suppressed models at far range and think that miscellaneous DPS somehow matters enough to be funneled into MG34 itself, whichs affects more then the crew members themselves?
DPS matters but not crew member DPS when it comes to the MG34 doing its job. You can't argue that Crew members getting their DPS cut by 30% (or whatever) should equate to the MG34 getting a 30% DPS buff because it's apples and oranges.
Last time I checked squads being fire upon from a sqaud HMG did not stop ask am I being shot from gun or from the crew...
You have come up with a rule that simply does not make sense:
"This change doesn't affect the way the MG34 works as a HMG - it's suppression, etc. is completely unchanged from live game."
If it applies it apply to all HMG and you should have no problem halving the DPS of ALL HMG.
The current change reduces the DPS of unit than nobody complained it had to much DPS, it is described as a bug fix and not balance fix.
On the other hand the reduction of DPS of Dshk IS described as balance fix because it was doing too much AND caused a balance issue. The DPS of HMG DOES affect balance.
Do you believe that hmg Squad has too much DPS in live?
Again if it is opinion that DPS does not matter what are actually arguing here?