Can you please provide a list of all the changes you consider to be too profound?
It not only how big one change but the sear number of changes that affect the same unit.
The change in Pioneer repair speed for instance profoundly affects Kubel play and simple reduction in far DPS the removal of scatter hit and maybe converting some armor to HP would probably enough for the unit.
The patch currently tries to re-balance:
FRP
Repair speeds
Commander
Infantry
Rocket artillery
Artillery
indirect fire weapons
ATG
HMG
TDs
Tanks
while some units are hit with x3 to x5 nerfs/buffs. That is simply too ambitious.
I mean you want to rebalance TDs start with less changes like:
Reduce damage of Elephant and JT to 240, increase HP of Jackson to 560 reduce damage to 160, reduce mid range of FF to 25-30 reduce accuracy and remove (make doctrinal)or push back tulips (vet 1 or locked behind hammer only). Then see how it goes.