Its arguments about damage, but what if this units are not vs tanks, but vs arty, at guns or blob, with what arty EZ to kill infatry or at guns, wiht soviet il-2 where are smoke or dive bomb ?
Kill radius can remain the same or even become smaller if needed even if the damage at point of impact is increased.
The ability is frustrating both using and receiving, since it will usually either wipe out everything or simply creates a big hole. Increasing the mu cost simply increase the frustration of player using it if he 200 munition went into creating a crater.
That is why imo it need some changes.
As I pointed out many times comparing it to IL-2 (which more similar to fragmentation bombing)isn't helpful since they use different mechanism and the comparison derails the thread.
Feel free to add your experiences from the ability in DBP weather you where in the giving or receiving end.