If Conscripts are fighting K98 all the time, then what you say would be interesting. However, Mosin vs Kar98 is a transition period in the early game until weapon upgrades start popping up (STGs, G43, LMG). Past that point, Conscripts still need a range where they are still useful.
It is also a transition period for the importance of infantry fighting and its impact since when weapons upgrades become available vehicle and support weapons start having more of impact.
Getting the balance right in first engagements (rather then in late game) is far more important due to snowball effect.
When Relic moved Shock and Guards to CP 1 without any other changes the impact was tremendous simply because it upset early infantry fights.
And that is why G43 at CP 3 where mediocre while in CP 1 allows grenadier to be useful.
Nevertheless Mosin vs K98 still have different curves, even if you just boost the far accuracy.
We can't boost Conscript's mid-range, which is a strong point without risking debalancing everything.
Do the K98/Mosin DPS ratio curve pre and post patch and you will see that the affects of range have been ironed out in ranges other than 10.
Again in opinion this a case of fix or don't touch. It has come to point that infantry early fights need to be re-balanced one vs other at it was done in the September Patch.
The changes there where a great improvement and there is no reason to Roll-back to linear DPS curves
I don't see how this applies to linear DPS; you move closer you deal more damage (or the opposite for LMGs). Tank accuracy and penetration curves are linear too.
I did not say that you do not do more damage but the ratio of range to damage remains the same.
If you opponent is also using the same type of weapon the curves will rather parallel and the benefit from changing range will be minimal.
In patch the curve Mosin/K98 remains about the same from ranges 10 to 35, while in the old curves conscripts would do better around 25 range and thus had a reason to move to that range.
Now the only benefit from moving to range 10.
By creating a curve that boost's conscript's DPS around 15-20 things will become more interesting, since the molotov synergy improves.
Ballistic weapons DPS is completely different ball game since there is no cover and vehicles move faster.
Linear DPS isn't a problem per se for relative positioning. In fact even flat DPS isn't a problem per se.
Linear DPS curves are not good for a number of reason.
The weapon performance remains the constant with range thus a player does not benefit or loses from changing range.
Fights between weapon of the same type notice differences only at max and minimum ranges (the ratio dps curve is of the second degree or flat).
By using actual curves (ok they are might not be real curves) not straight lines one can amplify the affect of range giving more bigger benefit for repositioning their troops and counterweighting the drawbacks (moving out of cover, drop of DPS on the move,...) of doing so. Which lead to more fluid game and less static.
Pls stop changing DPS curves to linear (Penals/conscripts).
That's because upgraded infantry pay the munitions costs once during the lifetime of the game and they get good mileage out of their weapons. Conscripts trickle munitions off steadily throughout the game. Our goal is to have both types of performance enhancements (upgrades and temporary buffs) on par with each other.
What you should actually do, is make units abilities scale with veterancy so that you can smooth out pick in performance.
For instance the new "volley fire" ability is way too strong for the first engagement but becomes progressively less effective unless you up-gun the RE.
Now, if the penalty was bigger at first and benefits less (one could adjust the price also) but scaled with each vet level the ability could be balanced allot better.
Same can be done about "molotov" or "ourah" that could become a vet 1 ability.
Not sure what you want to know... Yes, even if USF would be completely unplayble, there still would be a no 1 ranked player for that faction (and any other rank after that of course).
If one wants the simplest solutions, my suggested changes so far about conscripts would be:
1) Reduce size to 1 to make merge more attractive.
2) Change the mosin curve so that it has its optimum ratio to k98 at 15-20. Reason this increase the synergy with molotov (range 15) and it will make it easier for player to judge that range from molotov indicator. K98 could still win at ranges below 10 so that people do not abuse "ourah" to move to range 0 taking cover out of the equation.
3) Replace the PPsh upgrade with SVT upgrade that further increase DPS at the same ranges (15-20) at the cost of some far DPS. That will keep the behavior of the unit similar.
4) If PPsh stay move "near" range closer to 0 so that conscript have a reason to close the distance, and change the number of weapons to either 6 ppsh or 3 ppsh+ 3 SVT since bolt action and sgms do not mix well.
5) Move all bolt action "near" ranges to 10 (even 15) to allow better usage of SGM/AR.
yeah and mr smith thanked you to.
alot of people flame, and attack the people that work on patch, witout realy traying to help.
you bring numbers, ideas, u willing to help. and that is great!
Credits and Thank you, must go to everyone involved in the patch (regardless if we like the outcome or not.)