Well yeah, the name isn't really important.
The old PE did have a lot of problems though and I wanted to fix them with this design. IMO the only support weapon the original PE had was the mortar half-track. The other halftracks were good but they weren't support weapons, they were light vehicles, in the same way that the Vickers was not a support weapon, it was an emplacement. Do you get what I mean? And the Marder was no replacement for a Pak, it was good, but it was a tank destroyer, plain and simple.
I totally agree, PGs were over worked in the original PE. That's why I think support weapons are so desperately needed. I can understand wanting to keep the mechanized aesthetic of the PE, but they need a dependable set of support weapons. Look at the Brits, how badly do they need a mortar and flamer. The mortar pit is good but its no replacement for basic support weapons. That's why the OKW was given the MG34 (non-doctrinal) and the USF was given a mortar. They need the essentials.
Yeah I also agree...vamp, muni HT, recharge times, double panthers. They seemed like they could have been interesting in theory but when actually put into practice they didn't work out so well.
I disagree when it comes to the upgrades, I like that idea, it adds another layer of thought and strategy as to why you would choose a certain tier over another. It didn't work in the original because T2 dominated T1 so badly. There was only one reason you built T1 and that was increased squad sizes. And the upgrades were only essential because PGs were over worked...which was because...
Absolutely, the Panther should be the main stay of the army. Tigers should definitely be doctrinal.
I actually used to be on the balance team for the EF mod, around the time of the OH beta. I loved that mod, I used to play with some great guys. I stopped playing it after vcoh was migrated to steam.
It's not in CoH 2, it was in CoH, you knew the American force consisted of zerk tactics and superior economy and pumping out units, you knew the Brits in the hands of a competent player was going to give you a hard time in gaining ground from him, you knew the PE was going to need lots and lots of fuel and either PG spam you or rush for PZIVs/Panthers, and you knew the Wehr was going to go Blitz most of the time and make a zombie Army of Grenadiers from dead Volks and go for the Tiger or Storms, and in EF you knew the Soviets are going to probably bring in some heavy beasts for you to fight and spam Conscripts.
The names stood for something, now... not so much. The Soviets are neither good at being mobile or defending/attacking, they only have good in-direct fire, main infantry force consists of badly scaling late game infantry, you're reliant on doctrines majorly and your "heavy beasts" are very situational and not worth it, most of the time.
The USF was lacking a proper in-direct support weapon and that's why they gave them the Mortar as you said, plus they didn't have anything else to build in T0 but riflemen, the Brits have the cringe-worthy mortar pit that will never be balanced properly and the OKW have access to elite infantry with superior vet to everyone else and access to one of the heaviest tanks in the game by default...
I mean they're a mish-mash of units and abilities brought together and even the Armies themselves don't even know what they represent, the Soviets should have the most spammable infantry unit but they don't, the USF should have their economy and logistics behind them but they don't, the Brits should be able to take ground and hold it but they can't effectively do that, the OKW should be representing a late war German Army with low resources and access to both SOME "Elite" infantry and conscripted infantry like the Volks which were never meant to replace the Grenadiers and some heavy tanks that weren't there most of the time but they don't, and finally the Wehrmacht should be representing the Blitzkrieg German Army of 1941, not a mish-mash of both 1941 and 1943 vehicles and tactics, I mean, seeing a StuG E next to an Elephant is laughable... I mean, yeah, they probably had SOME surviving vehicles but cmon. The Wehr is the Army that's supposed to have the mobile trucks of the OKW, not the other way around. Plus the bikes and all of the other early war Blitzkrieg units that were there like the Panzer 3, I see no reason why it's not in the game, or the 88. OKW is supposed to have the cement structures of CoH and be a heavily defensible German Army to represent late war German which was on the defense constantly, except for the rare instances of a last ditch effort at an attack like the Ardennes Offensive which severely depleted what was left of Germany's fuel supplies.
Anyhow, just give em another name and it's fine by me, even if the name doesn't fit with the Army anymore in this game.
However I will argue that the "Light" vehicles of the PE were their support weapons, I've been playing a heap of CoH lately and I've started noticing it more and more, the 250 infantry Half-track suppresses, the mortar HT truck does what it says on the tin and the 37mm HT is like I said your sniper, and I still consider the Marder as your fuel costing no-camo ability big ass PaK that can lock down to fire faster, however it does trade off mobility and firepower for defense so... And it does fit the PE motto of being aggressive and having superior mobility over your enemy, being able to appear unexpectedly out of nowhere and strike hard and retreat back to rearm and regroup, so it did make sense for MOST of their vehicles.
Again, I'm not against your Army concept, I'm against it's name, as it's a smack in the face of the old PE and it's veteran players, if not for a name to make sense in this game.